Add OverworldExit editor skeleton
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@@ -132,6 +132,7 @@ class OverworldEditor : public Editor,
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int current_tile16_ = 0;
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int selected_tile_ = 0;
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int game_state_ = 0;
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int current_exit_ = 0;
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char map_gfx_[3] = "";
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char map_palette_[3] = "";
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char spr_gfx_[3] = "";
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