Refactor graphics loading and decompression for consistency

- Updated various graphics loading functions to ensure consistent use of semicolons in ASSIGN_OR_RETURN statements.
- Changed set_filename method in Rom class to accept std::string_view for improved efficiency.
- Enhanced code readability and maintainability across multiple files by standardizing syntax.
This commit is contained in:
scawful
2025-05-19 17:15:15 -04:00
parent 30f0ae37a3
commit 095b3df27e
7 changed files with 17 additions and 16 deletions

View File

@@ -760,7 +760,7 @@ absl::Status ValidateCompressionResult(CompressionPiecePointer& chain_head,
RETURN_IF_ERROR(
temp_rom.LoadFromData(CreateCompressionString(chain_head->next, mode)))
ASSIGN_OR_RETURN(auto decomp_data,
DecompressV2(temp_rom.data(), 0, temp_rom.size()))
DecompressV2(temp_rom.data(), 0, temp_rom.size()));
if (!std::equal(decomp_data.begin() + start, decomp_data.end(),
temp_rom.begin())) {
return absl::InternalError(absl::StrFormat(
@@ -1180,7 +1180,7 @@ absl::Status ValidateCompressionResultV3(const CompressionContext& context) {
Rom temp_rom;
RETURN_IF_ERROR(temp_rom.LoadFromData(context.compressed_data));
ASSIGN_OR_RETURN(auto decomp_data,
DecompressV2(temp_rom.data(), 0, temp_rom.size()))
DecompressV2(temp_rom.data(), 0, temp_rom.size()));
if (!std::equal(decomp_data.begin() + context.start, decomp_data.end(),
temp_rom.begin())) {