Overworld housekeeping continued
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@@ -218,8 +218,8 @@ void Overworld::FetchLargeMaps() {
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}
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void Overworld::LoadOverworldMap() {
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overworldMapBitmap.Create(128, 128, 8, 0x40000);
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auto ptr = overworldMapBitmap.GetData();
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overworld_map_bmp_.Create(128, 128, 8, 0x40000);
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auto ptr = overworld_map_bmp_.GetData();
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int pos = 0;
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for (int sy = 0; sy < 16; sy++) {
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@@ -235,7 +235,7 @@ void Overworld::LoadOverworldMap() {
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}
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auto renderer = rom_.Renderer();
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overworldMapBitmap.CreateTexture(renderer);
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overworld_map_bmp_.CreateTexture(renderer);
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}
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} // namespace zelda3
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