Overworld housekeeping continued
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@@ -32,8 +32,7 @@ class OverworldMap {
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void CopyTileToMap(int x, int y, int xx, int yy, int offset,
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gfx::TileInfo tile, uchar* gfx16Pointer,
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uchar* gfx8Pointer);
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void CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr,
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uchar* sourcebmpPtr);
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void CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr);
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void CopyTile8bpp16From8(int xP, int yP, int tileID, uchar* destbmpPtr,
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uchar* sourcebmpPtr);
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@@ -47,16 +46,16 @@ class OverworldMap {
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uchar sprite_palette_[3];
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uchar area_music_[4];
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uchar static_graphics_[16];
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uchar* gfxPtr = new uchar[512 * 512];
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uchar* mapblockset16_ = nullptr;
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bool initialized_ = false;
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bool large_map_ = false;
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ROM rom_;
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std::vector<gfx::Tile16> tiles16_;
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std::vector<std::vector<ushort>> tiles_used_;
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ROM rom_;
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gfx::Bitmap tile16_blockset_bmp_; // psuedo vram?
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};
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} // namespace zelda3
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