include music editor and rearrange tabs
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@@ -10,6 +10,7 @@
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#include "app/core/constants.h"
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#include "app/editor/assembly_editor.h"
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#include "app/editor/dungeon_editor.h"
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#include "app/editor/music_editor.h"
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#include "app/editor/overworld_editor.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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@@ -88,9 +89,10 @@ void MasterEditor::UpdateScreen() {
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TAB_BAR("##TabBar")
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DrawOverworldEditor();
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DrawDungeonEditor();
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DrawPaletteEditor();
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DrawMusicEditor();
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DrawSpriteEditor();
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DrawScreenEditor();
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DrawPaletteEditor();
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END_TAB_BAR()
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ImGui::End();
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@@ -209,6 +211,7 @@ void MasterEditor::DrawViewMenu() {
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static bool show_memory_editor = false;
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static bool show_asm_editor = false;
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static bool show_imgui_demo = false;
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static bool show_memory_viewer = false;
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if (show_imgui_metrics) {
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ImGui::ShowMetricsWindow(&show_imgui_metrics);
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@@ -233,9 +236,33 @@ void MasterEditor::DrawViewMenu() {
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ImGui::End();
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}
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if (show_memory_viewer) {
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ImGui::Begin("Memory Viewer (ImGui)", &show_memory_viewer);
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const float TEXT_BASE_HEIGHT = ImGui::GetTextLineHeightWithSpacing();
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static ImGuiTableFlags flags =
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ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable |
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ImGuiTableFlags_ContextMenuInBody | ImGuiTableFlags_RowBg |
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ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_NoHostExtendX;
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if (auto outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 5.5f);
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ImGui::BeginTable("table1", 3, flags, outer_size)) {
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for (int row = 0; row < 10; row++) {
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ImGui::TableNextRow();
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for (int column = 0; column < 3; column++) {
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ImGui::TableNextColumn();
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ImGui::Text("Cell %d,%d", column, row);
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}
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}
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ImGui::EndTable();
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}
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ImGui::End();
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}
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if (ImGui::BeginMenu("View")) {
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ImGui::MenuItem("HEX Editor", nullptr, &show_memory_editor);
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ImGui::MenuItem("ASM Editor", nullptr, &show_asm_editor);
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ImGui::MenuItem("Memory Viewer", nullptr, &show_memory_viewer);
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ImGui::MenuItem("ImGui Demo", nullptr, &show_imgui_demo);
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ImGui::Separator();
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if (ImGui::BeginMenu("GUI Tools")) {
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@@ -279,6 +306,12 @@ void MasterEditor::DrawScreenEditor() {
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END_TAB_ITEM()
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}
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void MasterEditor::DrawMusicEditor() {
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TAB_ITEM("Music")
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music_editor_.Update();
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END_TAB_ITEM()
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}
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void MasterEditor::DrawSpriteEditor() {
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TAB_ITEM("Sprites")
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END_TAB_ITEM()
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