feat: Update palette handling in dungeon editor and room rendering for improved graphics consistency
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@@ -312,7 +312,7 @@ void Room::RenderRoomGraphics() {
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// Get the palette for this room - just use the 90-color palette as-is
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// The SNES will index into this palette correctly without needing expansion
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auto& dungeon_pal_group = rom()->mutable_palette_group()->get_group("dungeon_main")[0];
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auto& dungeon_pal_group = rom()->mutable_palette_group()->dungeon_main;
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int num_palettes = dungeon_pal_group.size();
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int palette_id = palette;
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