Update GraphicsEditor, fix CommandHandler
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@@ -25,8 +25,13 @@ class Canvas {
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void Update(const gfx::Bitmap& bitmap, ImVec2 bg_size, int tile_size,
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float scale = 1.0f, float grid_size = 64.0f);
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void UpdateColorPainter(const gfx::Bitmap& bitmap, const ImVec4& color,
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const std::function<void()>& event, ImVec2 bg_size,
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int tile_size, float scale = 1.0f,
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float grid_size = 64.0f);
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void UpdateEvent(const std::function<void()>& event, ImVec2 bg_size,
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int tile_size, float grid_size = 64.0f);
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int tile_size, float scale = 1.0f, float grid_size = 64.0f);
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// Background for the Canvas represents region without any content drawn to
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// it, but can be controlled by the user.
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@@ -40,6 +45,7 @@ class Canvas {
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// and allows the user to left click to paint the tile or right
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// click to select a new tile to paint with.
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bool DrawTilePainter(const Bitmap& bitmap, int size, float scale = 1.0f);
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bool DrawSolidTilePainter(const ImVec4& color, int size);
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// Dictates which tile is currently selected based on what the user clicks
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// in the canvas window. Represented and split apart into a grid of tiles.
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@@ -56,6 +62,7 @@ class Canvas {
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// Draws the contents of the Bitmap image to the Canvas
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void DrawBitmap(const Bitmap& bitmap, int border_offset = 0,
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bool ready = true);
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void DrawBitmap(const Bitmap& bitmap, int border_offset, float scale);
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void DrawBitmap(const Bitmap& bitmap, int x_offset = 0, int y_offset = 0,
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float scale = 1.0f);
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