Refactor EditorManager to improve code consistency and readability by standardizing spacing and updating key press conditions in popups
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@@ -16,8 +16,8 @@
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#include "app/editor/music/music_editor.h"
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#include "app/editor/overworld/overworld_editor.h"
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#include "app/editor/sprite/sprite_editor.h"
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#include "app/editor/system/constant_manager.h"
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#include "app/editor/system/command_manager.h"
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#include "app/editor/system/constant_manager.h"
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#include "app/editor/system/extension_manager.h"
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#include "app/editor/system/settings_editor.h"
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#include "app/emu/emulator.h"
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@@ -35,7 +35,7 @@ namespace editor {
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* @brief The EditorManager controls the main editor window and manages the
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* various editor classes.
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*
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* This class inherits from SharedRom, GfxContext, and ExperimentFlags, and
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* This class inherits from SharedRom and ExperimentFlags, and
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* provides functionality for setting up the screen, updating the editor, and
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* shutting down the editor. It also includes methods for drawing various menus
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* and popups, saving the Rom, and managing editor-specific flags.
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@@ -63,7 +63,7 @@ class EditorManager : public SharedRom, public core::ExperimentFlags {
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void SetupScreen(std::string filename = "");
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absl::Status Update();
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auto emulator() -> emu::Emulator& { return emulator_; }
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auto emulator() -> emu::Emulator & { return emulator_; }
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auto quit() { return quit_; }
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private:
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@@ -80,7 +80,7 @@ class EditorManager : public SharedRom, public core::ExperimentFlags {
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void LoadRom();
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void SaveRom();
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void OpenRomOrProject(const std::string& filename);
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void OpenRomOrProject(const std::string &filename);
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absl::Status OpenProject();
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bool quit_ = false;
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@@ -94,9 +94,8 @@ class EditorManager : public SharedRom, public core::ExperimentFlags {
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absl::Status status_;
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ImVector<int> active_tabs_;
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std::vector<Editor*> active_editors_;
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std::vector<Editor *> active_editors_;
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core::MessageDispatcher dispatcher_;
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emu::Emulator emulator_;
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Project current_project_;
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@@ -105,7 +104,7 @@ class EditorManager : public SharedRom, public core::ExperimentFlags {
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ExtensionManager extension_manager_;
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yaze_editor_context editor_context_;
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Editor* current_editor_ = nullptr;
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Editor *current_editor_ = nullptr;
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AssemblyEditor assembly_editor_;
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DungeonEditor dungeon_editor_;
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GraphicsEditor graphics_editor_;
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