remove old sdl_deleter from Controller
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@@ -330,7 +330,7 @@ void Controller::OnInput() {
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case SDL_WINDOWEVENT:
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switch (event.window.event) {
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case SDL_WINDOWEVENT_CLOSE:
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CloseWindow();
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active_ = false;
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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ChangeWindowSizeEvent(event);
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@@ -404,14 +404,14 @@ absl::Status Controller::CreateSDL_Window() {
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int screenWidth = displayMode.w * 0.8;
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int screenHeight = displayMode.h * 0.8;
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window_ = std::unique_ptr<SDL_Window, sdl_deleter>(
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window_ = std::unique_ptr<SDL_Window, core::SDL_Deleter>(
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SDL_CreateWindow("Yet Another Zelda3 Editor", // window title
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SDL_WINDOWPOS_UNDEFINED, // initial x position
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SDL_WINDOWPOS_UNDEFINED, // initial y position
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screenWidth, // width, in pixels
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screenHeight, // height, in pixels
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SDL_WINDOW_RESIZABLE),
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sdl_deleter());
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core::SDL_Deleter());
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if (window_ == nullptr) {
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return absl::InternalError(
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absl::StrFormat("SDL_CreateWindow: %s\n", SDL_GetError()));
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