Refactor Renderer access and enhance graphics loading functionality
- Replaced instances of Renderer::GetInstance() with Renderer::Get() for consistency across the codebase. - Updated various rendering methods to streamline bitmap updates and enhance performance. - Removed unused includes and comments to improve code clarity and maintainability.
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@@ -149,10 +149,10 @@ absl::Status Controller::OnLoad() {
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void Controller::DoRender() const {
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ImGui::Render();
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SDL_RenderClear(Renderer::GetInstance().renderer());
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SDL_RenderClear(Renderer::Get().renderer());
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ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData(),
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Renderer::GetInstance().renderer());
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SDL_RenderPresent(Renderer::GetInstance().renderer());
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Renderer::Get().renderer());
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SDL_RenderPresent(Renderer::Get().renderer());
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}
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void Controller::OnExit() {
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@@ -193,7 +193,7 @@ absl::Status Controller::CreateWindow() {
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}
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absl::Status Controller::CreateRenderer() {
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return Renderer::GetInstance().CreateRenderer(window_.get());
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return Renderer::Get().CreateRenderer(window_.get());
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}
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absl::Status Controller::CreateGuiContext() {
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@@ -206,8 +206,8 @@ absl::Status Controller::CreateGuiContext() {
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// Initialize ImGui based on the backend
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ImGui_ImplSDL2_InitForSDLRenderer(window_.get(),
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Renderer::GetInstance().renderer());
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ImGui_ImplSDLRenderer2_Init(Renderer::GetInstance().renderer());
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Renderer::Get().renderer());
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ImGui_ImplSDLRenderer2_Init(Renderer::Get().renderer());
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RETURN_IF_ERROR(LoadPackageFonts());
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