Refactor Renderer access and enhance graphics loading functionality

- Replaced instances of Renderer::GetInstance() with Renderer::Get() for consistency across the codebase.
- Updated various rendering methods to streamline bitmap updates and enhance performance.
- Removed unused includes and comments to improve code clarity and maintainability.
This commit is contained in:
scawful
2025-05-08 19:37:48 -04:00
parent fb015523dc
commit 11504ca4c1
18 changed files with 147 additions and 177 deletions

View File

@@ -9,6 +9,7 @@
#include "app/core/platform/renderer.h"
#include "app/gfx/arena.h"
#include "app/rom.h"
#include "app/snes.h"
#include "app/zelda3/dungeon/room_object.h"
#include "app/zelda3/sprite/sprite.h"
#include "util/log.h"
@@ -261,18 +262,16 @@ void Room::RenderRoomGraphics() {
rom()->mutable_palette_group()->get_group("dungeon_main")[0].palette(0);
if (!gfx::Arena::Get().bg1().bitmap().is_active()) {
core::Renderer::GetInstance().CreateAndRenderBitmap(
core::Renderer::Get().CreateAndRenderBitmap(
0x200, 0x200, 0x200, gfx::Arena::Get().bg1().bitmap().vector(),
gfx::Arena::Get().bg1().bitmap(), bg1_palette);
core::Renderer::GetInstance().CreateAndRenderBitmap(
core::Renderer::Get().CreateAndRenderBitmap(
0x200, 0x200, 0x200, gfx::Arena::Get().bg2().bitmap().vector(),
gfx::Arena::Get().bg2().bitmap(), bg1_palette);
} else {
// Update the bitmap
core::Renderer::GetInstance().UpdateBitmap(
&gfx::Arena::Get().bg1().bitmap());
core::Renderer::GetInstance().UpdateBitmap(
&gfx::Arena::Get().bg2().bitmap());
core::Renderer::Get().UpdateBitmap(&gfx::Arena::Get().bg1().bitmap());
core::Renderer::Get().UpdateBitmap(&gfx::Arena::Get().bg2().bitmap());
}
}