palettes and overworld drawing
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@@ -30,8 +30,8 @@ class Bitmap {
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void CreateTexture(std::shared_ptr<SDL_Renderer> renderer);
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void ApplyPalette(SNESPalette palette);
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void SetPaletteColor(int id, gfx::snes_color color);
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void ApplyPalette(const SNESPalette &palette);
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void SetPaletteColor(int id, gfx::SNESColor color);
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absl::StatusOr<std::vector<Bitmap>> CreateTiles();
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absl::Status CreateFromTiles(const std::vector<Bitmap> &tiles);
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