palettes and overworld drawing

This commit is contained in:
scawful
2022-09-10 16:33:59 -05:00
parent 8cc9adf41a
commit 1244e6855c
14 changed files with 168 additions and 190 deletions

View File

@@ -31,11 +31,11 @@ void CopyTile8bpp16(int x, int y, int tile, Bytes& bitmap, Bytes& blockset) {
}
}
void SetColorsPalette(int index, gfx::SNESPalette& current, gfx::SNESPalette main,
gfx::SNESPalette animated, gfx::SNESPalette aux1,
gfx::SNESPalette aux2, gfx::SNESPalette hud,
gfx::SNESColor bgrcolor, gfx::SNESPalette spr,
gfx::SNESPalette spr2) {
void SetColorsPalette(ROM& rom, int index, gfx::SNESPalette& current,
gfx::SNESPalette main, gfx::SNESPalette animated,
gfx::SNESPalette aux1, gfx::SNESPalette aux2,
gfx::SNESPalette hud, gfx::SNESColor bgrcolor,
gfx::SNESPalette spr, gfx::SNESPalette spr2) {
// Palettes infos, color 0 of a palette is always transparent (the arrays
// contains 7 colors width wide) There is 16 color per line so 16*Y
@@ -88,7 +88,7 @@ void SetColorsPalette(int index, gfx::SNESPalette& current, gfx::SNESPalette mai
k = 0;
for (int y = 8; y < 9; y++) {
for (int x = 1; x < 8; x++) {
new_palette[x + (16 * y)] = spritesAux1_Palettes[1][k++];
new_palette[x + (16 * y)] = rom.GetPaletteGroup("sprites_aux1")[1][k++];
}
}
@@ -96,7 +96,7 @@ void SetColorsPalette(int index, gfx::SNESPalette& current, gfx::SNESPalette mai
k = 0;
for (int y = 8; y < 9; y++) {
for (int x = 9; x < 16; x++) {
new_palette[x + (16 * y)] = spritesAux3_Palettes[0][k++];
new_palette[x + (16 * y)] = rom.GetPaletteGroup("sprites_aux3")[0][k++];
}
}
@@ -104,7 +104,7 @@ void SetColorsPalette(int index, gfx::SNESPalette& current, gfx::SNESPalette mai
k = 0;
for (int y = 9; y < 13; y++) {
for (int x = 1; x < 16; x++) {
new_palette[x + (16 * y)] = globalSprite_Palettes[0][k++];
new_palette[x + (16 * y)] = rom.GetPaletteGroup("global_sprites")[0][k++];
}
}
@@ -128,7 +128,7 @@ void SetColorsPalette(int index, gfx::SNESPalette& current, gfx::SNESPalette mai
k = 0;
for (int y = 15; y < 16; y++) {
for (int x = 1; x < 16; x++) {
new_palette[x + (16 * y)] = armors_Palettes[0][k++];
new_palette[x + (16 * y)] = rom.GetPaletteGroup("armors")[0][k++];
}
}
@@ -345,8 +345,14 @@ void OverworldMap::LoadPalette() {
uchar pal5 = rom_[core::overworldSpritePaletteGroup +
(sprite_palette_[game_state_] * 2) + 1]; // spr4
gfx::SNESPalette aux1, aux2, main, animated, hud, spr, spr2;
gfx::SNESColor bgr = overworld_GrassPalettes[0];
gfx::SNESPalette aux1;
gfx::SNESPalette aux2;
gfx::SNESPalette main;
gfx::SNESPalette animated;
gfx::SNESPalette hud;
gfx::SNESPalette spr;
gfx::SNESPalette spr2;
gfx::SNESColor bgr = rom_.GetPaletteGroup("grass")[0].GetColor(0);
if (pal1 == 255) {
pal1 = rom_[core::overworldMapPaletteGroup + (previousPalId * 4)];
@@ -356,9 +362,9 @@ void OverworldMap::LoadPalette() {
pal1 = 19;
}
aux1 = overworld_AuxPalettes[pal1];
aux1 = rom_.GetPaletteGroup("ow_aux")[pal1];
} else {
aux1 = overworld_AuxPalettes[0];
aux1 = rom_.GetPaletteGroup("ow_aux")[0];
}
if (pal2 == 255) {
@@ -369,9 +375,9 @@ void OverworldMap::LoadPalette() {
pal2 = 19;
}
aux2 = overworld_AuxPalettes[pal2];
aux2 = rom_.GetPaletteGroup("ow_aux")[pal2];
} else {
aux2 = overworld_AuxPalettes[0];
aux2 = rom_.GetPaletteGroup("ow_aux")[0];
}
if (pal3 == 255) {
@@ -382,37 +388,20 @@ void OverworldMap::LoadPalette() {
// Default LW Palette
pal0 = 0;
// TODO CHECK ME FOR NECESSITY
// if (OverworldEditor.UseAreaSpecificBgColor) {
// bgr = overworld_BackgroundPalette[parent_];
// } else {
// bgr = overworld_GrassPalettes[0];
// }
if (parent_ == 0x03 || parent_ == 0x05 || parent_ == 0x07) {
pal0 = 2;
}
} else if (parent_ >= 0x40 && parent_ < 0x80) {
// Default DW Palette
pal0 = 1;
// if (OverworldEditor.UseAreaSpecificBgColor) {
// bgr = Palettes.overworld_BackgroundPalette[parent_];
// } else {
// bgr = Palettes.overworld_GrassPalettes[1];
// }
bgr = rom_.GetPaletteGroup("grass")[0].GetColor(1);
if (parent_ == 0x43 || parent_ == 0x45 || parent_ == 0x47) {
pal0 = 3;
}
} else if (parent_ >= 128 && parent_ < core::kNumOverworldMaps) {
// Default SP Palette
pal0 = 0;
// if (OverworldEditor.UseAreaSpecificBgColor) {
// bgr = overworld_BackgroundPalette[parent_];
// } else {
// bgr = overworld_GrassPalettes[2];
// }
bgr = rom_.GetPaletteGroup("grass")[0].GetColor(2);
}
if (parent_ == 0x88) {
@@ -420,17 +409,17 @@ void OverworldMap::LoadPalette() {
}
if (pal0 != 255) {
main = overworld_MainPalettes[pal0];
main = rom_.GetPaletteGroup("ow_main")[pal0];
} else {
main = overworld_MainPalettes[0];
main = rom_.GetPaletteGroup("ow_main")[0];
}
if (pal3 >= 14) {
pal3 = 13;
}
animated = overworld_AnimatedPalettes[(pal3)];
animated = rom_.GetPaletteGroup("ow_animated")[(pal3)];
hud = HudPalettes[0];
hud = rom_.GetPaletteGroup("hud")[0];
if (pal4 == 255) {
pal4 = rom_[core::overworldSpritePaletteGroup +
(previousSprPalId * 2)]; // spr3
@@ -441,7 +430,7 @@ void OverworldMap::LoadPalette() {
if (pal4 >= 24) {
pal4 = 23;
}
spr = spritesAux3_Palettes[pal4];
spr = rom_.GetPaletteGroup("sprites_aux3")[pal4];
if (pal5 == 255) {
pal5 = rom_[core::overworldSpritePaletteGroup + (previousSprPalId * 2) +
@@ -453,9 +442,10 @@ void OverworldMap::LoadPalette() {
if (pal5 >= 24) {
pal5 = 23;
}
spr2 = spritesAux3_Palettes[pal5];
spr2 = rom_.GetPaletteGroup("sprites_aux3")[pal5];
SetColorsPalette(parent_, current_palette_, main, animated, aux1, aux2, hud, bgr, spr, spr2);
SetColorsPalette(rom_, parent_, current_palette_, main, animated, aux1, aux2,
hud, bgr, spr, spr2);
}
absl::Status OverworldMap::BuildTileset() {
@@ -505,7 +495,8 @@ absl::Status OverworldMap::BuildTiles16Gfx(int count) {
int source = ypos + xpos + (x + (y * 0x80));
auto destination = xx + yy + offset + (mx + (my * 0x80));
current_blockset_[destination] = current_gfx_[source];
current_blockset_[destination] =
current_gfx_[source] + (info.palette_ * 0x10);
}
}
}

View File

@@ -13,7 +13,6 @@
#include "app/core/common.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/zelda3/palettes.h"
#include "app/rom.h"
namespace yaze {

View File

@@ -1,45 +0,0 @@
#ifndef YAZE_APP_ZELDA3_PALETTES_H
#define YAZE_APP_ZELDA3_PALETTES_H
#include <cstdint>
#include "app/core/common.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace zelda3 {
// 32 (0,0)
static gfx::PaletteGroup HudPalettes(2);
// 35 colors each, 7x5 (0,2 on grid)
static gfx::PaletteGroup overworld_MainPalettes(6);
// 21 colors each, 7x3 (8,2 and 8,5 on grid)
static gfx::PaletteGroup overworld_AuxPalettes(20);
// 7 colors each 7x1 (0,7 on grid)
static gfx::PaletteGroup overworld_AnimatedPalettes(14);
static gfx::PaletteGroup globalSprite_Palettes(2); // 60 (1,9)
static gfx::PaletteGroup armors_Palettes(5); // 15
static gfx::PaletteGroup swords_Palettes(4); // 3
static gfx::PaletteGroup spritesAux1_Palettes(12); // 7
static gfx::PaletteGroup spritesAux2_Palettes(11); // 7
static gfx::PaletteGroup spritesAux3_Palettes(24); // 7
static gfx::PaletteGroup shields_Palettes(3); // 4
static gfx::PaletteGroup dungeonsMain_Palettes(20); // 15*6
// 8*20
static gfx::PaletteGroup overworld_BackgroundPalette(core::kNumOverworldMaps);
// 3 hardcoded grass colors
static gfx::SNESPalette overworld_GrassPalettes(3);
static gfx::PaletteGroup object3D_Palettes(2); // 15*6
static gfx::PaletteGroup overworld_Mini_Map_Palettes(2); // 16*8
} // namespace zelda3
} // namespace app
} // namespace yaze
#endif