Update documentation
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@@ -3,14 +3,23 @@
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#+AUTHOR: @scawful
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#+TODO: TODO ACTIVE FEEDBACK VERIFY | DONE
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* Infrastructure
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** File Handling
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*** TODO Update recent files manager to bundle the recent files list with the application
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*** TODO Create a util for handling file operations from the bundled resources.
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** Font Loading
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*** TODO Make font sizes variables so they can be reloaded by the user.
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** ZEML
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*** TODO Package layout files with the executable to avoid relative file lookup
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* Daily Log
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<2024-11-14 Thu>
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Been making lots of adjustments and cleaning up old code. Primarily improving the dungeon map editor and supporting bin graphics for my Oracle of Secrets dungeon maps. Additionally, working to support saving for resources like graphics sheets and expanded the project file system.
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<2024-09-07 Sat>
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Various header cleanup using the LSP in emacs to detect unused includes.
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Making adjustments to font loading so the editor can be opened from terminal/emacs.
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Currently the font files and the zeml files require the binary to be relative to `assets/layouts` and `assets/fonts`
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I've set it up so that the macOS app bundles the resources into the `yaze.app` so that the binary can be run from anywhere. This will need to be adjusted for other platforms.
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<2024-09-02 Mon>
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Extracted the DisplayPalette function out of the PaletteEditor and into its own standalone function.
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<2024-09-01 Sun>
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Started learning spacemacs and org-mode.
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* Editors
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** Overworld
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*** TODO ZSCustomOverworld implementation.
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@@ -38,26 +47,17 @@
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*** TODO Persist color changes for saving to ROM.
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** Screens
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*** ACTIVE Dungeon Maps
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*** ACTIVE Inventory Menu
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*** TODO Overworld Map
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*** TODO Dungeon Maps
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*** TODO Inventory Menu
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*** TODO Title Screen
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*** TODO Naming Screen
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* Daily Log
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<2024-09-01 Sun>
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Started learning spacemacs and org-mode.
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<2024-09-02 Mon>
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Extracted the DisplayPalette function out of the PaletteEditor and into its own standalone function.
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<2024-09-07 Sat>
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Various header cleanup using the LSP in emacs to detect unused includes.
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Making adjustments to font loading so the editor can be opened from terminal/emacs.
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Currently the font files and the zeml files require the binary to be relative to `assets/layouts` and `assets/fonts`
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I've set it up so that the macOS app bundles the resources into the `yaze.app` so that the binary can be run from anywhere. This will need to be adjusted for other platforms.
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* Infrastructure
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** File Handling
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*** TODO Update recent files manager to bundle the recent files list with the application
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*** DONE Create a util for handling file operations from the bundled resources.
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** Font Loading
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*** TODO Make font sizes variables so they can be reloaded by the user.
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** ZEML
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*** DONE Package layout files with the executable to avoid relative file lookup
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