feat(editor): implement overworld map editing features in ScreenEditor
- Added functionality for managing the overworld map, including loading, rendering, and saving map data for both Light and Dark Worlds. - Introduced new canvas components for overworld map editing, allowing users to select and paint tiles directly onto the map. - Enhanced the ScreenEditor with controls for tile flipping and palette selection, improving the user interface for overworld map management. Benefits: - Expands the capabilities of the ScreenEditor, providing users with tools to edit and manage the overworld map effectively. - Improves user experience by enabling intuitive tile editing and visual feedback during map modifications.
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@@ -14,6 +14,7 @@ set(
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zelda3/screen/dungeon_map.cc
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zelda3/screen/inventory.cc
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zelda3/screen/title_screen.cc
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zelda3/screen/overworld_map_screen.cc
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zelda3/sprite/sprite.cc
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zelda3/sprite/sprite_builder.cc
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zelda3/zelda3_labels.cc
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