feat: Enhance GUI action generation and testing for AI tile placement
- Introduced `GuiActionGenerator` class to convert high-level AI actions into executable GUI test scripts, supporting JSON output for automated testing. - Added comprehensive test suite for AI tile placement commands, validating command parsing and generated test scripts. - Updated `README.md` to reflect recent enhancements and completed features in the project. - Improved CMake configuration to include new source files for GUI action generation and related services.
This commit is contained in:
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src/cli/service/gui/gui_action_generator.cc
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src/cli/service/gui/gui_action_generator.cc
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#include "cli/service/gui/gui_action_generator.h"
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#include "absl/strings/str_cat.h"
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#include "absl/strings/str_format.h"
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namespace yaze {
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namespace cli {
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namespace gui {
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absl::StatusOr<std::string> GuiActionGenerator::GenerateTestScript(
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const std::vector<ai::AIAction>& actions) {
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#ifdef YAZE_WITH_JSON
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auto json_result = GenerateTestJSON(actions);
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if (!json_result.ok()) {
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return json_result.status();
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}
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return json_result->dump(2); // Pretty-print with 2-space indent
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#else
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return absl::UnimplementedError("JSON support required for test script generation");
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#endif
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}
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#ifdef YAZE_WITH_JSON
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absl::StatusOr<nlohmann::json> GuiActionGenerator::GenerateTestJSON(
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const std::vector<ai::AIAction>& actions) {
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nlohmann::json test_script;
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test_script["test_name"] = "ai_generated_test";
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test_script["description"] = "Automatically generated from AI actions";
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test_script["steps"] = nlohmann::json::array();
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for (size_t i = 0; i < actions.size(); ++i) {
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nlohmann::json step = ActionToJSON(actions[i]);
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step["step_number"] = i + 1;
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test_script["steps"].push_back(step);
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}
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return test_script;
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}
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nlohmann::json GuiActionGenerator::ActionToJSON(const ai::AIAction& action) {
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nlohmann::json step;
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switch (action.type) {
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case ai::AIActionType::kOpenEditor: {
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step["action"] = "click";
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auto it = action.parameters.find("editor");
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if (it != action.parameters.end()) {
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step["target"] = absl::StrCat("button:", it->second, " Editor");
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step["wait_after"] = 500; // Wait 500ms for editor to open
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}
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break;
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}
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case ai::AIActionType::kSelectTile: {
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step["action"] = "click";
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auto it = action.parameters.find("tile_id");
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if (it != action.parameters.end()) {
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int tile_id = std::stoi(it->second);
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// Calculate position in tile selector (8 tiles per row, 16x16 pixels each)
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int tile_x = (tile_id % 8) * 16 + 8; // Center of tile
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int tile_y = (tile_id / 8) * 16 + 8;
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step["target"] = "canvas:tile16_selector";
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step["position"] = {{"x", tile_x}, {"y", tile_y}};
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step["wait_after"] = 200;
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}
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break;
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}
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case ai::AIActionType::kPlaceTile: {
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step["action"] = "click";
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auto x_it = action.parameters.find("x");
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auto y_it = action.parameters.find("y");
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if (x_it != action.parameters.end() && y_it != action.parameters.end()) {
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// Convert map coordinates to screen coordinates
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// Assuming 16x16 tile size and some offset for the canvas
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int screen_x = std::stoi(x_it->second) * 16 + 8;
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int screen_y = std::stoi(y_it->second) * 16 + 8;
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step["target"] = "canvas:overworld_map";
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step["position"] = {{"x", screen_x}, {"y", screen_y}};
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step["wait_after"] = 200;
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}
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break;
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}
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case ai::AIActionType::kSaveTile: {
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step["action"] = "click";
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step["target"] = "button:Save to ROM";
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step["wait_after"] = 300;
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break;
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}
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case ai::AIActionType::kClickButton: {
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step["action"] = "click";
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auto it = action.parameters.find("button");
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if (it != action.parameters.end()) {
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step["target"] = absl::StrCat("button:", it->second);
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step["wait_after"] = 200;
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}
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break;
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}
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case ai::AIActionType::kWait: {
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step["action"] = "wait";
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auto it = action.parameters.find("duration_ms");
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int duration = it != action.parameters.end() ? std::stoi(it->second) : 500;
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step["duration_ms"] = duration;
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break;
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}
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case ai::AIActionType::kScreenshot: {
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step["action"] = "screenshot";
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auto it = action.parameters.find("filename");
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if (it != action.parameters.end()) {
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step["filename"] = it->second;
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} else {
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step["filename"] = "verification.png";
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}
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break;
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}
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case ai::AIActionType::kVerifyTile: {
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step["action"] = "verify";
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step["target"] = "tile_placement";
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// Add verification parameters from action.parameters
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for (const auto& [key, value] : action.parameters) {
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step[key] = value;
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}
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break;
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}
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case ai::AIActionType::kInvalidAction:
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step["action"] = "error";
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step["message"] = "Invalid action type";
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break;
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}
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return step;
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}
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#endif
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std::string GuiActionGenerator::ActionToTestStep(const ai::AIAction& action,
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int step_number) {
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switch (action.type) {
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case ai::AIActionType::kOpenEditor:
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return GenerateOpenEditorStep(action);
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case ai::AIActionType::kSelectTile:
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return GenerateSelectTileStep(action);
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case ai::AIActionType::kPlaceTile:
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return GeneratePlaceTileStep(action);
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case ai::AIActionType::kSaveTile:
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return GenerateSaveTileStep(action);
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case ai::AIActionType::kClickButton:
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return GenerateClickButtonStep(action);
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case ai::AIActionType::kWait:
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return GenerateWaitStep(action);
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case ai::AIActionType::kScreenshot:
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return GenerateScreenshotStep(action);
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default:
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return absl::StrFormat("# Step %d: Unknown action", step_number);
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}
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}
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std::string GuiActionGenerator::GenerateOpenEditorStep(const ai::AIAction& action) {
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auto it = action.parameters.find("editor");
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if (it != action.parameters.end()) {
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return absl::StrFormat("Click button:'%s Editor'\nWait 500ms", it->second);
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}
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return "Click button:'Editor'\nWait 500ms";
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}
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std::string GuiActionGenerator::GenerateSelectTileStep(const ai::AIAction& action) {
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auto it = action.parameters.find("tile_id");
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if (it != action.parameters.end()) {
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int tile_id = std::stoi(it->second);
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int tile_x = (tile_id % 8) * 16 + 8;
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int tile_y = (tile_id / 8) * 16 + 8;
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return absl::StrFormat("Click canvas:'tile16_selector' at (%d, %d)\nWait 200ms",
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tile_x, tile_y);
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}
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return "Click canvas:'tile16_selector'\nWait 200ms";
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}
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std::string GuiActionGenerator::GeneratePlaceTileStep(const ai::AIAction& action) {
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auto x_it = action.parameters.find("x");
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auto y_it = action.parameters.find("y");
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if (x_it != action.parameters.end() && y_it != action.parameters.end()) {
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int screen_x = std::stoi(x_it->second) * 16 + 8;
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int screen_y = std::stoi(y_it->second) * 16 + 8;
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return absl::StrFormat("Click canvas:'overworld_map' at (%d, %d)\nWait 200ms",
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screen_x, screen_y);
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}
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return "Click canvas:'overworld_map'\nWait 200ms";
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}
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std::string GuiActionGenerator::GenerateSaveTileStep(const ai::AIAction& action) {
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return "Click button:'Save to ROM'\nWait 300ms";
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}
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std::string GuiActionGenerator::GenerateClickButtonStep(const ai::AIAction& action) {
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auto it = action.parameters.find("button");
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if (it != action.parameters.end()) {
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return absl::StrFormat("Click button:'%s'\nWait 200ms", it->second);
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}
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return "Click button\nWait 200ms";
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}
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std::string GuiActionGenerator::GenerateWaitStep(const ai::AIAction& action) {
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auto it = action.parameters.find("duration_ms");
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int duration = it != action.parameters.end() ? std::stoi(it->second) : 500;
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return absl::StrFormat("Wait %dms", duration);
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}
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std::string GuiActionGenerator::GenerateScreenshotStep(const ai::AIAction& action) {
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auto it = action.parameters.find("filename");
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if (it != action.parameters.end()) {
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return absl::StrFormat("Screenshot '%s'", it->second);
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}
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return "Screenshot 'verification.png'";
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}
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} // namespace gui
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} // namespace cli
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} // namespace yaze
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71
src/cli/service/gui/gui_action_generator.h
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71
src/cli/service/gui/gui_action_generator.h
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#ifndef YAZE_CLI_SERVICE_GUI_GUI_ACTION_GENERATOR_H_
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#define YAZE_CLI_SERVICE_GUI_GUI_ACTION_GENERATOR_H_
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#include <string>
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#include <vector>
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#include "absl/status/statusor.h"
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#include "cli/service/ai/ai_action_parser.h"
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#ifdef YAZE_WITH_JSON
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#include "nlohmann/json.hpp"
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#endif
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namespace yaze {
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namespace cli {
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namespace gui {
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/**
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* @class GuiActionGenerator
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* @brief Converts high-level AI actions into executable GUI test scripts
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*
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* Takes parsed AI actions and generates gRPC test harness commands or
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* JSON test scripts that can be executed to control the GUI.
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*/
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class GuiActionGenerator {
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public:
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GuiActionGenerator() = default;
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/**
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* Generate a test script from a sequence of AI actions
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* @param actions Vector of actions to convert
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* @return JSON-formatted test script, or error status
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*/
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absl::StatusOr<std::string> GenerateTestScript(
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const std::vector<ai::AIAction>& actions);
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#ifdef YAZE_WITH_JSON
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/**
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* Generate a JSON test object from actions
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* @param actions Vector of actions to convert
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* @return JSON object with test steps
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*/
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absl::StatusOr<nlohmann::json> GenerateTestJSON(
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const std::vector<ai::AIAction>& actions);
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#endif
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/**
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* Convert a single action to a test step
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*/
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std::string ActionToTestStep(const ai::AIAction& action, int step_number);
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private:
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// Helper functions for specific action types
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std::string GenerateOpenEditorStep(const ai::AIAction& action);
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std::string GenerateSelectTileStep(const ai::AIAction& action);
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std::string GeneratePlaceTileStep(const ai::AIAction& action);
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std::string GenerateSaveTileStep(const ai::AIAction& action);
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std::string GenerateClickButtonStep(const ai::AIAction& action);
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std::string GenerateWaitStep(const ai::AIAction& action);
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std::string GenerateScreenshotStep(const ai::AIAction& action);
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#ifdef YAZE_WITH_JSON
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nlohmann::json ActionToJSON(const ai::AIAction& action);
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#endif
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};
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} // namespace gui
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} // namespace cli
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} // namespace yaze
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#endif // YAZE_CLI_SERVICE_GUI_GUI_ACTION_GENERATOR_H_
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