Update referenes to SnesColor members
This commit is contained in:
@@ -49,7 +49,7 @@ absl::Status DungeonEditor::Update() {
|
||||
int pId = paletteid / 180;
|
||||
auto color = rom()->palette_group("dungeon_main")[pId][3];
|
||||
|
||||
room_palette_[rooms_[i].palette] = color.GetRGB();
|
||||
room_palette_[rooms_[i].palette] = color.rgb();
|
||||
}
|
||||
|
||||
std::map<int, std::vector<int>> roomsByBank;
|
||||
@@ -96,8 +96,11 @@ absl::Status DungeonEditor::Update() {
|
||||
graphics_bin_ = rom()->graphics_bin();
|
||||
full_palette_ =
|
||||
rom()->palette_group("dungeon_main")[current_palette_group_id_];
|
||||
current_palette_group_ =
|
||||
auto current_palette_group_status =
|
||||
gfx::CreatePaletteGroupFromLargePalette(full_palette_);
|
||||
if (current_palette_group_status.ok()) {
|
||||
current_palette_group_ = current_palette_group_status.value();
|
||||
}
|
||||
|
||||
// Create a vector of pointers to the current block bitmaps
|
||||
for (int block : rooms_[current_room_id_].blocks()) {
|
||||
|
||||
Reference in New Issue
Block a user