editor manager refactor

This commit is contained in:
scawful
2025-10-15 12:37:59 -04:00
parent f09e8c0a58
commit 16f2bfe15e
15 changed files with 1073 additions and 894 deletions

View File

@@ -3,54 +3,55 @@
#define IMGUI_DEFINE_MATH_OPERATORS
#include "app/editor/editor.h"
#include "app/editor/system/user_settings.h"
#include "app/editor/ui/workspace_manager.h"
#include "imgui/imgui.h"
#include <cstddef>
#include <deque>
#include <vector>
#include "absl/status/status.h"
#include "app/core/features.h"
#include "app/core/project.h"
#include "app/editor/agent/agent_chat_history_popup.h"
#include "app/editor/code/assembly_editor.h"
#include "app/editor/code/memory_editor.h"
#include "app/editor/ui/menu_builder.h"
#include "app/editor/code/project_file_editor.h"
#include "app/editor/dungeon/dungeon_editor_v2.h"
#include "app/editor/graphics/graphics_editor.h"
#include "app/editor/palette/palette_editor.h"
#include "app/editor/graphics/screen_editor.h"
#include "app/editor/message/message_editor.h"
#include "app/editor/music/music_editor.h"
#include "app/editor/overworld/overworld_editor.h"
#include "app/editor/palette/palette_editor.h"
#include "app/editor/sprite/sprite_editor.h"
#include "app/editor/system/popup_manager.h"
#include "app/editor/system/proposal_drawer.h"
#include "app/editor/agent/agent_chat_history_popup.h"
#ifdef YAZE_WITH_GRPC
#include "app/editor/agent/agent_editor.h"
#include "app/editor/agent/automation_bridge.h"
#endif
#include "app/editor/system/settings_editor.h"
#include "app/editor/system/toast_manager.h"
#include "app/rom.h"
#include "app/editor/system/editor_card_registry.h"
#include "app/editor/system/editor_registry.h"
#include "app/editor/system/menu_orchestrator.h"
#include "app/editor/system/popup_manager.h"
#include "app/editor/system/project_manager.h"
#include "app/editor/system/proposal_drawer.h"
#include "app/editor/system/rom_file_manager.h"
#include "app/editor/system/editor_card_registry.h"
#include "app/editor/system/session_coordinator.h"
#include "app/editor/system/settings_editor.h"
#include "app/editor/system/toast_manager.h"
#include "app/editor/system/window_delegate.h"
#include "app/editor/ui/editor_selection_dialog.h"
#include "app/editor/ui/menu_builder.h"
#include "app/editor/ui/ui_coordinator.h"
#include "app/editor/ui/welcome_screen.h"
#include "app/emu/emulator.h"
#include "app/gfx/debug/performance/performance_dashboard.h"
#include "zelda3/overworld/overworld.h"
#include "app/rom.h"
#include "yaze_config.h"
#ifdef YAZE_WITH_GRPC
#include "app/editor/agent/agent_editor.h"
#include "app/editor/agent/automation_bridge.h"
// Forward declarations for gRPC-dependent types
namespace yaze::agent {
class AgentControlServer;
@@ -66,7 +67,8 @@ namespace editor {
*/
class EditorSet {
public:
explicit EditorSet(Rom* rom = nullptr, UserSettings* user_settings = nullptr, size_t session_id = 0)
explicit EditorSet(Rom* rom = nullptr, UserSettings* user_settings = nullptr,
size_t session_id = 0)
: session_id_(session_id),
assembly_editor_(rom),
dungeon_editor_(rom),
@@ -84,11 +86,13 @@ class EditorSet {
&music_editor_, &screen_editor_, &settings_editor_,
&assembly_editor_};
}
void set_user_settings(UserSettings* settings) {
settings_editor_.set_user_settings(settings);
}
void ApplyDependencies(const EditorDependencies& dependencies);
size_t session_id() const { return session_id_; }
AssemblyEditor assembly_editor_;
@@ -104,7 +108,7 @@ class EditorSet {
MemoryEditorWithDiffChecker memory_editor_;
std::vector<Editor*> active_editors_;
private:
size_t session_id_ = 0;
};
@@ -130,28 +134,29 @@ class EditorManager {
// Processes startup flags to open a specific editor and cards.
void OpenEditorAndCardsFromFlags(const std::string& editor_name,
const std::string& cards_str);
const std::string& cards_str);
absl::Status Update();
void DrawMenuBar();
auto emulator() -> emu::Emulator& { return emulator_; }
auto quit() const { return quit_; }
auto version() const { return version_; }
void DrawMenuBarExtras();
MenuBuilder& menu_builder() { return menu_builder_; }
void ShowSessionSwitcher();
void ShowEditorSelection();
void ShowDisplaySettings();
absl::Status SetCurrentRom(Rom* rom);
auto GetCurrentRom() -> Rom* { return current_rom_; }
auto GetCurrentEditorSet() -> EditorSet* { return current_editor_set_; }
auto GetCurrentEditor() -> Editor* { return current_editor_; }
auto overworld() -> yaze::zelda3::Overworld* { return &current_editor_set_->overworld_editor_.overworld(); }
size_t GetCurrentSessionId() const { return current_session_id_; }
UICoordinator* ui_coordinator() { return ui_coordinator_.get(); }
auto overworld() -> yaze::zelda3::Overworld* {
return &current_editor_set_->overworld_editor_.overworld();
}
// Session management helpers
size_t GetCurrentSessionIndex() const;
// Get current session's feature flags (falls back to global if no session)
core::FeatureFlags::Flags* GetCurrentFeatureFlags() {
size_t current_index = GetCurrentSessionIndex();
@@ -164,41 +169,41 @@ class EditorManager {
void SetFontGlobalScale(float scale) {
user_settings_.prefs().font_global_scale = scale;
ImGui::GetIO().FontGlobalScale = scale;
SaveUserSettings();
auto status = user_settings_.Save();
if (!status.ok()) {
LOG_WARN("EditorManager", "Failed to save user settings: %s",
status.ToString().c_str());
}
}
void BuildModernMenu();
// User settings helpers
void LoadUserSettings();
void SaveUserSettings();
// Workspace management (delegates to WorkspaceManager)
void RefreshWorkspacePresets() { workspace_manager_.RefreshPresets(); }
void SaveWorkspacePreset(const std::string& name) { workspace_manager_.SaveWorkspacePreset(name); }
void LoadWorkspacePreset(const std::string& name) { workspace_manager_.LoadWorkspacePreset(name); }
void SaveWorkspacePreset(const std::string& name) {
workspace_manager_.SaveWorkspacePreset(name);
}
void LoadWorkspacePreset(const std::string& name) {
workspace_manager_.LoadWorkspacePreset(name);
}
// Jump-to functionality for cross-editor navigation
void JumpToDungeonRoom(int room_id);
void JumpToOverworldMap(int map_id);
void SwitchToEditor(EditorType editor_type);
// Card-based editor registry
static bool IsCardBasedEditor(EditorType type);
static std::string GetEditorCategory(EditorType type);
static EditorType GetEditorTypeFromCategory(const std::string& category);
bool IsSidebarVisible() const {
return ui_coordinator_ ? ui_coordinator_->IsCardSidebarVisible() : false;
bool IsSidebarVisible() const {
return ui_coordinator_ ? ui_coordinator_->IsCardSidebarVisible() : false;
}
void SetSidebarVisible(bool visible) {
void SetSidebarVisible(bool visible) {
if (ui_coordinator_) {
ui_coordinator_->SetCardSidebarVisible(visible);
}
}
// Clean up cards when switching editors
void HideCurrentEditorCards();
// Session management
void CreateNewSession();
void DuplicateCurrentSession();
@@ -206,44 +211,72 @@ class EditorManager {
void RemoveSession(size_t index);
void SwitchToSession(size_t index);
size_t GetActiveSessionCount() const;
// Workspace layout management
// Window management - inline delegation (reduces EditorManager bloat)
void SaveWorkspaceLayout() { window_delegate_.SaveWorkspaceLayout(); }
void LoadWorkspaceLayout() { window_delegate_.LoadWorkspaceLayout(); }
void ResetWorkspaceLayout() { window_delegate_.ResetWorkspaceLayout(); }
void ShowAllWindows() { if (ui_coordinator_) ui_coordinator_->ShowAllWindows(); }
void HideAllWindows() { if (ui_coordinator_) ui_coordinator_->HideAllWindows(); }
void ShowAllWindows() {
if (ui_coordinator_)
ui_coordinator_->ShowAllWindows();
}
void HideAllWindows() {
if (ui_coordinator_)
ui_coordinator_->HideAllWindows();
}
// Layout presets (inline delegation)
void LoadDeveloperLayout() { window_delegate_.LoadDeveloperLayout(); }
void LoadDesignerLayout() { window_delegate_.LoadDesignerLayout(); }
void LoadModderLayout() { window_delegate_.LoadModderLayout(); }
// Helper methods
std::string GenerateUniqueEditorTitle(EditorType type, size_t session_index) const;
std::string GenerateUniqueEditorTitle(EditorType type,
size_t session_index) const;
bool HasDuplicateSession(const std::string& filepath);
void RenameSession(size_t index, const std::string& new_name);
void Quit() { quit_ = true; }
// UI visibility controls (public for MenuOrchestrator)
// UI visibility controls - inline for performance (single-line wrappers delegating to UICoordinator)
void ShowGlobalSearch() { if (ui_coordinator_) ui_coordinator_->ShowGlobalSearch(); }
void ShowCommandPalette() { if (ui_coordinator_) ui_coordinator_->ShowCommandPalette(); }
void ShowPerformanceDashboard() { if (ui_coordinator_) ui_coordinator_->SetPerformanceDashboardVisible(true); }
void ShowImGuiDemo() { if (ui_coordinator_) ui_coordinator_->SetImGuiDemoVisible(true); }
void ShowImGuiMetrics() { if (ui_coordinator_) ui_coordinator_->SetImGuiMetricsVisible(true); }
void ShowGlobalSearch() {
if (ui_coordinator_)
ui_coordinator_->ShowGlobalSearch();
}
void ShowCommandPalette() {
if (ui_coordinator_)
ui_coordinator_->ShowCommandPalette();
}
void ShowPerformanceDashboard() {
if (ui_coordinator_)
ui_coordinator_->SetPerformanceDashboardVisible(true);
}
void ShowImGuiDemo() {
if (ui_coordinator_)
ui_coordinator_->SetImGuiDemoVisible(true);
}
void ShowImGuiMetrics() {
if (ui_coordinator_)
ui_coordinator_->SetImGuiMetricsVisible(true);
}
void ShowHexEditor();
void ShowEmulator() { show_emulator_ = true; }
void ShowMemoryEditor() { show_memory_editor_ = true; }
void ShowResourceLabelManager() { show_resource_label_manager = true; }
void ShowCardBrowser() { if (ui_coordinator_) ui_coordinator_->ShowCardBrowser(); }
void ShowWelcomeScreen() { if (ui_coordinator_) ui_coordinator_->SetWelcomeScreenVisible(true); }
void ShowCardBrowser() {
if (ui_coordinator_)
ui_coordinator_->ShowCardBrowser();
}
void ShowWelcomeScreen() {
if (ui_coordinator_)
ui_coordinator_->SetWelcomeScreenVisible(true);
}
#ifdef YAZE_ENABLE_TESTING
void ShowTestDashboard() { show_test_dashboard_ = true; }
#endif
#ifdef YAZE_WITH_GRPC
void ShowAIAgent();
void ShowChatHistory();
@@ -255,23 +288,18 @@ class EditorManager {
absl::Status SaveRom();
absl::Status SaveRomAs(const std::string& filename);
absl::Status OpenRomOrProject(const std::string& filename);
absl::Status CreateNewProject(const std::string& template_name = "Basic ROM Hack");
absl::Status CreateNewProject(
const std::string& template_name = "Basic ROM Hack");
absl::Status OpenProject();
absl::Status SaveProject();
absl::Status SaveProjectAs();
absl::Status ImportProject(const std::string& project_path);
absl::Status RepairCurrentProject();
void ShowProjectHelp();
private:
void DrawWelcomeScreen();
absl::Status DrawRomSelector();
void DrawContextSensitiveCardControl(); // Card control for current editor
void DrawSessionSwitcher();
void DrawSessionManager();
void DrawLayoutPresets();
void DrawSessionRenameDialog();
absl::Status LoadAssets();
// Testing system
@@ -311,7 +339,7 @@ class EditorManager {
// Project file editor
ProjectFileEditor project_file_editor_;
// Note: Editor selection dialog and welcome screen are now managed by UICoordinator
// Kept here for backward compatibility during transition
EditorSelectionDialog editor_selection_dialog_;
@@ -336,7 +364,8 @@ class EditorManager {
core::FeatureFlags::Flags feature_flags; // Per-session feature flags
RomSession() = default;
explicit RomSession(Rom&& r, UserSettings* user_settings = nullptr, size_t session_id = 0)
explicit RomSession(Rom&& r, UserSettings* user_settings = nullptr,
size_t session_id = 0)
: rom(std::move(r)), editors(&rom, user_settings, session_id) {
filepath = rom.filename();
// Initialize with default feature flags
@@ -353,23 +382,26 @@ class EditorManager {
};
private:
std::deque<RomSession> sessions_;
Rom* current_rom_ = nullptr;
EditorSet* current_editor_set_ = nullptr;
Editor* current_editor_ = nullptr;
EditorSet blank_editor_set_{};
// Tracks which session is currently active so delegators (menus, popups,
// shortcuts) stay in sync without relying on per-editor context.
size_t current_session_id_ = 0;
gfx::IRenderer* renderer_ = nullptr;
core::YazeProject current_project_;
EditorContext context_;
EditorDependencies::SharedClipboard shared_clipboard_;
std::unique_ptr<PopupManager> popup_manager_;
ToastManager toast_manager_;
MenuBuilder menu_builder_;
ShortcutManager shortcut_manager_;
UserSettings user_settings_;
WorkspaceManager workspace_manager_{&toast_manager_};
// New delegated components (dependency injection architecture)
EditorCardRegistry card_registry_; // Card management with session awareness
EditorRegistry editor_registry_;
@@ -379,21 +411,24 @@ class EditorManager {
std::unique_ptr<UICoordinator> ui_coordinator_;
WindowDelegate window_delegate_;
std::unique_ptr<SessionCoordinator> session_coordinator_;
float autosave_timer_ = 0.0f;
// RAII helper for clean session context switching
class SessionScope {
public:
SessionScope(EditorManager* manager, size_t session_id);
~SessionScope();
private:
EditorManager* manager_;
Rom* prev_rom_;
EditorSet* prev_editor_set_;
size_t prev_session_id_;
};
void ConfigureEditorDependencies(EditorSet* editor_set, Rom* rom,
size_t session_id);
};
} // namespace editor