Refactor DungeonEditor::RefreshGraphics for improved readability and consistency
This commit is contained in:
@@ -10,6 +10,7 @@
|
||||
#include "app/rom.h"
|
||||
#include "app/zelda3/dungeon/object_names.h"
|
||||
#include "imgui/imgui.h"
|
||||
#include "imgui_memory_editor.h"
|
||||
#include "zelda3/dungeon/room.h"
|
||||
|
||||
namespace yaze {
|
||||
@@ -117,36 +118,24 @@ absl::Status DungeonEditor::Initialize() {
|
||||
}
|
||||
|
||||
absl::Status DungeonEditor::RefreshGraphics() {
|
||||
for (int i = 0; i < 8; i++) {
|
||||
int block = rooms_[current_room_id_].blocks()[i];
|
||||
RETURN_IF_ERROR(graphics_bin_[block].ApplyPaletteWithTransparent(
|
||||
current_palette_group_[current_palette_id_], 0));
|
||||
Renderer::GetInstance().UpdateBitmap(&graphics_bin_[block]);
|
||||
}
|
||||
std::for_each_n(rooms_[current_room_id_].blocks().begin(), 8,
|
||||
[this](int block) -> absl::Status {
|
||||
RETURN_IF_ERROR(
|
||||
graphics_bin_[block].ApplyPaletteWithTransparent(
|
||||
current_palette_group_[current_palette_id_], 0));
|
||||
Renderer::GetInstance().UpdateBitmap(&graphics_bin_[block]);
|
||||
return absl::OkStatus();
|
||||
});
|
||||
std::for_each_n(
|
||||
rooms_[current_room_id_].blocks().begin(), 8,
|
||||
[this](int block) -> absl::Status {
|
||||
RETURN_IF_ERROR(graphics_bin_[block].ApplyPaletteWithTransparent(
|
||||
current_palette_group_[current_palette_id_], 0));
|
||||
Renderer::GetInstance().UpdateBitmap(&graphics_bin_[block]);
|
||||
return absl::OkStatus();
|
||||
});
|
||||
|
||||
auto sprites_aux1_pal_group = rom()->palette_group().sprites_aux1;
|
||||
std::for_each_n(rooms_[current_room_id_].blocks().begin() + 8, 8,
|
||||
[this, &sprites_aux1_pal_group](int block) -> absl::Status {
|
||||
RETURN_IF_ERROR(
|
||||
graphics_bin_[block].ApplyPaletteWithTransparent(
|
||||
sprites_aux1_pal_group[current_palette_id_], 0));
|
||||
Renderer::GetInstance().UpdateBitmap(&graphics_bin_[block]);
|
||||
return absl::OkStatus();
|
||||
});
|
||||
for (int i = 9; i < 16; i++) {
|
||||
int block = rooms_[current_room_id_].blocks()[i];
|
||||
RETURN_IF_ERROR(graphics_bin_[block].ApplyPaletteWithTransparent(
|
||||
sprites_aux1_pal_group[current_palette_id_], 0));
|
||||
Renderer::GetInstance().UpdateBitmap(&graphics_bin_[block]);
|
||||
}
|
||||
std::for_each_n(
|
||||
rooms_[current_room_id_].blocks().begin() + 8, 8,
|
||||
[this, &sprites_aux1_pal_group](int block) -> absl::Status {
|
||||
RETURN_IF_ERROR(graphics_bin_[block].ApplyPaletteWithTransparent(
|
||||
sprites_aux1_pal_group[current_palette_id_], 0));
|
||||
Renderer::GetInstance().UpdateBitmap(&graphics_bin_[block]);
|
||||
return absl::OkStatus();
|
||||
});
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
@@ -438,7 +427,7 @@ void DungeonEditor::DrawDungeonTabView() {
|
||||
// Room is already open
|
||||
next_tab_id++;
|
||||
}
|
||||
active_rooms_.push_back(next_tab_id++); // Add new tab
|
||||
active_rooms_.push_back(next_tab_id++); // Add new tab
|
||||
}
|
||||
|
||||
// Submit our regular tabs
|
||||
@@ -643,7 +632,7 @@ void DungeonEditor::RenderSetUsage(
|
||||
absl::StrFormat("%#02x: %d", (set + spriteset_offset), count);
|
||||
}
|
||||
if (ImGui::Selectable(display_str.c_str(), selected_set == set)) {
|
||||
selected_set = set; // Update the selected set when clicked
|
||||
selected_set = set; // Update the selected set when clicked
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -670,7 +659,7 @@ void RenderUnusedSets(const absl::flat_hash_map<T, int> &usage_map, int max_set,
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
} // namespace
|
||||
|
||||
void DungeonEditor::DrawUsageStats() {
|
||||
if (Button("Refresh")) {
|
||||
@@ -761,7 +750,7 @@ void DungeonEditor::DrawUsageGrid() {
|
||||
int totalSquares = 296;
|
||||
int squaresWide = 16;
|
||||
int squaresTall = (totalSquares + squaresWide - 1) /
|
||||
squaresWide; // Ceiling of totalSquares/squaresWide
|
||||
squaresWide; // Ceiling of totalSquares/squaresWide
|
||||
|
||||
for (int row = 0; row < squaresTall; ++row) {
|
||||
ImGui::NewLine();
|
||||
@@ -782,10 +771,10 @@ void DungeonEditor::DrawUsageGrid() {
|
||||
color.z = color.z / 255;
|
||||
color.w = 1.0f;
|
||||
if (rooms_[row * squaresWide + col].room_size() > 0xFFFF) {
|
||||
color = ImVec4(1.0f, 0.0f, 0.0f, 1.0f); // Or any highlight color
|
||||
color = ImVec4(1.0f, 0.0f, 0.0f, 1.0f); // Or any highlight color
|
||||
}
|
||||
if (rooms_[row * squaresWide + col].room_size() == 0) {
|
||||
color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); // Or any highlight color
|
||||
color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); // Or any highlight color
|
||||
}
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, color);
|
||||
// Make the button text darker
|
||||
@@ -799,7 +788,7 @@ void DungeonEditor::DrawUsageGrid() {
|
||||
if (highlight) {
|
||||
ImGui::PushStyleColor(
|
||||
ImGuiCol_Button,
|
||||
ImVec4(1.0f, 0.5f, 0.0f, 1.0f)); // Or any highlight color
|
||||
ImVec4(1.0f, 0.5f, 0.0f, 1.0f)); // Or any highlight color
|
||||
}
|
||||
if (Button(absl::StrFormat("%#x",
|
||||
rooms_[row * squaresWide + col].room_size())
|
||||
@@ -844,6 +833,6 @@ void DungeonEditor::DrawUsageGrid() {
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace editor
|
||||
} // namespace editor
|
||||
|
||||
} // namespace yaze
|
||||
} // namespace yaze
|
||||
|
||||
Reference in New Issue
Block a user