Refactor DungeonEditor::RefreshGraphics for improved readability and consistency

This commit is contained in:
scawful
2024-12-29 16:02:47 -05:00
parent bf862f2d5a
commit 17659eccab

View File

@@ -10,6 +10,7 @@
#include "app/rom.h"
#include "app/zelda3/dungeon/object_names.h"
#include "imgui/imgui.h"
#include "imgui_memory_editor.h"
#include "zelda3/dungeon/room.h"
namespace yaze {
@@ -117,36 +118,24 @@ absl::Status DungeonEditor::Initialize() {
}
absl::Status DungeonEditor::RefreshGraphics() {
for (int i = 0; i < 8; i++) {
int block = rooms_[current_room_id_].blocks()[i];
RETURN_IF_ERROR(graphics_bin_[block].ApplyPaletteWithTransparent(
current_palette_group_[current_palette_id_], 0));
Renderer::GetInstance().UpdateBitmap(&graphics_bin_[block]);
}
std::for_each_n(rooms_[current_room_id_].blocks().begin(), 8,
[this](int block) -> absl::Status {
RETURN_IF_ERROR(
graphics_bin_[block].ApplyPaletteWithTransparent(
current_palette_group_[current_palette_id_], 0));
Renderer::GetInstance().UpdateBitmap(&graphics_bin_[block]);
return absl::OkStatus();
});
std::for_each_n(
rooms_[current_room_id_].blocks().begin(), 8,
[this](int block) -> absl::Status {
RETURN_IF_ERROR(graphics_bin_[block].ApplyPaletteWithTransparent(
current_palette_group_[current_palette_id_], 0));
Renderer::GetInstance().UpdateBitmap(&graphics_bin_[block]);
return absl::OkStatus();
});
auto sprites_aux1_pal_group = rom()->palette_group().sprites_aux1;
std::for_each_n(rooms_[current_room_id_].blocks().begin() + 8, 8,
[this, &sprites_aux1_pal_group](int block) -> absl::Status {
RETURN_IF_ERROR(
graphics_bin_[block].ApplyPaletteWithTransparent(
sprites_aux1_pal_group[current_palette_id_], 0));
Renderer::GetInstance().UpdateBitmap(&graphics_bin_[block]);
return absl::OkStatus();
});
for (int i = 9; i < 16; i++) {
int block = rooms_[current_room_id_].blocks()[i];
RETURN_IF_ERROR(graphics_bin_[block].ApplyPaletteWithTransparent(
sprites_aux1_pal_group[current_palette_id_], 0));
Renderer::GetInstance().UpdateBitmap(&graphics_bin_[block]);
}
std::for_each_n(
rooms_[current_room_id_].blocks().begin() + 8, 8,
[this, &sprites_aux1_pal_group](int block) -> absl::Status {
RETURN_IF_ERROR(graphics_bin_[block].ApplyPaletteWithTransparent(
sprites_aux1_pal_group[current_palette_id_], 0));
Renderer::GetInstance().UpdateBitmap(&graphics_bin_[block]);
return absl::OkStatus();
});
return absl::OkStatus();
}
@@ -438,7 +427,7 @@ void DungeonEditor::DrawDungeonTabView() {
// Room is already open
next_tab_id++;
}
active_rooms_.push_back(next_tab_id++); // Add new tab
active_rooms_.push_back(next_tab_id++); // Add new tab
}
// Submit our regular tabs
@@ -643,7 +632,7 @@ void DungeonEditor::RenderSetUsage(
absl::StrFormat("%#02x: %d", (set + spriteset_offset), count);
}
if (ImGui::Selectable(display_str.c_str(), selected_set == set)) {
selected_set = set; // Update the selected set when clicked
selected_set = set; // Update the selected set when clicked
}
}
}
@@ -670,7 +659,7 @@ void RenderUnusedSets(const absl::flat_hash_map<T, int> &usage_map, int max_set,
}
}
}
} // namespace
} // namespace
void DungeonEditor::DrawUsageStats() {
if (Button("Refresh")) {
@@ -761,7 +750,7 @@ void DungeonEditor::DrawUsageGrid() {
int totalSquares = 296;
int squaresWide = 16;
int squaresTall = (totalSquares + squaresWide - 1) /
squaresWide; // Ceiling of totalSquares/squaresWide
squaresWide; // Ceiling of totalSquares/squaresWide
for (int row = 0; row < squaresTall; ++row) {
ImGui::NewLine();
@@ -782,10 +771,10 @@ void DungeonEditor::DrawUsageGrid() {
color.z = color.z / 255;
color.w = 1.0f;
if (rooms_[row * squaresWide + col].room_size() > 0xFFFF) {
color = ImVec4(1.0f, 0.0f, 0.0f, 1.0f); // Or any highlight color
color = ImVec4(1.0f, 0.0f, 0.0f, 1.0f); // Or any highlight color
}
if (rooms_[row * squaresWide + col].room_size() == 0) {
color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); // Or any highlight color
color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); // Or any highlight color
}
ImGui::PushStyleColor(ImGuiCol_Button, color);
// Make the button text darker
@@ -799,7 +788,7 @@ void DungeonEditor::DrawUsageGrid() {
if (highlight) {
ImGui::PushStyleColor(
ImGuiCol_Button,
ImVec4(1.0f, 0.5f, 0.0f, 1.0f)); // Or any highlight color
ImVec4(1.0f, 0.5f, 0.0f, 1.0f)); // Or any highlight color
}
if (Button(absl::StrFormat("%#x",
rooms_[row * squaresWide + col].room_size())
@@ -844,6 +833,6 @@ void DungeonEditor::DrawUsageGrid() {
}
}
} // namespace editor
} // namespace editor
} // namespace yaze
} // namespace yaze