Refactor dungeon entrance loading and clean up unused renderer object
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@@ -123,7 +123,7 @@ class DungeonEditor : public Editor {
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std::array<zelda3::Room, 0x128> rooms_ = {};
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std::array<zelda3::RoomEntrance, 0x8C> entrances_ = {};
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zelda3::DungeonObjectRenderer object_renderer_;
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// zelda3::DungeonObjectRenderer object_renderer_;
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absl::flat_hash_map<uint16_t, int> spriteset_usage_;
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absl::flat_hash_map<uint16_t, int> blockset_usage_;
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