Refactor dungeon entrance loading and clean up unused renderer object

This commit is contained in:
scawful
2025-05-08 22:35:10 -04:00
parent 68c1ab2f02
commit 179ab5bc40
3 changed files with 4 additions and 4 deletions

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@@ -123,7 +123,7 @@ class DungeonEditor : public Editor {
std::array<zelda3::Room, 0x128> rooms_ = {};
std::array<zelda3::RoomEntrance, 0x8C> entrances_ = {};
zelda3::DungeonObjectRenderer object_renderer_;
// zelda3::DungeonObjectRenderer object_renderer_;
absl::flat_hash_map<uint16_t, int> spriteset_usage_;
absl::flat_hash_map<uint16_t, int> blockset_usage_;