Refactor dungeon entrance loading and clean up unused renderer object
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@@ -69,7 +69,7 @@ void MessageEditor::Initialize() {
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current_font_gfx16_data_.reserve(kCurrentMessageWidth *
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kCurrentMessageHeight);
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std::fill(current_font_gfx16_data_.begin(), current_font_gfx16_data_.end(),
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std::fill(current_font_gfx16_data_.begin(), current_font_gfx16_data_.end(),
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0);
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// 8bpp
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