backend-infra-engineer: Pre-0.2.2 2024 Q4 snapshot
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README.md
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README.md
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# Yet Another Zelda3 Editor
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- Platform: Windows, macOS, GNU/Linux
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- Dependencies: SDL2, ImGui
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- Platform: Windows, macOS, iOS, GNU/Linux
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- Dependencies: SDL2, ImGui, abseil-cpp
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## Description
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General purpose editor for The Legend of Zelda: A Link to the Past for the Super Nintendo.
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Provides bindings in C and Python for building custom tools and utilities.
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Takes heavy inspiration from ALTTP community efforts such as [Hyrule Magic](https://www.romhacking.net/utilities/200/) and [ZScream](https://github.com/Zarby89/ZScreamDungeon)
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Building and installation
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[CMake](http://www.cmake.org "CMake") is required to build yaze
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1. Clone the repository
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2. Create the build directory and configuration
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3. Build and run the application
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4. (Optional) Run the tests
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```
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git clone --recurse-submodules https://github.com/scawful/yaze.git
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```
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2. Create the build directory and configuration
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```
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cmake -S . -B build
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```
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3. Build and run.
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```
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cmake --build build
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```
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By default this will build all targets.
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- **yaze**: Editor Application
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- **yaze_c**: C Library
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- **yaze_emu**: SNES Emulator
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- **yaze_py**: Python Module
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- **yaze_test**: Unit Tests
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- **z3ed**: Command Line Interface
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Dependencies are included as submodules and will be built automatically. For those who want to reduce compile times, consider installing the dependencies on your system. See [build-instructions.md](docs/build-instructions.md) for more information.
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## Documentation
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- For users, please refer to [getting_started.md](docs/getting-started.md) for instructions on how to use yaze.
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