backend-infra-engineer: Pre-0.2.2 2024 Q4 snapshot
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# Build Instructions
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For VSCode users, use the following CMake extensions
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- https://marketplace.visualstudio.com/items?itemName=twxs.cmake
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- https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools
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Yaze uses CMake to build the project. If you are unexperienced with CMake, please refer to the [CMake documentation](https://cmake.org/documentation/).
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The gui editor is built using SDL2 and ImGui. For reference on how to use ImGui, see the [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) guide. For SDL2, see the [SDL2 documentation](https://wiki.libsdl.org/).
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For those who want to reduce compile times, consider installing the dependencies on your system.
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## Windows
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For VSCode users, use the following CMake extensions with MinGW-w64
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https://marketplace.visualstudio.com/items?itemName=twxs.cmake
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https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools
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https://www.msys2.org/
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Recommended to use [msys2](https://www.msys2.org/) for a Unix-like environment on Windows.
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Add to environment variables `C:\msys64\mingw64\bin`
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Install the following packages using `pacman -S <package-name>`
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`mingw-w64-x86_64-gcc`
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`mingw-w64-x86_64-gcc-libs`
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`mingw-w64-x86_64-cmake`
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`mingw-w64-x86_64-glew`
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`mingw-w64-x86_64-lib-png`
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- `mingw-w64-x86_64-gcc`
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- `mingw-w64-x86_64-gcc-libs`
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- `mingw-w64-x86_64-cmake`
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- `mingw-w64-x86_64-sdl2`
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- `mingw-w64-x86_64-libpng`
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- `mingw-w64-x86_64-abseil-cpp`
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For `yaze_py` you will need Boost Python
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- `mingw-w64-x86_64-boost`
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# macOS
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- Clang 15.0.1 x86_64-apple-darrwin22.5.0
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- SDL2 Source v2.26.5
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- Removed snes_spc
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- Removed asar_static
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Prefer to use clang provided with XCode command line tools over gcc.
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Install the following packages using `brew install <package-name>`
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- `cmake`
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- `sdl2`
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- `zlib`
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- `libpng`
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- `abseil`
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- `boost-python3`
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# iOS
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Xcode is required to build for iOS. Currently testing with iOS 18 on iPad Pro.
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The xcodeproject file is located in the `ios` directory.
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You will need to link `SDL2.framework` and `libpng.a` to the project.
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# GNU/Linux
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You can use your package manager to install the same dependencies as macOS.
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I trust you know how to use your package manager.
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