backend-infra-engineer: Pre-0.2.2 2024 Q4 snapshot

This commit is contained in:
scawful
2024-11-28 11:50:47 -05:00
parent 75bf38fa71
commit 18b7fb9abf
238 changed files with 22057 additions and 8538 deletions

61
incl/dungeon.h Normal file
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#ifndef YAZE_BASE_DUNGEON_H_
#define YAZE_BASE_DUNGEON_H_
#ifdef __cplusplus
extern "C" {
#endif
#include <stdbool.h>
#include <stdint.h>
typedef struct z3_object_door {
short id;
uint8_t x;
uint8_t y;
uint8_t size;
uint8_t type;
uint8_t layer;
} z3_object_door;
typedef struct z3_dungeon_destination {
uint8_t index;
uint8_t target;
uint8_t target_layer;
} z3_dungeon_destination;
typedef struct z3_staircase {
uint8_t id;
uint8_t room;
const char *label;
} z3_staircase;
typedef struct z3_chest {
uint8_t x;
uint8_t y;
uint8_t item;
bool picker;
bool big_chest;
} z3_chest;
typedef struct z3_chest_data {
uint8_t id;
bool size;
} z3_chest_data;
typedef enum z3_dungeon_background2 {
Off,
Parallax,
Dark,
OnTop,
Translucent,
Addition,
Normal,
Transparent,
DarkRoom
} z3_dungeon_background2;
#ifdef __cplusplus
}
#endif
#endif // YAZE_BASE_DUNGEON_H_

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incl/overworld.h Normal file
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#ifndef YAZE_OVERWORLD_H
#define YAZE_OVERWORLD_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#include "sprite.h"
/**
* @brief Primitive of an overworld map.
*/
typedef struct z3_overworld_map {
uint8_t id; /**< ID of the overworld map. */
uint8_t parent_id;
uint8_t quadrant_id;
uint8_t world_id;
uint8_t game_state;
uint8_t area_graphics;
uint8_t area_palette;
uint8_t sprite_graphics[3];
uint8_t sprite_palette[3];
uint8_t area_music[4];
uint8_t static_graphics[16];
} z3_overworld_map;
/**
* @brief Primitive of the overworld.
*/
typedef struct z3_overworld {
void *impl; // yaze::app::Overworld*
uint8_t *tile32_data; /**< Pointer to the 32x32 tile data. */
uint8_t *tile16_data; /**< Pointer to the 16x16 tile data. */
z3_sprite **sprites; /**< Pointer to the sprites per map. */
z3_overworld_map **maps; /**< Pointer to the overworld maps. */
} z3_overworld;
#ifdef __cplusplus
}
#endif
#endif // YAZE_OVERWORLD_H

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incl/snes_color.h Normal file
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#ifndef YAZE_BASE_SNES_COLOR_H_
#define YAZE_BASE_SNES_COLOR_H_
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
/**
* @brief Primitive of 16-bit RGB SNES color.
*/
typedef struct snes_color {
uint16_t red; /**< Red component of the color. */
uint16_t blue; /**< Blue component of the color. */
uint16_t green; /**< Green component of the color. */
} snes_color;
/**
* @brief Primitive of a SNES color palette.
*/
typedef struct snes_palette {
unsigned int id; /**< ID of the palette. */
unsigned int size; /**< Size of the palette. */
snes_color* colors; /**< Pointer to the colors in the palette. */
} snes_palette;
#ifdef __cplusplus
}
#endif
#endif // YAZE_BASE_SNES_COLOR_H_

40
incl/snes_tile.h Normal file
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#ifndef YAZE_INCL_SNES_TILE_H
#define YAZE_INCL_SNES_TILE_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#include <stdbool.h>
typedef struct snes_tile8 {
uint32_t id;
uint32_t palette_id;
uint8_t data[64];
} snes_tile8;
typedef struct snes_tile_info {
uint16_t id;
uint8_t palette;
bool priority;
bool vertical_mirror;
bool horizontal_mirror;
} snes_tile_info;
typedef struct snes_tile16 {
snes_tile_info tiles[4];
} snes_tile16;
typedef struct snes_tile32 {
uint16_t t0;
uint16_t t1;
uint16_t t2;
uint16_t t3;
} snes_tile32;
#ifdef __cplusplus
}
#endif
#endif

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incl/sprite.h Normal file
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#ifndef YAZE_BASE_SPRITE_H_
#define YAZE_BASE_SPRITE_H_
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
/**
* @brief Primitive of a sprite.
*/
typedef struct z3_sprite {
const char* name; /**< Name of the sprite. */
uint8_t id; /**< ID of the sprite. */
uint8_t subtype; /**< Subtype of the sprite. */
} z3_sprite;
#ifdef __cplusplus
}
#endif
#endif // YAZE_BASE_SPRITE_H_

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#ifndef EXTENSION_INTERFACE_H
#define EXTENSION_INTERFACE_H
#ifdef __cplusplus
extern "C" {
#endif
#include "yaze.h"
typedef void (*yaze_initialize_func)(yaze_editor_context* context);
typedef void (*yaze_cleanup_func)(void);
typedef void (*yaze_extend_ui_func)(yaze_editor_context* context);
typedef void (*yaze_manipulate_rom_func)(z3_rom* rom);
typedef void (*yaze_command_func)(void);
typedef void (*yaze_event_hook_func)(void);
typedef enum {
YAZE_EVENT_ROM_LOADED,
YAZE_EVENT_ROM_SAVED,
YAZE_EVENT_SPRITE_MODIFIED,
YAZE_EVENT_PALETTE_CHANGED,
} yaze_event_type;
/**
* @brief Extension interface for Yaze.
*
* @details Yaze extensions can be written in C or Python.
*/
typedef struct yaze_extension {
const char* name;
const char* version;
/**
* @brief Function to initialize the extension.
*
* @details This function is called when the extension is loaded. It can be
* used to set up any resources or state needed by the extension.
*/
yaze_initialize_func initialize;
/**
* @brief Function to clean up the extension.
*
* @details This function is called when the extension is unloaded. It can be
* used to clean up any resources or state used by the extension.
*/
yaze_cleanup_func cleanup;
/**
* @brief Function to manipulate the ROM.
*
* @param rom The ROM to manipulate.
*
*/
yaze_manipulate_rom_func manipulate_rom;
/**
* @brief Function to extend the UI.
*
* @param context The editor context.
*
* @details This function is called when the extension is loaded. It can be
* used to add custom UI elements to the editor. The context parameter
* provides access to the project, command registry, event dispatcher, and
* ImGui context.
*/
yaze_extend_ui_func extend_ui;
/**
* @brief Register commands in the yaze_command_registry.
*/
yaze_command_func register_commands;
/**
* @brief Register custom tools in the yaze_command_registry.
*/
yaze_command_func register_custom_tools;
/**
* @brief Register event hooks in the yaze_event_dispatcher.
*/
void (*register_event_hooks)(yaze_event_type event,
yaze_event_hook_func hook);
} yaze_extension;
#ifdef __cplusplus
}
#endif
#endif // EXTENSION_INTERFACE_H

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#ifndef YAZE_H
#define YAZE_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stddef.h>
#include <stdint.h>
#include "dungeon.h"
#include "overworld.h"
#include "snes_color.h"
#include "sprite.h"
typedef struct z3_rom z3_rom;
typedef struct yaze_project yaze_project;
typedef struct yaze_command_registry yaze_command_registry;
typedef struct yaze_event_dispatcher yaze_event_dispatcher;
/**
* @brief Extension editor context.
*/
typedef struct yaze_editor_context {
z3_rom* rom;
yaze_project* project;
yaze_command_registry* command_registry;
yaze_event_dispatcher* event_dispatcher;
} yaze_editor_context;
/**
* @brief Initialize the Yaze library.
*/
int yaze_init(yaze_editor_context*);
/**
* @brief Clean up the Yaze library.
*/
void yaze_cleanup(yaze_editor_context*);
/**
* @brief Primitive of a Yaze project.
*/
struct yaze_project {
const char* name;
const char* filepath;
const char* rom_filename;
const char* code_folder;
const char* labels_filename;
};
yaze_project yaze_load_project(const char* filename);
/**
* @brief Primitive of a Zelda3 ROM.
*/
struct z3_rom {
const char* filename;
const uint8_t* data;
size_t size;
void* impl; // yaze::app::Rom*
};
/**
* @brief Load a Zelda3 ROM from a file.
*/
z3_rom* yaze_load_rom(const char* filename);
/**
* @brief Unload a Zelda3 ROM.
*/
void yaze_unload_rom(z3_rom* rom);
/**
* @brief Primitive of a Bitmap
*/
typedef struct yaze_bitmap {
int width;
int height;
uint8_t bpp;
uint8_t* data;
} yaze_bitmap;
/**
* @brief Load a bitmap from a file.
*/
yaze_bitmap yaze_load_bitmap(const char* filename);
/**
* @brief Get a color from a palette set.
*/
snes_color yaze_get_color_from_paletteset(const z3_rom* rom, int palette_set,
int palette, int color);
/**
* @brief Load the overworld from a Zelda3 ROM.
*/
z3_overworld* yaze_load_overworld(const z3_rom* rom);
/**
* @brief Check the version of the Yaze library.
*/
void yaze_check_version(const char* version);
/**
* @brief Command registry.
*/
struct yaze_command_registry {
void (*register_command)(const char* name, void (*command)(void));
};
/**
* @brief Event dispatcher.
*/
struct yaze_event_dispatcher {
void (*register_event_hook)(void (*event_hook)(void));
};
#ifdef __cplusplus
}
#endif
#endif // YAZE_H