backend-infra-engineer: Pre-0.2.2 2024 Q4 snapshot
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61
incl/dungeon.h
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61
incl/dungeon.h
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#ifndef YAZE_BASE_DUNGEON_H_
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#define YAZE_BASE_DUNGEON_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdbool.h>
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#include <stdint.h>
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typedef struct z3_object_door {
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short id;
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uint8_t x;
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uint8_t y;
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uint8_t size;
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uint8_t type;
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uint8_t layer;
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} z3_object_door;
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typedef struct z3_dungeon_destination {
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uint8_t index;
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uint8_t target;
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uint8_t target_layer;
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} z3_dungeon_destination;
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typedef struct z3_staircase {
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uint8_t id;
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uint8_t room;
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const char *label;
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} z3_staircase;
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typedef struct z3_chest {
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uint8_t x;
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uint8_t y;
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uint8_t item;
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bool picker;
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bool big_chest;
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} z3_chest;
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typedef struct z3_chest_data {
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uint8_t id;
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bool size;
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} z3_chest_data;
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typedef enum z3_dungeon_background2 {
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Off,
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Parallax,
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Dark,
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OnTop,
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Translucent,
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Addition,
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Normal,
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Transparent,
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DarkRoom
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} z3_dungeon_background2;
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#ifdef __cplusplus
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}
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#endif
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#endif // YAZE_BASE_DUNGEON_H_
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