backend-infra-engineer: Pre-0.2.2 2024 Q4 snapshot

This commit is contained in:
scawful
2024-11-28 11:50:47 -05:00
parent 75bf38fa71
commit 18b7fb9abf
238 changed files with 22057 additions and 8538 deletions

View File

@@ -1,44 +1,45 @@
#include "screen_editor.h"
#include "imgui/imgui.h"
#include <algorithm>
#include <fstream>
#include <iostream>
#include <sstream>
#include <string>
#include "absl/status/statusor.h"
#include "absl/strings/str_format.h"
#include "absl/strings/string_view.h"
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/core/platform/file_dialog.h"
#include "app/core/platform/renderer.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/gfx/tilesheet.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/zelda3/dungeon/room.h"
#include "imgui/imgui.h"
namespace yaze {
namespace app {
namespace editor {
absl::Status ScreenEditor::Update() {
TAB_BAR("##TabBar")
TAB_ITEM("Dungeon Maps")
if (rom()->is_loaded()) {
DrawDungeonMapsEditor();
}
END_TAB_ITEM()
DrawInventoryMenuEditor();
DrawOverworldMapEditor();
DrawTitleScreenEditor();
DrawNamingScreenEditor();
END_TAB_BAR()
using core::Renderer;
return absl::OkStatus();
constexpr uint32_t kRedPen = 0xFF0000FF;
absl::Status ScreenEditor::Update() {
if (ImGui::BeginTabBar("##ScreenEditorTabBar")) {
if (ImGui::BeginTabItem("Dungeon Maps")) {
if (rom()->is_loaded()) {
DrawDungeonMapsEditor();
}
ImGui::EndTabItem();
}
DrawInventoryMenuEditor();
DrawOverworldMapEditor();
DrawTitleScreenEditor();
DrawNamingScreenEditor();
ImGui::EndTabBar();
}
return status_;
}
void ScreenEditor::DrawInventoryMenuEditor() {
@@ -121,16 +122,16 @@ absl::Status ScreenEditor::LoadDungeonMaps() {
int ptr,
rom()->ReadWord(zelda3::screen::kDungeonMapRoomsPtr + (d * 2)));
ASSIGN_OR_RETURN(
int ptrGFX,
rom()->ReadWord(zelda3::screen::kDungeonMapRoomsPtr + (d * 2)));
ptr |= 0x0A0000; // Add bank to the short ptr
ptrGFX |= 0x0A0000; // Add bank to the short ptr
int pcPtr = core::SnesToPc(ptr); // Contains data for the next 25 rooms
int pcPtrGFX =
core::SnesToPc(ptrGFX); // Contains data for the next 25 rooms
int ptr_gfx,
rom()->ReadWord(zelda3::screen::kDungeonMapGfxPtr + (d * 2)));
ptr |= 0x0A0000; // Add bank to the short ptr
ptr_gfx |= 0x0A0000; // Add bank to the short ptr
int pc_ptr = core::SnesToPc(ptr); // Contains data for the next 25 rooms
int pc_ptr_gfx =
core::SnesToPc(ptr_gfx); // Contains data for the next 25 rooms
ASSIGN_OR_RETURN(
ushort bossRoomD,
ushort boss_room_d,
rom()->ReadWord(zelda3::screen::kDungeonMapBossRooms + (d * 2)));
ASSIGN_OR_RETURN(
@@ -157,14 +158,13 @@ absl::Status ScreenEditor::LoadDungeonMaps() {
// for each room on the floor
for (int j = 0; j < 25; j++) {
// rdata[j] = 0x0F;
gdata[j] = 0xFF;
rdata[j] = rom()->data()[pcPtr + j + (i * 25)]; // Set the rooms
rdata[j] = rom()->data()[pc_ptr + j + (i * 25)]; // Set the rooms
if (rdata[j] == 0x0F) {
gdata[j] = 0xFF;
} else {
gdata[j] = rom()->data()[pcPtrGFX++];
gdata[j] = rom()->data()[pc_ptr_gfx++];
}
std::string label = core::UppercaseHexByte(rdata[j]);
@@ -175,7 +175,7 @@ absl::Status ScreenEditor::LoadDungeonMaps() {
current_floor_rooms_d.push_back(rdata); // Add new floor data
}
dungeon_maps_.emplace_back(bossRoomD, nbr_floor_d, nbr_basement_d,
dungeon_maps_.emplace_back(boss_room_d, nbr_floor_d, nbr_basement_d,
current_floor_rooms_d, current_floor_gfx_d);
}
@@ -185,23 +185,19 @@ absl::Status ScreenEditor::LoadDungeonMaps() {
absl::Status ScreenEditor::SaveDungeonMaps() {
for (int d = 0; d < 14; d++) {
int ptr = zelda3::screen::kDungeonMapRoomsPtr + (d * 2);
int ptrGFX = zelda3::screen::kDungeonMapGfxPtr + (d * 2);
int pcPtr = core::SnesToPc(ptr);
int pcPtrGFX = core::SnesToPc(ptrGFX);
int ptr_gfx = zelda3::screen::kDungeonMapGfxPtr + (d * 2);
int pc_ptr = core::SnesToPc(ptr);
int pc_ptr_gfx = core::SnesToPc(ptr_gfx);
const int nbr_floors = dungeon_maps_[d].nbr_of_floor;
const int nbr_basements = dungeon_maps_[d].nbr_of_basement;
for (int i = 0; i < nbr_floors + nbr_basements; i++) {
for (int j = 0; j < 25; j++) {
// rom()->data()[pcPtr + j + (i * 25)] =
// dungeon_maps_[d].floor_rooms[i][j];
// rom()->data()[pcPtrGFX++] = dungeon_maps_[d].floor_gfx[i][j];
RETURN_IF_ERROR(rom()->WriteByte(ptr + j + (i * 25),
RETURN_IF_ERROR(rom()->WriteByte(pc_ptr + j + (i * 25),
dungeon_maps_[d].floor_rooms[i][j]));
RETURN_IF_ERROR(rom()->WriteByte(ptrGFX + j + (i * 25),
RETURN_IF_ERROR(rom()->WriteByte(pc_ptr_gfx + j + (i * 25),
dungeon_maps_[d].floor_gfx[i][j]));
pcPtrGFX++;
pc_ptr_gfx++;
}
}
}
@@ -209,7 +205,8 @@ absl::Status ScreenEditor::SaveDungeonMaps() {
return absl::OkStatus();
}
absl::Status ScreenEditor::LoadDungeonMapTile16() {
absl::Status ScreenEditor::LoadDungeonMapTile16(
const std::vector<uint8_t>& gfx_data, bool bin_mode) {
tile16_sheet_.Init(256, 192, gfx::TileType::Tile16);
for (int i = 0; i < 186; i++) {
@@ -230,69 +227,99 @@ absl::Status ScreenEditor::LoadDungeonMapTile16() {
ASSIGN_OR_RETURN(auto br, rom()->ReadWord(addr + 6 + (i * 8)));
gfx::TileInfo t4 = gfx::WordToTileInfo(br); // Bottom right
tile16_sheet_.ComposeTile16(rom()->graphics_buffer(), t1, t2, t3, t4);
int sheet_offset = 212;
if (bin_mode) {
sheet_offset = 0;
}
tile16_sheet_.ComposeTile16(gfx_data, t1, t2, t3, t4, sheet_offset);
}
RETURN_IF_ERROR(tile16_sheet_.mutable_bitmap()->ApplyPalette(
*rom()->mutable_dungeon_palette(3)));
rom()->RenderBitmap(&*tile16_sheet_.mutable_bitmap().get());
Renderer::GetInstance().RenderBitmap(&*tile16_sheet_.mutable_bitmap().get());
for (int i = 0; i < tile16_sheet_.num_tiles(); ++i) {
if (tile16_individual_.count(i) == 0) {
auto tile = tile16_sheet_.GetTile16(i);
tile16_individual_[i] = tile;
rom()->RenderBitmap(&tile16_individual_[i]);
}
auto tile = tile16_sheet_.GetTile16(i);
tile16_individual_[i] = tile;
RETURN_IF_ERROR(
tile16_individual_[i].ApplyPalette(*rom()->mutable_dungeon_palette(3)));
Renderer::GetInstance().RenderBitmap(&tile16_individual_[i]);
}
return absl::OkStatus();
}
absl::Status ScreenEditor::SaveDungeonMapTile16() {
for (int i = 0; i < 186; i++) {
int addr = zelda3::screen::kDungeonMapTile16;
if (rom()->data()[zelda3::screen::kDungeonMapExpCheck] != 0xB9) {
addr = zelda3::screen::kDungeonMapTile16Expanded;
}
gfx::TileInfo t1 = tile16_sheet_.tile_info()[i].tiles[0];
gfx::TileInfo t2 = tile16_sheet_.tile_info()[i].tiles[1];
gfx::TileInfo t3 = tile16_sheet_.tile_info()[i].tiles[2];
gfx::TileInfo t4 = tile16_sheet_.tile_info()[i].tiles[3];
auto tl = gfx::TileInfoToWord(t1);
RETURN_IF_ERROR(rom()->WriteWord(addr + (i * 8), tl));
auto tr = gfx::TileInfoToWord(t2);
RETURN_IF_ERROR(rom()->WriteWord(addr + 2 + (i * 8), tr));
auto bl = gfx::TileInfoToWord(t3);
RETURN_IF_ERROR(rom()->WriteWord(addr + 4 + (i * 8), bl));
auto br = gfx::TileInfoToWord(t4);
RETURN_IF_ERROR(rom()->WriteWord(addr + 6 + (i * 8), br));
}
return absl::OkStatus();
}
void ScreenEditor::DrawDungeonMapsTabs() {
auto current_dungeon = dungeon_maps_[selected_dungeon];
auto& current_dungeon = dungeon_maps_[selected_dungeon];
if (ImGui::BeginTabBar("##DungeonMapTabs")) {
auto nbr_floors =
current_dungeon.nbr_of_floor + current_dungeon.nbr_of_basement;
for (int i = 0; i < nbr_floors; i++) {
std::string tab_name = absl::StrFormat("Floor %d", i + 1);
if (i >= current_dungeon.nbr_of_floor) {
tab_name = absl::StrFormat("Basement %d",
i - current_dungeon.nbr_of_floor + 1);
int basement_num = current_dungeon.nbr_of_basement - i;
std::string tab_name = absl::StrFormat("Basement %d", basement_num);
if (i >= current_dungeon.nbr_of_basement) {
tab_name = absl::StrFormat("Floor %d",
i - current_dungeon.nbr_of_basement + 1);
}
if (ImGui::BeginTabItem(tab_name.c_str())) {
floor_number = i;
// screen_canvas_.LoadCustomLabels(dungeon_map_labels_[selected_dungeon]);
// screen_canvas_.set_current_labels(floor_number);
screen_canvas_.DrawBackground(ImVec2(325, 325));
screen_canvas_.DrawTileSelector(64.f);
auto boss_room = current_dungeon.boss_room;
for (int j = 0; j < 25; j++) {
if (current_dungeon.floor_rooms[floor_number][j] != 0x0F) {
int tile16_id = current_dungeon.floor_rooms[floor_number][j];
int tile_x = (tile16_id % 16) * 16;
int tile_y = (tile16_id / 16) * 16;
int tile16_id = current_dungeon.floor_gfx[floor_number][j];
int posX = ((j % 5) * 32);
int posY = ((j / 5) * 32);
if (tile16_individual_.count(tile16_id) == 0) {
auto tile = tile16_sheet_.GetTile16(tile16_id);
std::cout << "Tile16: " << tile16_id << std::endl;
rom()->RenderBitmap(&tile);
tile16_individual_[tile16_id] = tile;
tile16_individual_[tile16_id] =
tile16_sheet_.GetTile16(tile16_id);
Renderer::GetInstance().RenderBitmap(
&tile16_individual_[tile16_id]);
}
screen_canvas_.DrawBitmap(tile16_individual_[tile16_id], (posX * 2),
(posY * 2), 4.0f);
if (current_dungeon.floor_rooms[floor_number][j] == boss_room) {
screen_canvas_.DrawOutlineWithColor((posX * 2), (posY * 2), 64,
64, core::kRedPen);
64, kRedPen);
}
std::string label =
dungeon_map_labels_[selected_dungeon][floor_number][j];
screen_canvas_.DrawText(label, (posX * 2), (posY * 2));
std::string gfx_id = core::UppercaseHexByte(tile16_id);
screen_canvas_.DrawText(gfx_id, (posX * 2), (posY * 2) + 16);
}
}
@@ -316,31 +343,76 @@ void ScreenEditor::DrawDungeonMapsTabs() {
gui::InputHexWord("Boss Room", &current_dungeon.boss_room);
if (ImGui::Button("Copy Floor", ImVec2(100, 0))) {
const ImVec2 button_size = ImVec2(130, 0);
// Add Floor Button
if (ImGui::Button("Add Floor", button_size) &&
current_dungeon.nbr_of_floor < 8) {
current_dungeon.nbr_of_floor++;
dungeon_map_labels_[selected_dungeon].emplace_back();
}
ImGui::SameLine();
if (ImGui::Button("Remove Floor", button_size) &&
current_dungeon.nbr_of_floor > 0) {
current_dungeon.nbr_of_floor--;
dungeon_map_labels_[selected_dungeon].pop_back();
}
// Add Basement Button
if (ImGui::Button("Add Basement", button_size) &&
current_dungeon.nbr_of_basement < 8) {
current_dungeon.nbr_of_basement++;
dungeon_map_labels_[selected_dungeon].emplace_back();
}
ImGui::SameLine();
if (ImGui::Button("Remove Basement", button_size) &&
current_dungeon.nbr_of_basement > 0) {
current_dungeon.nbr_of_basement--;
dungeon_map_labels_[selected_dungeon].pop_back();
}
if (ImGui::Button("Copy Floor", button_size)) {
copy_button_pressed = true;
}
ImGui::SameLine();
if (ImGui::Button("Paste Floor", ImVec2(100, 0))) {
if (ImGui::Button("Paste Floor", button_size)) {
paste_button_pressed = true;
}
}
void ScreenEditor::DrawDungeonMapsEditor() {
if (!dungeon_maps_loaded_) {
if (LoadDungeonMaps().ok()) {
if (LoadDungeonMapTile16().ok()) {
auto bitmap_manager = rom()->mutable_bitmap_manager();
sheets_.emplace(0, *bitmap_manager->mutable_bitmap(212));
sheets_.emplace(1, *bitmap_manager->mutable_bitmap(213));
sheets_.emplace(2, *bitmap_manager->mutable_bitmap(214));
sheets_.emplace(3, *bitmap_manager->mutable_bitmap(215));
dungeon_maps_loaded_ = true;
} else {
ImGui::Text("Failed to load dungeon map tile16");
}
} else {
if (!LoadDungeonMaps().ok()) {
ImGui::Text("Failed to load dungeon maps");
}
if (LoadDungeonMapTile16(rom()->graphics_buffer()).ok()) {
// TODO: Load roomset gfx based on dungeon ID
sheets_.emplace(0, rom()->gfx_sheets()[212]);
sheets_.emplace(1, rom()->gfx_sheets()[213]);
sheets_.emplace(2, rom()->gfx_sheets()[214]);
sheets_.emplace(3, rom()->gfx_sheets()[215]);
dungeon_maps_loaded_ = true;
} else {
ImGui::Text("Failed to load dungeon map tile16");
}
}
if (ImGui::BeginTable("##DungeonMapToolset", 2, ImGuiTableFlags_SizingFixedFit)) {
ImGui::TableSetupColumn("Draw Mode");
ImGui::TableSetupColumn("Edit Mode");
ImGui::TableNextColumn();
if (ImGui::Button(ICON_MD_DRAW)) {
current_mode_ = EditingMode::DRAW;
}
ImGui::TableNextColumn();
if (ImGui::Button(ICON_MD_EDIT)) {
current_mode_ = EditingMode::EDIT;
}
ImGui::EndTable();
}
static std::vector<std::string> dungeon_names = {
@@ -350,7 +422,10 @@ void ScreenEditor::DrawDungeonMapsEditor() {
"Thieves' Town", "Ice Palace", "Misery Mire",
"Turtle Rock", "Ganon's Tower"};
if (ImGui::BeginTable("DungeonMapsTable", 4, ImGuiTableFlags_Resizable)) {
if (ImGui::BeginTable("DungeonMapsTable", 4,
ImGuiTableFlags_Resizable |
ImGuiTableFlags_Reorderable |
ImGuiTableFlags_Hideable)) {
ImGui::TableSetupColumn("Dungeon");
ImGui::TableSetupColumn("Map");
ImGui::TableSetupColumn("Rooms Gfx");
@@ -384,32 +459,113 @@ void ScreenEditor::DrawDungeonMapsEditor() {
if (!tilesheet_canvas_.points().empty()) {
selected_tile16_ = tilesheet_canvas_.points().front().x / 32 +
(tilesheet_canvas_.points().front().y / 32) * 16;
current_tile16_info = tile16_sheet_.tile_info().at(selected_tile16_);
// Draw the selected tile
if (!screen_canvas_.points().empty()) {
dungeon_maps_[selected_dungeon]
.floor_gfx[floor_number][selected_room] = selected_tile16_;
tilesheet_canvas_.mutable_points()->clear();
}
}
ImGui::Separator();
current_tile_canvas_.DrawBackground(ImVec2(64 * 2 + 2, 64 * 2 + 4));
current_tile_canvas_.DrawContextMenu();
current_tile_canvas_.DrawBitmap(tile16_individual_[selected_tile16_], 2,
4.0f);
current_tile_canvas_.DrawGrid(16.f);
current_tile_canvas_.DrawOverlay();
gui::InputTileInfo("TL", &current_tile16_info.tiles[0]);
ImGui::SameLine();
gui::InputTileInfo("TR", &current_tile16_info.tiles[1]);
gui::InputTileInfo("BL", &current_tile16_info.tiles[2]);
ImGui::SameLine();
gui::InputTileInfo("BR", &current_tile16_info.tiles[3]);
if (ImGui::Button("Modify Tile16")) {
tile16_sheet_.ModifyTile16(
rom()->graphics_buffer(), current_tile16_info.tiles[0],
current_tile16_info.tiles[1], current_tile16_info.tiles[2],
current_tile16_info.tiles[3], selected_tile16_, 212);
tile16_individual_[selected_tile16_] =
tile16_sheet_.GetTile16(selected_tile16_);
RETURN_VOID_IF_ERROR(tile16_individual_[selected_tile16_].ApplyPalette(
*rom()->mutable_dungeon_palette(3)));
Renderer::GetInstance().RenderBitmap(
&tile16_individual_[selected_tile16_]);
}
}
ImGui::EndChild();
ImGui::TableNextColumn();
tilemap_canvas_.DrawBackground(ImVec2(128 * 2 + 2, (192 * 2) + 4));
tilemap_canvas_.DrawBackground();
tilemap_canvas_.DrawContextMenu();
if (tilemap_canvas_.DrawTileSelector(16.f)) {
// Get the tile8 ID to use for the tile16 drawing above
selected_tile8_ = tilemap_canvas_.GetTileIdFromMousePos();
}
tilemap_canvas_.DrawBitmapTable(sheets_);
tilemap_canvas_.DrawGrid();
tilemap_canvas_.DrawOverlay();
ImGui::Text("Selected tile8: %d", selected_tile8_);
ImGui::Separator();
ImGui::Text("For use with custom inserted graphics assembly patches.");
if (ImGui::Button("Load GFX from BIN file")) LoadBinaryGfx();
ImGui::EndTable();
}
}
void ScreenEditor::LoadBinaryGfx() {
std::string bin_file = core::FileDialogWrapper::ShowOpenFileDialog();
if (!bin_file.empty()) {
std::ifstream file(bin_file, std::ios::binary);
if (file.is_open()) {
// Read the gfx data into a buffer
std::vector<uint8_t> bin_data((std::istreambuf_iterator<char>(file)),
std::istreambuf_iterator<char>());
auto converted_bin = gfx::SnesTo8bppSheet(bin_data, 4, 4);
gfx_bin_data_ = converted_bin;
tile16_sheet_.clear();
if (LoadDungeonMapTile16(converted_bin, true).ok()) {
sheets_.clear();
std::vector<std::vector<uint8_t>> gfx_sheets;
for (int i = 0; i < 4; i++) {
gfx_sheets.emplace_back(converted_bin.begin() + (i * 0x1000),
converted_bin.begin() + ((i + 1) * 0x1000));
sheets_.emplace(i, gfx::Bitmap(128, 32, 8, gfx_sheets[i]));
sheets_[i].ApplyPalette(*rom()->mutable_dungeon_palette(3));
Renderer::GetInstance().RenderBitmap(&sheets_[i]);
}
binary_gfx_loaded_ = true;
} else {
status_ = absl::InternalError("Failed to load dungeon map tile16");
}
file.close();
}
}
}
void ScreenEditor::DrawTitleScreenEditor() {
TAB_ITEM("Title Screen")
END_TAB_ITEM()
if (ImGui::BeginTabItem("Title Screen")) {
ImGui::EndTabItem();
}
}
void ScreenEditor::DrawNamingScreenEditor() {
TAB_ITEM("Naming Screen")
END_TAB_ITEM()
if (ImGui::BeginTabItem("Naming Screen")) {
ImGui::EndTabItem();
}
}
void ScreenEditor::DrawOverworldMapEditor() {
TAB_ITEM("Overworld Map")
END_TAB_ITEM()
if (ImGui::BeginTabItem("Overworld Map")) {
ImGui::EndTabItem();
}
}
void ScreenEditor::DrawToolset() {