backend-infra-engineer: Pre-0.2.2 2024 Q4 snapshot
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@@ -3,7 +3,6 @@
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#include "imgui/imgui.h"
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#include "app/editor/overworld_editor.h"
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#include "app/zelda3/common.h"
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#include "app/zelda3/overworld/overworld.h"
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@@ -11,16 +10,16 @@ namespace yaze {
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namespace app {
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namespace editor {
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bool IsMouseHoveringOverEntity(const zelda3::OverworldEntity &entity,
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bool IsMouseHoveringOverEntity(const zelda3::GameEntity &entity,
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ImVec2 canvas_p0, ImVec2 scrolling);
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void MoveEntityOnGrid(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
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void MoveEntityOnGrid(zelda3::GameEntity *entity, ImVec2 canvas_p0,
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ImVec2 scrolling, bool free_movement = false);
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void HandleEntityDragging(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
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void HandleEntityDragging(zelda3::GameEntity *entity, ImVec2 canvas_p0,
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ImVec2 scrolling, bool &is_dragging_entity,
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zelda3::OverworldEntity *&dragged_entity,
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zelda3::OverworldEntity *¤t_entity,
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zelda3::GameEntity *&dragged_entity,
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zelda3::GameEntity *¤t_entity,
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bool free_movement = false);
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bool DrawEntranceInserterPopup();
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@@ -85,4 +84,4 @@ bool DrawSpriteEditorPopup(zelda3::Sprite &sprite);
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_EDITOR_OVERWORLD_ENTITY_H
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#endif // YAZE_APP_EDITOR_OVERWORLD_ENTITY_H
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