backend-infra-engineer: Pre-0.2.2 2024 Q4 snapshot

This commit is contained in:
scawful
2024-11-28 11:50:47 -05:00
parent 75bf38fa71
commit 18b7fb9abf
238 changed files with 22057 additions and 8538 deletions

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{
"info" : {
"author" : "xcode",
"version" : 1
}
}

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{
"images" : [
{
"filename" : "yaze.png",
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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src/ios/iOS/Info-iOS.plist Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>CFBundleTypeName</key>
<string>SFC ROM</string>
<key>LSHandlerRank</key>
<string>Default</string>
<key>LSItemContentTypes</key>
<array>
<string>org.halext.sfc</string>
</array>
</dict>
<dict>
<key>CFBundleTypeName</key>
<string>SMC ROM</string>
<key>LSHandlerRank</key>
<string>Default</string>
<key>LSItemContentTypes</key>
<array>
<string>halext.sfc</string>
</array>
</dict>
</array>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>yaze-ios</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
<string>metal</string>
</array>
<key>UIRequiresFullScreen</key>
<false/>
<key>UIStatusBarHidden</key>
<true/>
<key>UIStatusBarStyle</key>
<string></string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UTExportedTypeDeclarations</key>
<array>
<dict>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
</array>
<key>UTTypeDescription</key>
<string>Super Nintendo ROMs</string>
<key>UTTypeIconFiles</key>
<array/>
<key>UTTypeIdentifier</key>
<string>org.halext.sfc</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>sfc</string>
</array>
</dict>
</dict>
</array>
<key>UTImportedTypeDeclarations</key>
<array>
<dict>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
</array>
<key>UTTypeDescription</key>
<string>Super Nintendo ROMs</string>
<key>UTTypeIconFiles</key>
<array/>
<key>UTTypeIdentifier</key>
<string>org.halext.sfc</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>sfc</string>
</array>
<key>public.mime-type</key>
<array/>
</dict>
</dict>
</array>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="17156" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<device id="retina6_1" orientation="portrait" appearance="light"/>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="17125"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="414" height="896"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<viewLayoutGuide key="safeArea" id="Bcu-3y-fUS"/>
<color key="backgroundColor" red="0.27843137254901962" green="0.36078431372549019" blue="0.50196078431372548" alpha="1" colorSpace="custom" customColorSpace="displayP3"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>

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src/ios/main.mm Normal file
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// yaze iOS Application
// Uses SDL2 and ImGui
#import <Foundation/Foundation.h>
#if TARGET_OS_OSX
#import <Cocoa/Cocoa.h>
#else
#import <UIKit/UIKit.h>
#endif
#import <Metal/Metal.h>
#import <MetalKit/MetalKit.h>
#import <MobileCoreServices/MobileCoreServices.h>
#import <UniformTypeIdentifiers/UniformTypeIdentifiers.h>
#include "app/core/controller.h"
#include "app/core/platform/app_delegate.h"
#include <SDL.h>
#ifdef main
#undef main
#endif
#include "app/core/platform/view_controller.h"
#include "imgui/backends/imgui_impl_metal.h"
#include "imgui/imgui.h"
// ----------------------------------------------------------------------------
// AppViewController
// ----------------------------------------------------------------------------
@implementation AppViewController
- (instancetype)initWithNibName:(nullable NSString *)nibNameOrNil
bundle:(nullable NSBundle *)nibBundleOrNil {
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
_device = MTLCreateSystemDefaultDevice();
_commandQueue = [_device newCommandQueue];
if (!self.device) {
NSLog(@"Metal is not supported");
abort();
}
_controller = new yaze::app::core::Controller();
SDL_SetMainReady();
SDL_iOSSetEventPump(SDL_TRUE);
int argc = NSProcessInfo.processInfo.arguments.count;
char **argv = new char *[argc];
for (int i = 0; i < argc; i++) {
NSString *arg = NSProcessInfo.processInfo.arguments[i];
const char *cString = [arg UTF8String];
argv[i] = new char[strlen(cString) + 1];
strcpy(argv[i], cString);
}
std::string rom_filename = "";
if (argc > 1) {
rom_filename = argv[1];
}
SDL_iOSSetEventPump(SDL_FALSE);
// Enable native IME.
SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
if (!_controller->CreateWindow().ok()) {
printf("Error creating window: %s\n", SDL_GetError());
abort();
}
if (!_controller->CreateRenderer().ok()) {
printf("Error creating renderer: %s\n", SDL_GetError());
abort();
}
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO &io = ImGui::GetIO();
(void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
yaze::app::gui::ColorsYaze();
ImGui_ImplSDL2_InitForSDLRenderer(_controller->window(), _controller->renderer());
ImGui_ImplSDLRenderer2_Init(_controller->renderer());
if (!_controller->LoadFontFamilies().ok()) {
abort();
}
_controller->SetupScreen(rom_filename);
_controller->set_active(true);
_hoverGestureRecognizer =
[[UIHoverGestureRecognizer alloc] initWithTarget:self action:@selector(HoverGesture:)];
[self.view addGestureRecognizer:_hoverGestureRecognizer];
_pinchRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self
action:@selector(HandlePinch:)];
[self.view addGestureRecognizer:_pinchRecognizer];
_longPressRecognizer =
[[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)];
[self.view addGestureRecognizer:_longPressRecognizer];
_swipeRecognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self
action:@selector(HandleSwipe:)];
_swipeRecognizer.direction =
UISwipeGestureRecognizerDirectionRight | UISwipeGestureRecognizerDirectionLeft;
[self.view addGestureRecognizer:_swipeRecognizer];
return self;
}
- (MTKView *)mtkView {
return (MTKView *)self.view;
}
- (void)loadView {
self.view = [[MTKView alloc] initWithFrame:CGRectMake(0, 0, 1200, 720)];
}
- (void)viewDidLoad {
[super viewDidLoad];
self.mtkView.device = self.device;
self.mtkView.delegate = self;
#if TARGET_OS_OSX
ImGui_ImplOSX_Init(self.view);
[NSApp activateIgnoringOtherApps:YES];
#endif
}
- (void)drawInMTKView:(MTKView *)view {
ImGuiIO &io = ImGui::GetIO();
io.DisplaySize.x = view.bounds.size.width;
io.DisplaySize.y = view.bounds.size.height;
#if TARGET_OS_OSX
CGFloat framebufferScale =
view.window.screen.backingScaleFactor ?: NSScreen.mainScreen.backingScaleFactor;
#else
CGFloat framebufferScale = view.window.screen.scale ?: UIScreen.mainScreen.scale;
#endif
io.DisplayFramebufferScale = ImVec2(framebufferScale, framebufferScale);
ImGui_ImplSDLRenderer2_NewFrame();
ImGui_ImplSDL2_NewFrame();
#if TARGET_OS_OSX
ImGui_ImplOSX_NewFrame(view);
#endif
ImGui::NewFrame();
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImVec2 dimensions(io.DisplaySize.x, io.DisplaySize.y);
ImGui::SetNextWindowSize(dimensions, ImGuiCond_Always);
if (ImGui::Begin("##YazeMain", nullptr,
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_MenuBar |
ImGuiWindowFlags_NoBringToFrontOnFocus)) {
auto controller_status = _controller->OnLoad();
if (!controller_status.ok()) {
abort();
}
ImGui::End();
}
_controller->DoRender();
}
- (void)mtkView:(MTKView *)view drawableSizeWillChange:(CGSize)size {
}
// ----------------------------------------------------------------------------
// Input processing
// ----------------------------------------------------------------------------
#if TARGET_OS_OSX
- (void)viewWillAppear {
[super viewWillAppear];
self.view.window.delegate = self;
}
- (void)windowWillClose:(NSNotification *)notification {
ImGui_ImplMetal_Shutdown();
ImGui_ImplOSX_Shutdown();
ImGui::DestroyContext();
}
#else
// This touch mapping is super cheesy/hacky. We treat any touch on the screen
// as if it were a depressed left mouse button, and we don't bother handling
// multitouch correctly at all. This causes the "cursor" to behave very erratically
// when there are multiple active touches. But for demo purposes, single-touch
// interaction actually works surprisingly well.
- (void)UpdateIOWithTouchEvent:(UIEvent *)event {
UITouch *anyTouch = event.allTouches.anyObject;
CGPoint touchLocation = [anyTouch locationInView:self.view];
ImGuiIO &io = ImGui::GetIO();
io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
io.AddMousePosEvent(touchLocation.x, touchLocation.y);
BOOL hasActiveTouch = NO;
for (UITouch *touch in event.allTouches) {
if (touch.phase != UITouchPhaseEnded && touch.phase != UITouchPhaseCancelled) {
hasActiveTouch = YES;
break;
}
}
io.AddMouseButtonEvent(0, hasActiveTouch);
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[self UpdateIOWithTouchEvent:event];
}
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[self UpdateIOWithTouchEvent:event];
}
- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[self UpdateIOWithTouchEvent:event];
}
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[self UpdateIOWithTouchEvent:event];
}
- (void)HoverGesture:(UIHoverGestureRecognizer *)gesture {
ImGuiIO &io = ImGui::GetIO();
io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
// Cast to UIGestureRecognizer to UIGestureRecognizer to get locationInView
UIGestureRecognizer *gestureRecognizer = (UIGestureRecognizer *)gesture;
if (gesture.zOffset < 0.50) {
io.AddMousePosEvent([gestureRecognizer locationInView:self.view].x,
[gestureRecognizer locationInView:self.view].y);
}
}
- (void)HandlePinch:(UIPinchGestureRecognizer *)gesture {
ImGuiIO &io = ImGui::GetIO();
io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
io.AddMouseWheelEvent(0.0f, gesture.scale);
}
- (void)HandleSwipe:(UISwipeGestureRecognizer *)gesture {
ImGuiIO &io = ImGui::GetIO();
io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
if (gesture.direction == UISwipeGestureRecognizerDirectionRight) {
io.AddMouseWheelEvent(1.0f, 0.0f); // Swipe Right
} else if (gesture.direction == UISwipeGestureRecognizerDirectionLeft) {
io.AddMouseWheelEvent(-1.0f, 0.0f); // Swipe Left
}
}
- (void)handleLongPress:(UILongPressGestureRecognizer *)gesture {
ImGuiIO &io = ImGui::GetIO();
io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
io.AddMouseButtonEvent(1, gesture.state == UIGestureRecognizerStateBegan);
}
#endif
@end
// ----------------------------------------------------------------------------
// AppDelegate
// ----------------------------------------------------------------------------
#if TARGET_OS_OSX
@interface AppDelegate : NSObject <NSApplicationDelegate>
@property(nonatomic, strong) NSWindow *window;
@end
@implementation AppDelegate
- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender {
return YES;
}
- (instancetype)init {
if (self = [super init]) {
NSViewController *rootViewController = [[AppViewController alloc] initWithNibName:nil
bundle:nil];
self.window = [[NSWindow alloc]
initWithContentRect:NSZeroRect
styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable |
NSWindowStyleMaskResizable | NSWindowStyleMaskMiniaturizable
backing:NSBackingStoreBuffered
defer:NO];
self.window.contentViewController = rootViewController;
[self.window center];
[self.window makeKeyAndOrderFront:self];
}
return self;
}
@end
#else
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application
didFinishLaunchingWithOptions:(NSDictionary<UIApplicationLaunchOptionsKey, id> *)launchOptions {
UIViewController *rootViewController = [[AppViewController alloc] init];
self.window = [[UIWindow alloc] initWithFrame:UIScreen.mainScreen.bounds];
self.window.rootViewController = rootViewController;
[self.window makeKeyAndVisible];
return YES;
}
- (void)applicationWillTerminate:(UIApplication *)application {
ImGui_ImplSDLRenderer2_Shutdown();
ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext();
SDL_Quit();
}
- (void)PresentDocumentPickerWithCompletionHandler:
(void (^)(NSString *selectedFile))completionHandler {
self.completionHandler = completionHandler;
NSArray *documentTypes = @[ [UTType typeWithIdentifier:@"org.halext.sfc"] ];
UIViewController *rootViewController = self.window.rootViewController;
_documentPicker =
[[UIDocumentPickerViewController alloc] initForOpeningContentTypes:documentTypes];
_documentPicker.delegate = self;
_documentPicker.modalPresentationStyle = UIModalPresentationFormSheet;
[rootViewController presentViewController:_documentPicker animated:YES completion:nil];
}
- (void)documentPicker:(UIDocumentPickerViewController *)controller
didPickDocumentsAtURLs:(NSArray<NSURL *> *)urls {
NSURL *selectedFileURL = [urls firstObject];
if (self.completionHandler) {
if (selectedFileURL) {
self.completionHandler(selectedFileURL.path);
std::string fileName = std::string([selectedFileURL.path UTF8String]);
// Extract the data from the file
[selectedFileURL startAccessingSecurityScopedResource];
auto data = [NSData dataWithContentsOfURL:selectedFileURL];
// Cast NSData* to uint8_t*
uchar *bytes = (uchar *)[data bytes];
// Size of the data
size_t size = [data length];
PRINT_IF_ERROR(yaze::app::SharedRom::shared_rom_->LoadFromPointer(bytes, size));
std::string filename = std::string([selectedFileURL.path UTF8String]);
yaze::app::SharedRom::shared_rom_->set_filename(filename);
[selectedFileURL stopAccessingSecurityScopedResource];
} else {
self.completionHandler(@"");
}
}
self.completionHandler = nil;
[controller dismissViewControllerAnimated:YES completion:nil];
}
- (void)documentPickerWasCancelled:(UIDocumentPickerViewController *)controller {
if (self.completionHandler) {
self.completionHandler(@"");
}
self.completionHandler = nil;
[controller dismissViewControllerAnimated:YES completion:nil];
}
@end
#endif
// ----------------------------------------------------------------------------
// Application main() function
// ----------------------------------------------------------------------------
#if TARGET_OS_OSX
int main(int argc, const char *argv[]) { return NSApplicationMain(argc, argv); }
#else
int main(int argc, char *argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
#endif

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<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:/Users/scawful/Code/yaze/src/ios/yaze.xcodeproj">
</FileRef>
</Workspace>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict/>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>top-level-items</key>
<array>
<dict>
<key>children</key>
<array>
<dict>
<key>children</key>
<array>
<dict>
<key>destination</key>
<dict>
<key>rebasable-url</key>
<dict>
<key>base</key>
<string>workspace</string>
<key>payload</key>
<dict>
<key>relative-path</key>
<string>iOS/LaunchScreen.storyboard</string>
</dict>
</dict>
<key>type</key>
<string>DVTDocumentLocation</string>
</dict>
<key>type</key>
<string>bookmark</string>
</dict>
<dict>
<key>destination</key>
<dict>
<key>rebasable-url</key>
<dict>
<key>base</key>
<string>workspace</string>
<key>payload</key>
<dict>
<key>relative-path</key>
<string>iOS/Info-iOS.plist</string>
</dict>
</dict>
<key>type</key>
<string>DVTDocumentLocation</string>
</dict>
<key>type</key>
<string>bookmark</string>
</dict>
</array>
<key>title</key>
<string>iOS</string>
<key>type</key>
<string>group</string>
</dict>
<dict>
<key>children</key>
<array>
<dict>
<key>destination</key>
<dict>
<key>rebasable-url</key>
<dict>
<key>base</key>
<string>workspace</string>
<key>payload</key>
<dict>
<key>relative-path</key>
<string>macOS/MainMenu.storyboard</string>
</dict>
</dict>
<key>type</key>
<string>DVTDocumentLocation</string>
</dict>
<key>type</key>
<string>bookmark</string>
</dict>
<dict>
<key>destination</key>
<dict>
<key>rebasable-url</key>
<dict>
<key>base</key>
<string>workspace</string>
<key>payload</key>
<dict>
<key>relative-path</key>
<string>macOS/Info-macOS.plist</string>
</dict>
</dict>
<key>type</key>
<string>DVTDocumentLocation</string>
</dict>
<key>type</key>
<string>bookmark</string>
</dict>
</array>
<key>title</key>
<string>macOS</string>
<key>type</key>
<string>group</string>
</dict>
<dict>
<key>destination</key>
<dict>
<key>rebasable-url</key>
<dict>
<key>base</key>
<string>workspace</string>
<key>payload</key>
<dict>
<key>relative-path</key>
<string>main.mm</string>
</dict>
</dict>
<key>type</key>
<string>DVTDocumentLocation</string>
</dict>
<key>type</key>
<string>bookmark</string>
</dict>
</array>
<key>title</key>
<string>yaze-ios</string>
<key>type</key>
<string>group</string>
</dict>
</array>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>BuildLocationStyle</key>
<string>UseAppPreferences</string>
<key>CustomBuildLocationType</key>
<string>RelativeToDerivedData</string>
<key>DerivedDataLocationStyle</key>
<string>Default</string>
<key>ShowSharedSchemesAutomaticallyEnabled</key>
<true/>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<Bucket
uuid = "7EE5EA39-AD11-4288-9891-6AD47470A4DD"
type = "1"
version = "2.0">
</Bucket>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>example_apple_metal_ios.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>2</integer>
</dict>
<key>example_apple_metal_macos.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>0</integer>
</dict>
<key>imgui_apple_metal_ios.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>2</integer>
</dict>
<key>imgui_apple_metal_macos.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>0</integer>
</dict>
<key>yaze_ios.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>4</integer>
</dict>
<key>yaze_macos.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>7</integer>
</dict>
</dict>
</dict>
</plist>