Merge pull request #27 from scawful/ow-map-draw
Overworld Map Drawing with Palettes
This commit is contained in:
@@ -466,6 +466,14 @@ constexpr int dungeonMapBgPalettes = 0xDE544; // 16*6
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constexpr int hardcodedGrassLW = 0x5FEA9;
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constexpr int hardcodedGrassDW = 0x05FEB3; // 0x7564F
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constexpr int hardcodedGrassSpecial = 0x75640;
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constexpr int overworldMiniMapPalettes = 0x55B27;
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constexpr int triforcePalette = 0x64425;
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constexpr int crystalPalette = 0xF4CD3;
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constexpr int customAreaSpecificBGPalette =
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0x140000; // 2 bytes for each overworld area (320)
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constexpr int customAreaSpecificBGASM = 0x140150;
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constexpr int customAreaSpecificBGEnabled =
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0x140140; // 1 byte, not 0 if enabled
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// ============================================================================
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// Dungeon Map Related Variables
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@@ -23,6 +23,7 @@ namespace {
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void InitializeKeymap() {
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ImGuiIO &io = ImGui::GetIO();
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io.KeyMap[ImGuiKey_Backspace] = SDL_GetScancodeFromKey(SDLK_BACKSPACE);
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io.KeyMap[ImGuiKey_LeftShift] = SDL_GetScancodeFromKey(SDLK_LSHIFT);
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io.KeyMap[ImGuiKey_Enter] = SDL_GetScancodeFromKey(SDLK_RETURN);
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io.KeyMap[ImGuiKey_UpArrow] = SDL_GetScancodeFromKey(SDLK_UP);
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io.KeyMap[ImGuiKey_DownArrow] = SDL_GetScancodeFromKey(SDLK_DOWN);
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@@ -37,6 +38,8 @@ void HandleKeyDown(SDL_Event &event) {
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case SDLK_DOWN:
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case SDLK_RETURN:
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case SDLK_BACKSPACE:
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case SDLK_LSHIFT:
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case SDLK_LCTRL:
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case SDLK_TAB:
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io.KeysDown[event.key.keysym.scancode] = (event.type == SDL_KEYDOWN);
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break;
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@@ -236,9 +236,6 @@ void MasterEditor::DrawViewMenu() {
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ImGui::MenuItem("HEX Editor", nullptr, &show_memory_editor);
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ImGui::MenuItem("ASM Editor", nullptr, &show_asm_editor);
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ImGui::MenuItem("ImGui Demo", nullptr, &show_imgui_demo);
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if (ImGui::MenuItem("Overworld Debug")) {
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overworld_editor_.OverworldDebugMenu();
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}
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ImGui::Separator();
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if (ImGui::BeginMenu("GUI Tools")) {
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ImGui::MenuItem("Metrics (ImGui)", nullptr, &show_imgui_metrics);
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@@ -16,35 +16,69 @@
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#include "gui/canvas.h"
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#include "gui/icons.h"
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/**
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* Drawing the Overworld
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* Tips by Zarby
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*
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* 1) Find the graphics pointers (constants.h)
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* 2) Convert the 3bpp SNES data into PC 4bpp (Hard)
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* 3) Get the tiles32 data
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* 4) Get the tiles16 data
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* 5) Get the map32 data using lz2 variant decompression
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* 6) Get the graphics data of the map
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* 7) Load 4bpp into Pseudo VRAM for rendering tiles to screen
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* 8) Render the tiles to a bitmap with a B&W palette to start
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* 9) Get the palette data and find how it's loaded in game
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*
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*/
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namespace yaze {
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namespace app {
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namespace editor {
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namespace {
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void UpdateSelectedTile16(int selected, gfx::Bitmap &tile16_blockset,
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gfx::Bitmap &selected_tile) {
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auto blockset = tile16_blockset.GetData();
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auto bitmap = selected_tile.GetData();
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int src_pos = ((selected - ((selected / 0x08) * 0x08)) * 0x10) +
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((selected / 0x08) * 2048);
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for (int yy = 0; yy < 0x10; yy++) {
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for (int xx = 0; xx < 0x10; xx++) {
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bitmap[xx + (yy * 0x10)] = blockset[src_pos + xx + (yy * 0x80)];
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}
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}
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}
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} // namespace
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void OverworldEditor::SetupROM(ROM &rom) { rom_ = rom; }
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absl::Status OverworldEditor::Update() {
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if (rom_.isLoaded() && !all_gfx_loaded_) {
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LoadGraphics();
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all_gfx_loaded_ = true;
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RETURN_IF_ERROR(overworld_.Load(rom_))
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current_gfx_bmp_.Create(128, 512, 64, overworld_.GetCurrentGraphics());
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rom_.RenderBitmap(¤t_gfx_bmp_);
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auto tile16_palette = overworld_.GetCurrentPalette();
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tile16_blockset_bmp_.Create(128, 8192, 128,
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overworld_.GetCurrentBlockset());
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for (int j = 0; j < tile16_palette.colors.size(); j++) {
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tile16_blockset_bmp_.SetPaletteColor(j, tile16_palette.GetColor(j));
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}
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rom_.RenderBitmap(&tile16_blockset_bmp_);
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map_blockset_loaded_ = true;
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for (int i = 0; i < core::kNumOverworldMaps; ++i) {
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overworld_.SetCurrentMap(i);
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auto palette = overworld_.GetCurrentPalette();
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maps_bmp_[i].Create(512, 512, 512, overworld_.GetCurrentBitmapData());
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for (int j = 0; j < palette.colors.size(); j++) {
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maps_bmp_[i].SetPaletteColor(j, palette.GetColor(j));
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}
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rom_.RenderBitmap(&(maps_bmp_[i]));
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}
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}
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if (overworld_debug_menu_) {
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RETURN_IF_ERROR(DrawOverworldDebugMenu())
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if (update_selected_tile_ && all_gfx_loaded_) {
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if (!selected_tile_loaded_) {
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selected_tile_bmp_.Create(16, 16, 64, 256);
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}
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UpdateSelectedTile16(selected_tile_, tile16_blockset_bmp_,
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selected_tile_bmp_);
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auto palette = overworld_.GetCurrentPalette();
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for (int j = 0; j < palette.colors.size(); j++) {
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selected_tile_bmp_.SetPaletteColor(j, palette.GetColor(j));
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}
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rom_.RenderBitmap(&selected_tile_bmp_);
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update_selected_tile_ = false;
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}
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auto toolset_status = DrawToolset();
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@@ -68,7 +102,7 @@ absl::Status OverworldEditor::Update() {
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}
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absl::Status OverworldEditor::DrawToolset() {
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if (ImGui::BeginTable("OWToolset", 17, toolset_table_flags, ImVec2(0, 0))) {
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if (ImGui::BeginTable("OWToolset", 15, toolset_table_flags, ImVec2(0, 0))) {
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for (const auto &name : kToolsetColumnNames)
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ImGui::TableSetupColumn(name.data());
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@@ -106,19 +140,6 @@ absl::Status OverworldEditor::DrawToolset() {
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// Music
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ImGui::TableNextColumn();
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ImGui::Button(ICON_MD_MUSIC_NOTE);
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ImGui::TableNextColumn();
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ImGui::Text(ICON_MD_MORE_VERT);
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ImGui::TableNextColumn();
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ImGui::Text("Palette:");
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for (int i = 0; i < 8; i++) {
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std::string id = "##PaletteColor" + std::to_string(i);
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ImGui::SameLine();
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ImGui::ColorEdit4(id.c_str(), ¤t_palette_[i].x,
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ImGuiColorEditFlags_NoInputs |
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ImGuiColorEditFlags_DisplayRGB |
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ImGuiColorEditFlags_DisplayHex);
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}
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ImGui::EndTable();
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}
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@@ -126,10 +147,14 @@ absl::Status OverworldEditor::DrawToolset() {
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}
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void OverworldEditor::DrawOverworldMapSettings() {
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if (ImGui::BeginTable("#mapSettings", 7, ow_map_flags, ImVec2(0, 0), -1)) {
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if (ImGui::BeginTable("#mapSettings", 8, ow_map_flags, ImVec2(0, 0), -1)) {
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for (const auto &name : kOverworldSettingsColumnNames)
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ImGui::TableSetupColumn(name.data());
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ImGui::TableNextColumn();
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ImGui::SetNextItemWidth(50.f);
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ImGui::InputInt("Current Map", ¤t_map_);
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ImGui::TableNextColumn();
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ImGui::SetNextItemWidth(100.f);
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ImGui::Combo("##world", ¤t_world_,
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@@ -174,20 +199,30 @@ void OverworldEditor::DrawOverworldMapSettings() {
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void OverworldEditor::DrawOverworldCanvas() {
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DrawOverworldMapSettings();
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ImGui::Separator();
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overworld_map_canvas_.DrawBackground();
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overworld_map_canvas_.DrawContextMenu();
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if (overworld_.isLoaded()) {
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auto map = overworld_.GetOverworldMap(0);
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if (map.IsBuilt()) {
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if (map.IsLargeMap() && map.IsInitialized()) {
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overworld_map_canvas_.DrawBitmap(overworld_map_bmp_, 2);
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} else {
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overworld_map_canvas_.DrawBitmap(overworld_map_bmp_, 2);
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ImGuiID child_id = ImGui::GetID((void *)(intptr_t)7);
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if (ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar |
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ImGuiWindowFlags_AlwaysHorizontalScrollbar)) {
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overworld_map_canvas_.DrawBackground(ImVec2(0x200 * 8, 0x200 * 8));
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overworld_map_canvas_.DrawContextMenu();
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if (overworld_.isLoaded()) {
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int xx = 0;
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int yy = 0;
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for (int i = 0; i < 0x40; i++) {
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overworld_map_canvas_.DrawBitmap(maps_bmp_[i + (current_world_ * 0x40)],
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(xx * 0x200), (yy * 0x200));
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xx++;
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if (xx >= 8) {
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yy++;
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xx = 0;
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}
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}
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}
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overworld_map_canvas_.DrawGrid(64.f);
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overworld_map_canvas_.DrawOverlay();
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}
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overworld_map_canvas_.DrawGrid(64.f);
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overworld_map_canvas_.DrawOverlay();
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ImGui::EndChild();
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}
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void OverworldEditor::DrawTileSelector() {
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@@ -224,7 +259,7 @@ void OverworldEditor::DrawTileSelector() {
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}
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void OverworldEditor::DrawTile16Selector() {
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blockset_canvas_.DrawBackground(ImVec2(256 + 1, (8192 * 2) + 1));
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blockset_canvas_.DrawBackground(ImVec2(0x100 + 1, (8192 * 2) + 1));
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blockset_canvas_.DrawContextMenu();
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if (map_blockset_loaded_) {
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blockset_canvas_.DrawBitmap(tile16_blockset_bmp_, 2);
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@@ -235,19 +270,19 @@ void OverworldEditor::DrawTile16Selector() {
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void OverworldEditor::DrawTile8Selector() {
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graphics_bin_canvas_.DrawBackground(
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ImVec2(256 + 1, kNumSheetsToLoad * 64 + 1));
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ImVec2(0x100 + 1, kNumSheetsToLoad * 0x40 + 1));
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graphics_bin_canvas_.DrawContextMenu();
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if (all_gfx_loaded_) {
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for (const auto &[key, value] : graphics_bin_) {
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int offset = 64 * (key + 1);
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int offset = 0x40 * (key + 1);
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int top_left_y = graphics_bin_canvas_.GetZeroPoint().y + 2;
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if (key >= 1) {
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top_left_y = graphics_bin_canvas_.GetZeroPoint().y + 64 * key;
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top_left_y = graphics_bin_canvas_.GetZeroPoint().y + 0x40 * key;
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}
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graphics_bin_canvas_.GetDrawList()->AddImage(
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(void *)value.GetTexture(),
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ImVec2(graphics_bin_canvas_.GetZeroPoint().x + 2, top_left_y),
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ImVec2(graphics_bin_canvas_.GetZeroPoint().x + 256,
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ImVec2(graphics_bin_canvas_.GetZeroPoint().x + 0x100,
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graphics_bin_canvas_.GetZeroPoint().y + offset));
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}
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}
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@@ -257,51 +292,14 @@ void OverworldEditor::DrawTile8Selector() {
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void OverworldEditor::DrawAreaGraphics() {
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if (overworld_.isLoaded()) {
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static bool set_loaded = false;
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if (!set_loaded) {
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current_graphics_set_ =
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overworld_.GetOverworldMap(0).GetCurrentGraphicsSet();
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set_loaded = true;
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}
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current_gfx_canvas_.DrawBackground(ImVec2(256 + 1, 16 * 64 + 1));
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current_gfx_canvas_.DrawContextMenu();
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current_gfx_canvas_.DrawBitmap(current_gfx_bmp_);
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// for (const auto &[key, value] : current_graphics_set_) {
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// int offset = 64 * (key + 1);
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// int top_left_y = current_gfx_canvas_.GetZeroPoint().y + 2;
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// if (key >= 1) {
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// top_left_y = current_gfx_canvas_.GetZeroPoint().y + 64 * key;
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// }
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// current_gfx_canvas_.GetDrawList()->AddImage(
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// (void *)value.GetTexture(),
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// ImVec2(current_gfx_canvas_.GetZeroPoint().x + 2, top_left_y),
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// ImVec2(current_gfx_canvas_.GetZeroPoint().x + 256,
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// current_gfx_canvas_.GetZeroPoint().y + offset));
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// }
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current_gfx_canvas_.DrawGrid(32.0f);
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current_gfx_canvas_.DrawOverlay();
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}
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}
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absl::Status OverworldEditor::DrawOverworldDebugMenu() {
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ImGui::Begin("Overworld Debug Menu");
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if (ImGui::Button("Load Overworld")) {
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RETURN_IF_ERROR(overworld_.Load(rom_))
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current_gfx_bmp_.Create(128, 512, 64, overworld_.GetCurrentGraphics());
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rom_.RenderBitmap(¤t_gfx_bmp_);
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tile16_blockset_bmp_.Create(128, 8192, 128,
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overworld_.GetCurrentBlockset());
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rom_.RenderBitmap(&tile16_blockset_bmp_);
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map_blockset_loaded_ = true;
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overworld_map_bmp_.Create(512, 512, 512, overworld_.GetCurrentBitmapData());
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rom_.RenderBitmap(&overworld_map_bmp_);
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}
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ImGui::End();
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return absl::OkStatus();
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}
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void OverworldEditor::LoadGraphics() {
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for (int i = 0; i < 8; i++) {
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current_palette_[i].x = (i * 0.21f);
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@@ -312,8 +310,6 @@ void OverworldEditor::LoadGraphics() {
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PRINT_IF_ERROR(rom_.LoadAllGraphicsData())
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graphics_bin_ = rom_.GetGraphicsBin();
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PRINT_IF_ERROR(rom_.CreateAllGraphicsData())
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}
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} // namespace editor
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@@ -32,7 +32,7 @@ static constexpr absl::string_view kToolsetColumnNames[] = {
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"#undoTool", "#redoTool", "#drawTool", "#separator2",
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"#zoomOutTool", "#zoomInTool", "#separator", "#history",
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"#entranceTool", "#exitTool", "#itemTool", "#spriteTool",
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"#transportTool", "#musicTool", "#separator3", "#reloadTool"};
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"#transportTool", "#musicTool" };
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static constexpr absl::string_view kOverworldSettingsColumnNames[] = {
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"##1stCol", "##gfxCol", "##palCol", "##sprgfxCol",
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@@ -48,8 +48,6 @@ class OverworldEditor {
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absl::Status Copy() { return absl::UnimplementedError("Copy"); }
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absl::Status Paste() { return absl::UnimplementedError("Paste"); }
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void OverworldDebugMenu() { overworld_debug_menu_ = true; }
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private:
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absl::Status DrawToolset();
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void DrawOverworldMapSettings();
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@@ -58,12 +56,11 @@ class OverworldEditor {
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void DrawTile16Selector();
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void DrawTile8Selector();
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void DrawAreaGraphics();
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absl::Status DrawOverworldDebugMenu();
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void LoadGraphics();
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int current_world_ = 0;
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int current_map_ = 0;
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int selected_tile_ = 0;
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char map_gfx_[3] = "";
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char map_palette_[3] = "";
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char spr_gfx_[3] = "";
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@@ -74,7 +71,8 @@ class OverworldEditor {
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bool opt_enable_grid = true;
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bool all_gfx_loaded_ = false;
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bool map_blockset_loaded_ = false;
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bool overworld_debug_menu_ = false;
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bool selected_tile_loaded_ = false;
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bool update_selected_tile_ = true;
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ImVec4 current_palette_[8];
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@@ -86,6 +84,7 @@ class OverworldEditor {
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std::unordered_map<int, gfx::Bitmap> graphics_bin_;
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std::unordered_map<int, gfx::Bitmap> current_graphics_set_;
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std::unordered_map<int, gfx::Bitmap> maps_bmp_;
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ROM rom_;
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zelda3::Overworld overworld_;
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@@ -94,7 +93,7 @@ class OverworldEditor {
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gfx::Bitmap tile16_blockset_bmp_; // pointer size 1048576
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gfx::Bitmap current_gfx_bmp_; // pointer size 32768
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gfx::Bitmap all_gfx_bmp; // pointer size 456704
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gfx::Bitmap overworld_map_bmp_;
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gfx::Bitmap selected_tile_bmp_;
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gui::Canvas overworld_map_canvas_;
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gui::Canvas current_gfx_canvas_;
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@@ -103,8 +103,17 @@ void Bitmap::CreateTexture(std::shared_ptr<SDL_Renderer> renderer) {
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}
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// Convert SNESPalette to SDL_Palette for surface.
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void Bitmap::ApplyPalette(SNESPalette &palette) {
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surface_->format->palette = palette.GetSDL_Palette();
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void Bitmap::ApplyPalette(const SNESPalette & palette) {
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palette_ = palette;
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SDL_SetPaletteColors(surface_->format->palette,
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palette_.GetSDL_Palette()->colors,
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0, 256);
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}
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void Bitmap::SetPaletteColor(int id, gfx::SNESColor color) {
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surface_->format->palette->colors[id].r = color.rgb.x;
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surface_->format->palette->colors[id].g = color.rgb.y;
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surface_->format->palette->colors[id].b = color.rgb.z;
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}
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// Creates a vector of bitmaps which are individual 8x8 tiles.
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@@ -30,7 +30,8 @@ class Bitmap {
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void CreateTexture(std::shared_ptr<SDL_Renderer> renderer);
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void ApplyPalette(SNESPalette &palette);
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void ApplyPalette(const SNESPalette &palette);
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void SetPaletteColor(int id, gfx::SNESColor color);
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absl::StatusOr<std::vector<Bitmap>> CreateTiles();
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absl::Status CreateFromTiles(const std::vector<Bitmap> &tiles);
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@@ -71,6 +72,7 @@ class Bitmap {
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bool freed_ = false;
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uchar *pixel_data_;
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Bytes data_;
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gfx::SNESPalette palette_;
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std::shared_ptr<SDL_Texture> texture_ = nullptr;
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std::shared_ptr<SDL_Surface> surface_ = nullptr;
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};
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@@ -64,6 +64,12 @@ char* Convert(const snes_palette pal) {
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|
||||
SNESColor::SNESColor() : rgb(ImVec4(0.f, 0.f, 0.f, 0.f)) {}
|
||||
|
||||
SNESColor::SNESColor(snes_color val) {
|
||||
rgb.x = val.red;
|
||||
rgb.y = val.blue;
|
||||
rgb.z = val.green;
|
||||
}
|
||||
|
||||
SNESColor::SNESColor(ImVec4 val) : rgb(val) {
|
||||
snes_color col;
|
||||
col.red = (uchar)val.x;
|
||||
@@ -81,6 +87,10 @@ void SNESColor::setRgb(ImVec4 val) {
|
||||
snes = ConvertRGBtoSNES(col);
|
||||
}
|
||||
|
||||
void SNESColor::setSNES(snes_color val) {
|
||||
rgb = ImVec4(val.red, val.green, val.blue, 1.f);
|
||||
}
|
||||
|
||||
void SNESColor::setSNES(uint16_t val) {
|
||||
snes = val;
|
||||
snes_color col = ConvertSNEStoRGB(val);
|
||||
@@ -130,6 +140,29 @@ SNESPalette::SNESPalette(const std::vector<ImVec4>& cols) {
|
||||
size_ = cols.size();
|
||||
}
|
||||
|
||||
SNESPalette::SNESPalette(const std::vector<snes_color>& cols) {
|
||||
for (const auto& each : cols) {
|
||||
SNESColor scol;
|
||||
scol.setSNES(each);
|
||||
colors.push_back(scol);
|
||||
}
|
||||
size_ = cols.size();
|
||||
}
|
||||
|
||||
SNESPalette::SNESPalette(const std::vector<SNESColor>& cols) {
|
||||
for (const auto& each : cols) {
|
||||
colors.push_back(each);
|
||||
}
|
||||
size_ = cols.size();
|
||||
}
|
||||
|
||||
void SNESPalette::Create(const std::vector<SNESColor>& cols) {
|
||||
for (const auto each : cols) {
|
||||
colors.push_back(each);
|
||||
}
|
||||
size_ = cols.size();
|
||||
}
|
||||
|
||||
char* SNESPalette::encode() {
|
||||
auto data = new char[size_ * 2];
|
||||
for (unsigned int i = 0; i < size_; i++) {
|
||||
@@ -141,7 +174,6 @@ char* SNESPalette::encode() {
|
||||
}
|
||||
|
||||
SDL_Palette* SNESPalette::GetSDL_Palette() {
|
||||
std::cout << "Converting SNESPalette to SDL_Palette" << std::endl;
|
||||
auto sdl_palette = std::make_shared<SDL_Palette>();
|
||||
sdl_palette->ncolors = size_;
|
||||
|
||||
@@ -150,15 +182,16 @@ SDL_Palette* SNESPalette::GetSDL_Palette() {
|
||||
color[i].r = (uint8_t)colors[i].rgb.x * 100;
|
||||
color[i].g = (uint8_t)colors[i].rgb.y * 100;
|
||||
color[i].b = (uint8_t)colors[i].rgb.z * 100;
|
||||
color[i].a = 0;
|
||||
std::cout << "Color " << i << " added (R:" << color[i].r
|
||||
<< " G:" << color[i].g << " B:" << color[i].b << ")" << std::endl;
|
||||
}
|
||||
sdl_palette->colors = color.data();
|
||||
colors_.push_back(color);
|
||||
|
||||
return sdl_palette.get();
|
||||
}
|
||||
|
||||
PaletteGroup::PaletteGroup(uint8_t mSize) : size(mSize) {}
|
||||
|
||||
} // namespace gfx
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
@@ -40,10 +40,14 @@ char* Convert(const snes_palette pal);
|
||||
struct SNESColor {
|
||||
SNESColor();
|
||||
explicit SNESColor(ImVec4);
|
||||
explicit SNESColor(snes_color);
|
||||
|
||||
void setRgb(ImVec4);
|
||||
void setSNES(snes_color);
|
||||
void setSNES(uint16_t);
|
||||
|
||||
uint16_t snes = 0;
|
||||
ImVec4 rgb;
|
||||
void setRgb(ImVec4);
|
||||
void setSNES(uint16_t);
|
||||
};
|
||||
|
||||
class SNESPalette {
|
||||
@@ -53,14 +57,51 @@ class SNESPalette {
|
||||
explicit SNESPalette(char* snesPal);
|
||||
explicit SNESPalette(const unsigned char* snes_pal);
|
||||
explicit SNESPalette(const std::vector<ImVec4>&);
|
||||
explicit SNESPalette(const std::vector<snes_color>&);
|
||||
explicit SNESPalette(const std::vector<SNESColor>&);
|
||||
|
||||
void Create(const std::vector<SNESColor>&);
|
||||
void AddColor(SNESColor color) { colors.push_back(color); }
|
||||
auto GetColor(int i) const { return colors[i]; }
|
||||
|
||||
SNESColor operator[](int i) {
|
||||
if (i > size_) {
|
||||
std::cout << "SNESPalette: Index out of bounds" << std::endl;
|
||||
return colors[0];
|
||||
}
|
||||
return colors[i];
|
||||
}
|
||||
|
||||
char* encode();
|
||||
SDL_Palette* GetSDL_Palette();
|
||||
|
||||
int size_ = 0;
|
||||
std::vector<SNESColor> colors;
|
||||
std::vector<SDL_Color*> colors_arrays_;
|
||||
std::vector<std::vector<SDL_Color>> colors_;
|
||||
};
|
||||
|
||||
struct PaletteGroup {
|
||||
PaletteGroup() = default;
|
||||
explicit PaletteGroup(uint8_t mSize);
|
||||
void AddPalette(SNESPalette pal) {
|
||||
palettes.emplace_back(pal);
|
||||
size = palettes.size();
|
||||
}
|
||||
void AddColor(SNESColor color) {
|
||||
if (size == 0) {
|
||||
SNESPalette empty_pal;
|
||||
palettes.emplace_back(empty_pal);
|
||||
}
|
||||
palettes[0].AddColor(color);
|
||||
}
|
||||
SNESPalette operator[](int i) {
|
||||
if (i > size) {
|
||||
std::cout << "PaletteGroup: Index out of bounds" << std::endl;
|
||||
return palettes[0];
|
||||
}
|
||||
return palettes[i];
|
||||
}
|
||||
int size = 0;
|
||||
std::vector<SNESPalette> palettes;
|
||||
};
|
||||
|
||||
} // namespace gfx
|
||||
|
||||
@@ -11,15 +11,15 @@ namespace gfx {
|
||||
|
||||
TileInfo GetTilesInfo(ushort tile) {
|
||||
// vhopppcc cccccccc
|
||||
ushort o = 0;
|
||||
ushort v = 0;
|
||||
ushort h = 0;
|
||||
auto tid = (ushort)(tile & 0x3FF);
|
||||
bool o = false;
|
||||
bool v = false;
|
||||
bool h = false;
|
||||
auto tid = (ushort)(tile & core::TileNameMask);
|
||||
auto p = (uchar)((tile >> 10) & 0x07);
|
||||
|
||||
o = (ushort)((tile & 0x2000) >> 13);
|
||||
h = (ushort)((tile & 0x4000) >> 14);
|
||||
v = (ushort)((tile & 0x8000) >> 15);
|
||||
o = ((tile & core::TilePriorityBit) == core::TilePriorityBit);
|
||||
h = ((tile & core::TileHFlipBit) == core::TileHFlipBit);
|
||||
v = ((tile & core::TileVFlipBit) == core::TileVFlipBit);
|
||||
|
||||
return TileInfo(tid, p, v, h, o);
|
||||
}
|
||||
|
||||
@@ -23,12 +23,12 @@ using tile8 = struct tile8;
|
||||
class TileInfo {
|
||||
public:
|
||||
ushort id_;
|
||||
ushort over_;
|
||||
ushort vertical_mirror_;
|
||||
ushort horizontal_mirror_;
|
||||
bool over_;
|
||||
bool vertical_mirror_;
|
||||
bool horizontal_mirror_;
|
||||
uchar palette_;
|
||||
TileInfo() = default;
|
||||
TileInfo(ushort id, uchar palette, ushort v, ushort h, ushort o)
|
||||
TileInfo(ushort id, uchar palette, bool v, bool h, bool o)
|
||||
: id_(id),
|
||||
over_(o),
|
||||
vertical_mirror_(v),
|
||||
|
||||
339
src/app/rom.cc
339
src/app/rom.cc
@@ -528,33 +528,37 @@ absl::StatusOr<Bytes> ROM::Decompress(int offset, int size, int mode) {
|
||||
offset += 1; // Advance 1 byte in the ROM
|
||||
} break;
|
||||
case kCommandRepeatingBytes: {
|
||||
ushort s1 = ((rom_data_[offset + 1] & kSnesByteMax) << 8);
|
||||
ushort s2 = ((rom_data_[offset] & kSnesByteMax));
|
||||
int addr = (s1 | s2);
|
||||
|
||||
if (mode == kNintendoMode1) { // Reversed byte order for overworld maps
|
||||
auto addr = (rom_data_[offset + 2]) | ((rom_data_[offset + 1]) << 8);
|
||||
if (addr > offset) {
|
||||
return absl::InternalError(absl::StrFormat(
|
||||
"DecompressOverworld: Offset for command copy exceeds "
|
||||
"current position (Offset : %#04x | Pos : %#06x)\n",
|
||||
addr, offset));
|
||||
}
|
||||
|
||||
if (buffer_pos + length >= size) {
|
||||
size *= 2;
|
||||
buffer.resize(size);
|
||||
}
|
||||
|
||||
memcpy(buffer.data() + buffer_pos, rom_data_.data() + addr, length);
|
||||
// addr = (s2 | s1);
|
||||
addr = (rom_data_[offset + 1]) | ((rom_data_[offset]) << 8);
|
||||
memcpy(buffer.data() + buffer_pos, buffer.data() + addr, length);
|
||||
buffer_pos += length;
|
||||
offset += 2;
|
||||
} else {
|
||||
ushort s1 = ((rom_data_[offset + 1] & kSnesByteMax) << 8);
|
||||
ushort s2 = ((rom_data_[offset] & kSnesByteMax));
|
||||
auto addr = (s1 | s2);
|
||||
for (int i = 0; i < length; i++) {
|
||||
buffer[buffer_pos] = buffer[addr + i];
|
||||
buffer_pos++;
|
||||
}
|
||||
offset += 2; // Advance 2 bytes in the ROM
|
||||
break;
|
||||
}
|
||||
|
||||
if (addr > offset) {
|
||||
return absl::InternalError(absl::StrFormat(
|
||||
"DecompressOverworld: Offset for command copy exceeds "
|
||||
"current position (Offset : %#04x | Pos : %#06x)\n",
|
||||
addr, offset));
|
||||
}
|
||||
|
||||
if (buffer_pos + length >= size) {
|
||||
size *= 2;
|
||||
buffer.resize(size);
|
||||
}
|
||||
|
||||
for (int i = 0; i < length; i++) {
|
||||
buffer[buffer_pos] = buffer[addr + i];
|
||||
buffer_pos++;
|
||||
}
|
||||
offset += 2; // Advance 2 bytes in the ROM
|
||||
|
||||
} break;
|
||||
default: {
|
||||
std::cout << absl::StrFormat(
|
||||
@@ -578,166 +582,6 @@ absl::StatusOr<Bytes> ROM::DecompressOverworld(int pos, int size) {
|
||||
return Decompress(pos, size, kNintendoMode1);
|
||||
}
|
||||
|
||||
absl::StatusOr<Bytes> ROM::CreateAllGfxDataRaw() {
|
||||
// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 bytes
|
||||
// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 bytes
|
||||
// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 bytes
|
||||
// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 bytes
|
||||
// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 bytes
|
||||
Bytes buffer(0x54A00);
|
||||
for (int i = 0; i < 0x54A00; ++i) {
|
||||
buffer.push_back(0x00);
|
||||
}
|
||||
int bufferPos = 0;
|
||||
Bytes data(0x600);
|
||||
for (int i = 0; i < 0x600; ++i) {
|
||||
buffer.push_back(0x00);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 223; i++) {
|
||||
bool c = true;
|
||||
if (i >= 0 && i <= 112) // compressed 3bpp bgr
|
||||
{
|
||||
isbpp3[i] = true;
|
||||
} else if (i >= 113 && i <= 114) // compressed 2bpp
|
||||
{
|
||||
isbpp3[i] = false;
|
||||
} else if (i >= 115 && i <= 126) // uncompressed 3bpp sprites
|
||||
{
|
||||
isbpp3[i] = true;
|
||||
c = false;
|
||||
} else if (i >= 127 && i <= 217) // compressed 3bpp sprites
|
||||
{
|
||||
isbpp3[i] = true;
|
||||
} else if (i >= 218 && i <= 222) // compressed 2bpp
|
||||
{
|
||||
isbpp3[i] = false;
|
||||
}
|
||||
|
||||
if (c) // if data is compressed decompress it
|
||||
{
|
||||
auto offset = GetGraphicsAddress(rom_data_.data(), i);
|
||||
ASSIGN_OR_RETURN(data, Decompress(offset))
|
||||
} else {
|
||||
data.resize(core::Uncompressed3BPPSize);
|
||||
auto offset = GetGraphicsAddress(rom_data_.data(), i);
|
||||
for (int j = 0; j < core::Uncompressed3BPPSize; j++) {
|
||||
data[j] = rom_data_[j + offset];
|
||||
}
|
||||
}
|
||||
|
||||
for (int j = 0; j < data.size(); j++) {
|
||||
buffer[j + bufferPos] = data[j];
|
||||
}
|
||||
|
||||
bufferPos += data.size();
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
absl::Status ROM::CreateAllGraphicsData() {
|
||||
ASSIGN_OR_RETURN(Bytes data, CreateAllGfxDataRaw())
|
||||
Bytes newData(0x6F800);
|
||||
for (int i = 0; i < 0x6F800; i++) {
|
||||
newData.push_back(0x00);
|
||||
}
|
||||
Bytes mask{0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
|
||||
int sheetPosition = 0;
|
||||
|
||||
// 8x8 tile
|
||||
// Per Sheet
|
||||
for (int s = 0; s < 223; s++) {
|
||||
// Per Tile Line Y
|
||||
for (int j = 0; j < 4; j++) {
|
||||
// Per Tile Line X
|
||||
for (int i = 0; i < 16; i++) {
|
||||
// Per Pixel Line
|
||||
for (int y = 0; y < 8; y++) {
|
||||
if (isbpp3[s]) {
|
||||
auto lineBits0 =
|
||||
data[(y * 2) + (i * 24) + (j * 384) + sheetPosition];
|
||||
auto lineBits1 =
|
||||
data[(y * 2) + (i * 24) + (j * 384) + 1 + sheetPosition];
|
||||
auto lineBits2 =
|
||||
data[(y) + (i * 24) + (j * 384) + 16 + sheetPosition];
|
||||
|
||||
// Per Pixel X
|
||||
for (int x = 0; x < 4; x++) {
|
||||
auto pixdata = 0;
|
||||
auto pixdata2 = 0;
|
||||
|
||||
if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
|
||||
pixdata += 1;
|
||||
}
|
||||
if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
|
||||
pixdata += 2;
|
||||
}
|
||||
if ((lineBits2 & mask[(x * 2)]) == mask[(x * 2)]) {
|
||||
pixdata += 4;
|
||||
}
|
||||
|
||||
if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
|
||||
pixdata2 += 1;
|
||||
}
|
||||
if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
|
||||
pixdata2 += 2;
|
||||
}
|
||||
if ((lineBits2 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
|
||||
pixdata2 += 4;
|
||||
}
|
||||
|
||||
newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
|
||||
((pixdata << 4) | pixdata2);
|
||||
}
|
||||
} else {
|
||||
auto lineBits0 =
|
||||
data[(y * 2) + (i * 16) + (j * 256) + sheetPosition];
|
||||
auto lineBits1 =
|
||||
data[(y * 2) + (i * 16) + (j * 256) + 1 + sheetPosition];
|
||||
|
||||
// Per Pixel X
|
||||
for (int x = 0; x < 4; x++) {
|
||||
auto pixdata = 0;
|
||||
auto pixdata2 = 0;
|
||||
|
||||
if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
|
||||
pixdata += 1;
|
||||
}
|
||||
if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
|
||||
pixdata += 2;
|
||||
}
|
||||
|
||||
if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
|
||||
pixdata2 += 1;
|
||||
}
|
||||
if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
|
||||
pixdata2 += 2;
|
||||
}
|
||||
|
||||
newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
|
||||
((pixdata << 4) | pixdata2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isbpp3[s]) {
|
||||
sheetPosition += 0x600;
|
||||
} else {
|
||||
sheetPosition += 0x800;
|
||||
}
|
||||
}
|
||||
|
||||
graphics_buffer_.reserve(0x6F800);
|
||||
for (int i = 0; i < 0x6F800; i++) {
|
||||
graphics_buffer_.push_back(newData[i]);
|
||||
}
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 chars
|
||||
// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 chars
|
||||
// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 chars
|
||||
@@ -771,11 +615,11 @@ absl::Status ROM::LoadAllGraphicsData() {
|
||||
graphics_bin_.at(i).CreateTexture(renderer_);
|
||||
|
||||
for (int j = 0; j < graphics_bin_.at(i).GetSize(); ++j) {
|
||||
graphics_8bpp_buffer_.push_back(graphics_bin_.at(i).GetByte(j));
|
||||
graphics_buffer_.push_back(graphics_bin_.at(i).GetByte(j));
|
||||
}
|
||||
} else {
|
||||
for (int j = 0; j < 0x1000; ++j) {
|
||||
graphics_8bpp_buffer_.push_back(0xFF);
|
||||
graphics_buffer_.push_back(0xFF);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -802,6 +646,7 @@ absl::Status ROM::LoadFromFile(const absl::string_view& filename) {
|
||||
memcpy(title, rom_data_.data() + kTitleStringOffset, kTitleStringLength);
|
||||
|
||||
file.close();
|
||||
LoadAllPalettes();
|
||||
is_loaded_ = true;
|
||||
return absl::OkStatus();
|
||||
}
|
||||
@@ -841,5 +686,129 @@ void ROM::RenderBitmap(gfx::Bitmap* bitmap) const {
|
||||
bitmap->CreateTexture(renderer_);
|
||||
}
|
||||
|
||||
gfx::SNESColor ROM::ReadColor(int offset) {
|
||||
short color = (short)((rom_data_[offset + 1] << 8) + rom_data_[offset]);
|
||||
gfx::snes_color new_color;
|
||||
new_color.red = (color & 0x1F) * 8;
|
||||
new_color.green = ((color >> 5) & 0x1F) * 8;
|
||||
new_color.blue = ((color >> 10) & 0x1F) * 8;
|
||||
gfx::SNESColor snes_color(new_color);
|
||||
return snes_color;
|
||||
}
|
||||
|
||||
gfx::SNESPalette ROM::ReadPalette(int offset, int num_colors) {
|
||||
int color_offset = 0;
|
||||
std::vector<gfx::SNESColor> colors(num_colors);
|
||||
|
||||
while (color_offset < num_colors) {
|
||||
short color = (short)((rom_data_[offset + 1] << 8) + rom_data_[offset]);
|
||||
gfx::snes_color new_color;
|
||||
new_color.red = (color & 0x1F) * 8;
|
||||
new_color.green = ((color >> 5) & 0x1F) * 8;
|
||||
new_color.blue = ((color >> 10) & 0x1F) * 8;
|
||||
colors[color_offset].setSNES(new_color);
|
||||
color_offset++;
|
||||
offset += 2;
|
||||
}
|
||||
|
||||
gfx::SNESPalette palette(colors);
|
||||
return palette;
|
||||
}
|
||||
|
||||
void ROM::LoadAllPalettes() {
|
||||
// 35 colors each, 7x5 (0,2 on grid)
|
||||
for (int i = 0; i < 6; i++) {
|
||||
palette_groups_["ow_main"].AddPalette(
|
||||
ReadPalette(core::overworldPaletteMain + (i * (35 * 2)), 35));
|
||||
}
|
||||
// 21 colors each, 7x3 (8,2 and 8,5 on grid)
|
||||
for (int i = 0; i < 20; i++) {
|
||||
palette_groups_["ow_aux"].AddPalette(
|
||||
ReadPalette(core::overworldPaletteAuxialiary + (i * (21 * 2)), 21));
|
||||
}
|
||||
// 7 colors each 7x1 (0,7 on grid)
|
||||
for (int i = 0; i < 14; i++) {
|
||||
palette_groups_["ow_animated"].AddPalette(
|
||||
ReadPalette(core::overworldPaletteAnimated + (i * (7 * 2)), 7));
|
||||
}
|
||||
// 32 colors each 16x2 (0,0 on grid)
|
||||
for (int i = 0; i < 2; i++) {
|
||||
palette_groups_["hud"].AddPalette(
|
||||
ReadPalette(core::hudPalettes + (i * 64), 32));
|
||||
}
|
||||
|
||||
palette_groups_["global_sprites"].AddPalette(
|
||||
ReadPalette(core::globalSpritePalettesLW, 60));
|
||||
palette_groups_["global_sprites"].AddPalette(
|
||||
ReadPalette(core::globalSpritePalettesDW, 60));
|
||||
|
||||
for (int i = 0; i < 5; i++) {
|
||||
palette_groups_["armors"].AddPalette(
|
||||
ReadPalette(core::armorPalettes + (i * 30), 15));
|
||||
}
|
||||
for (int i = 0; i < 4; i++) {
|
||||
palette_groups_["swords"].AddPalette(
|
||||
ReadPalette(core::swordPalettes + (i * 6), 3));
|
||||
}
|
||||
for (int i = 0; i < 3; i++) {
|
||||
palette_groups_["shields"].AddPalette(
|
||||
ReadPalette(core::shieldPalettes + (i * 8), 4));
|
||||
}
|
||||
for (int i = 0; i < 12; i++) {
|
||||
palette_groups_["sprites_aux1"].AddPalette(
|
||||
ReadPalette(core::spritePalettesAux1 + (i * 14), 7));
|
||||
}
|
||||
for (int i = 0; i < 11; i++) {
|
||||
palette_groups_["sprites_aux2"].AddPalette(
|
||||
ReadPalette(core::spritePalettesAux2 + (i * 14), 7));
|
||||
}
|
||||
for (int i = 0; i < 24; i++) {
|
||||
palette_groups_["sprites_aux3"].AddPalette(
|
||||
ReadPalette(core::spritePalettesAux3 + (i * 14), 7));
|
||||
}
|
||||
for (int i = 0; i < 20; i++) {
|
||||
palette_groups_["dungeon_main"].AddPalette(
|
||||
ReadPalette(core::dungeonMainPalettes + (i * 180), 90));
|
||||
}
|
||||
|
||||
palette_groups_["grass"].AddColor(ReadColor(core::hardcodedGrassLW));
|
||||
palette_groups_["grass"].AddColor(ReadColor(core::hardcodedGrassDW));
|
||||
palette_groups_["grass"].AddColor(ReadColor(core::hardcodedGrassSpecial));
|
||||
|
||||
palette_groups_["3d_object"].AddPalette(
|
||||
ReadPalette(core::triforcePalette, 8));
|
||||
palette_groups_["3d_object"].AddPalette(ReadPalette(core::crystalPalette, 8));
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
palette_groups_["ow_mini_map"].AddPalette(
|
||||
ReadPalette(core::overworldMiniMapPalettes + (i * 256), 128));
|
||||
}
|
||||
|
||||
// TODO: check for the paletts in the empty bank space that kan will allocate
|
||||
// and read them in here
|
||||
// TODO magic colors
|
||||
// LW
|
||||
// int j = 0;
|
||||
// while (j < 64) {
|
||||
// zelda3::overworld_BackgroundPalette[j++] =
|
||||
// Color.FromArgb(0xFF, 0x48, 0x98, 0x48);
|
||||
// }
|
||||
|
||||
// // DW
|
||||
// while (j < 128) {
|
||||
// zelda3::overworld_BackgroundPalette[j++] =
|
||||
// Color.FromArgb(0xFF, 0x90, 0x88, 0x50);
|
||||
// }
|
||||
|
||||
// // SP
|
||||
// while (j < core::kNumOverworldMaps) {
|
||||
// zelda3::overworld_BackgroundPalette[j++] =
|
||||
// Color.FromArgb(0xFF, 0x48, 0x98, 0x48);
|
||||
// }
|
||||
|
||||
// zelda3::overworld_BackgroundPalette =
|
||||
// ReadPalette(core::customAreaSpecificBGPalette, 160);
|
||||
}
|
||||
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
@@ -77,22 +77,23 @@ class ROM {
|
||||
absl::StatusOr<Bytes> DecompressOverworld(int pos, int size);
|
||||
|
||||
absl::Status LoadAllGraphicsData();
|
||||
|
||||
absl::StatusOr<Bytes> CreateAllGfxDataRaw();
|
||||
absl::Status CreateAllGraphicsData();
|
||||
|
||||
absl::Status LoadFromFile(const absl::string_view& filename);
|
||||
absl::Status LoadFromPointer(uchar* data, size_t length);
|
||||
absl::Status LoadFromBytes(const Bytes& data);
|
||||
void LoadAllPalettes();
|
||||
|
||||
absl::Status SaveToFile();
|
||||
|
||||
gfx::SNESColor ReadColor(int offset);
|
||||
gfx::SNESPalette ReadPalette(int offset, int num_colors);
|
||||
|
||||
void RenderBitmap(gfx::Bitmap* bitmap) const;
|
||||
|
||||
auto GetSize() const { return size_; }
|
||||
auto GetTitle() const { return title; }
|
||||
auto GetGraphicsBin() const { return graphics_bin_; }
|
||||
auto GetGraphicsBuffer() const { return graphics_buffer_; }
|
||||
auto GetGraphics8BPP() const { return graphics_8bpp_buffer_; }
|
||||
auto GetPaletteGroup(std::string group) { return palette_groups_[group]; }
|
||||
void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer) {
|
||||
renderer_ = renderer;
|
||||
}
|
||||
@@ -117,6 +118,10 @@ class ROM {
|
||||
}
|
||||
const uchar* operator&() { return rom_data_.data(); }
|
||||
|
||||
ushort toint16(int offset) {
|
||||
return (ushort)((rom_data_[offset + 1]) << 8) | rom_data_[offset];
|
||||
}
|
||||
|
||||
private:
|
||||
long size_ = 0;
|
||||
uchar title[21] = "ROM Not Loaded";
|
||||
@@ -126,9 +131,9 @@ class ROM {
|
||||
|
||||
Bytes rom_data_;
|
||||
Bytes graphics_buffer_;
|
||||
Bytes graphics_8bpp_buffer_;
|
||||
std::shared_ptr<SDL_Renderer> renderer_;
|
||||
std::unordered_map<int, gfx::Bitmap> graphics_bin_;
|
||||
std::unordered_map<std::string, gfx::PaletteGroup> palette_groups_;
|
||||
};
|
||||
|
||||
} // namespace app
|
||||
|
||||
@@ -88,13 +88,13 @@ void Overworld::AssembleMap32Tiles() {
|
||||
void Overworld::AssembleMap16Tiles() {
|
||||
int tpos = core::map16Tiles;
|
||||
for (int i = 0; i < 4096; i += 1) {
|
||||
auto t0 = gfx::GetTilesInfo((uintptr_t)(rom_ + tpos));
|
||||
auto t0 = gfx::GetTilesInfo((rom_.toint16(tpos)));
|
||||
tpos += 2;
|
||||
auto t1 = gfx::GetTilesInfo((uintptr_t)(rom_ + tpos));
|
||||
auto t1 = gfx::GetTilesInfo((rom_.toint16(tpos)));
|
||||
tpos += 2;
|
||||
auto t2 = gfx::GetTilesInfo((uintptr_t)(rom_ + tpos));
|
||||
auto t2 = gfx::GetTilesInfo((rom_.toint16(tpos)));
|
||||
tpos += 2;
|
||||
auto t3 = gfx::GetTilesInfo((uintptr_t)(rom_ + tpos));
|
||||
auto t3 = gfx::GetTilesInfo((rom_.toint16(tpos)));
|
||||
tpos += 2;
|
||||
tiles16.emplace_back(t0, t1, t2, t3);
|
||||
}
|
||||
|
||||
@@ -33,7 +33,11 @@ class Overworld {
|
||||
auto GetCurrentBitmapData() const {
|
||||
return overworld_maps_[current_map_].GetBitmapData();
|
||||
}
|
||||
auto GetCurrentPalette() const {
|
||||
return overworld_maps_[current_map_].GetCurrentPalette();
|
||||
}
|
||||
auto isLoaded() const { return is_loaded_; }
|
||||
void SetCurrentMap(int i) { current_map_ = i; }
|
||||
|
||||
private:
|
||||
const int map32address[4] = {core::map32TilesTL, core::map32TilesTR,
|
||||
|
||||
@@ -19,41 +19,132 @@ namespace zelda3 {
|
||||
|
||||
namespace {
|
||||
|
||||
void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile,
|
||||
Bytes& ow_blockset, Bytes& current_gfx) {
|
||||
int mx = x;
|
||||
int my = y;
|
||||
uchar r = 0;
|
||||
|
||||
if (tile.horizontal_mirror_ != 0) {
|
||||
mx = 3 - x;
|
||||
r = 1;
|
||||
}
|
||||
|
||||
if (tile.vertical_mirror_ != 0) {
|
||||
my = 7 - y;
|
||||
}
|
||||
|
||||
int tx = ((tile.id_ / 16) * 512) + ((tile.id_ - ((tile.id_ / 16) * 16)) * 4);
|
||||
auto index = xx + yy + offset + (mx * 2) + (my * 0x80);
|
||||
auto pixel = current_gfx[tx + (y * 64) + x];
|
||||
|
||||
auto p1 = index + r ^ 1;
|
||||
ow_blockset[p1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
|
||||
auto p2 = index + r;
|
||||
ow_blockset[p2] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
|
||||
}
|
||||
|
||||
void CopyTile8bpp16(int x, int y, int tile, Bytes& dest, Bytes& src) {
|
||||
int src_pos = ((tile - ((tile / 8) * 8)) * 16) + ((tile / 8) * 2048);
|
||||
int dest_pos = (x + (y * 512));
|
||||
for (int yy = 0; yy < 16; yy++) {
|
||||
for (int xx = 0; xx < 16; xx++) {
|
||||
dest[dest_pos + xx + (yy * 512)] = src[src_pos + xx + (yy * 0x80)];
|
||||
void CopyTile8bpp16(int x, int y, int tile, Bytes& bitmap, Bytes& blockset) {
|
||||
int src_pos =
|
||||
((tile - ((tile / 0x08) * 0x08)) * 0x10) + ((tile / 0x08) * 2048);
|
||||
int dest_pos = (x + (y * 0x200));
|
||||
for (int yy = 0; yy < 0x10; yy++) {
|
||||
for (int xx = 0; xx < 0x10; xx++) {
|
||||
bitmap[dest_pos + xx + (yy * 0x200)] =
|
||||
blockset[src_pos + xx + (yy * 0x80)];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetColorsPalette(ROM& rom, int index, gfx::SNESPalette& current,
|
||||
gfx::SNESPalette main, gfx::SNESPalette animated,
|
||||
gfx::SNESPalette aux1, gfx::SNESPalette aux2,
|
||||
gfx::SNESPalette hud, gfx::SNESColor bgrcolor,
|
||||
gfx::SNESPalette spr, gfx::SNESPalette spr2) {
|
||||
// Palettes infos, color 0 of a palette is always transparent (the arrays
|
||||
// contains 7 colors width wide) There is 16 color per line so 16*Y
|
||||
|
||||
// Left side of the palette - Main, Animated
|
||||
std::vector<gfx::SNESColor> new_palette(256);
|
||||
|
||||
// Main Palette, Location 0,2 : 35 colors [7x5]
|
||||
int k = 0;
|
||||
for (int y = 2; y < 7; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
new_palette[x + (16 * y)] = main[k++];
|
||||
}
|
||||
}
|
||||
|
||||
// Animated Palette, Location 0,7 : 7colors
|
||||
for (int x = 1; x < 8; x++) {
|
||||
new_palette[(16 * 7) + (x)] = animated[(x - 1)];
|
||||
}
|
||||
|
||||
// Right side of the palette - Aux1, Aux2
|
||||
|
||||
// Aux1 Palette, Location 8,2 : 21 colors [7x3]
|
||||
k = 0;
|
||||
for (int y = 2; y < 5; y++) {
|
||||
for (int x = 9; x < 16; x++) {
|
||||
new_palette[x + (16 * y)] = aux1[k++];
|
||||
}
|
||||
}
|
||||
|
||||
// Aux2 Palette, Location 8,5 : 21 colors [7x3]
|
||||
k = 0;
|
||||
for (int y = 5; y < 8; y++) {
|
||||
for (int x = 9; x < 16; x++) {
|
||||
new_palette[x + (16 * y)] = aux2[k++];
|
||||
}
|
||||
}
|
||||
|
||||
// Hud Palette, Location 0,0 : 32 colors [16x2]
|
||||
for (int i = 0; i < 32; i++) {
|
||||
new_palette[i] = hud[i];
|
||||
}
|
||||
|
||||
// Hardcoded grass color (that might change to become invisible instead)
|
||||
for (int i = 0; i < 8; i++) {
|
||||
new_palette[(i * 16)] = bgrcolor;
|
||||
new_palette[(i * 16) + 8] = bgrcolor;
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 8; y < 9; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
new_palette[x + (16 * y)] = rom.GetPaletteGroup("sprites_aux1")[1][k++];
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 8; y < 9; y++) {
|
||||
for (int x = 9; x < 16; x++) {
|
||||
new_palette[x + (16 * y)] = rom.GetPaletteGroup("sprites_aux3")[0][k++];
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 9; y < 13; y++) {
|
||||
for (int x = 1; x < 16; x++) {
|
||||
new_palette[x + (16 * y)] = rom.GetPaletteGroup("global_sprites")[0][k++];
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 13; y < 14; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
new_palette[x + (16 * y)] = spr[k++];
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 14; y < 15; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
new_palette[x + (16 * y)] = spr2[k++];
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 15; y < 16; y++) {
|
||||
for (int x = 1; x < 16; x++) {
|
||||
new_palette[x + (16 * y)] = rom.GetPaletteGroup("armors")[0][k++];
|
||||
}
|
||||
}
|
||||
|
||||
current.Create(new_palette);
|
||||
// ColorPalette pal = GFX.editort16Bitmap.Palette;
|
||||
// for (int i = 0; i < 256; i++) {
|
||||
// pal.Entries[i] = new_palette[i];
|
||||
// pal.Entries[(i / 16) * 16] = Color.Transparent;
|
||||
// }
|
||||
|
||||
// GFX.mapgfx16Bitmap.Palette = pal;
|
||||
// GFX.mapblockset16Bitmap.Palette = pal;
|
||||
|
||||
// gfxBitmap.Palette = pal;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
OverworldMap::OverworldMap(int index, ROM& rom,
|
||||
@@ -74,8 +165,8 @@ absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
|
||||
rom_[core::overworldSpecialGFXGroup + (parent_ - 0x80)];
|
||||
area_palette_ = rom_[core::overworldSpecialPALGroup + 1];
|
||||
} else if (index_ == 0x88) {
|
||||
area_graphics_ = 81;
|
||||
area_palette_ = 0;
|
||||
area_graphics_ = 0x51;
|
||||
area_palette_ = 0x00;
|
||||
} else {
|
||||
area_graphics_ = rom_[core::mapGfx + parent_];
|
||||
area_palette_ = rom_[core::overworldMapPalette + parent_];
|
||||
@@ -91,12 +182,13 @@ absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
|
||||
} else if (parent_ >= 0x40 && parent_ < 0x80) {
|
||||
world_index = 0x21;
|
||||
} else if (parent_ == 0x88) {
|
||||
world_index = 36;
|
||||
world_index = 0x24;
|
||||
}
|
||||
|
||||
LoadAreaGraphics(game_state, world_index);
|
||||
RETURN_IF_ERROR(BuildTileset())
|
||||
RETURN_IF_ERROR(BuildTiles16Gfx(count))
|
||||
LoadPalette();
|
||||
RETURN_IF_ERROR(BuildBitmap(world_blockset))
|
||||
built_ = true;
|
||||
return absl::OkStatus();
|
||||
@@ -117,11 +209,11 @@ void OverworldMap::LoadAreaInfo() {
|
||||
area_music_[3] = rom_[core::overworldMusicAgahim + parent_];
|
||||
|
||||
sprite_graphics_[0] = rom_[core::overworldSpriteset + parent_];
|
||||
sprite_graphics_[1] = rom_[core::overworldSpriteset + parent_ + 64];
|
||||
sprite_graphics_[1] = rom_[core::overworldSpriteset + parent_ + 0x40];
|
||||
sprite_graphics_[2] = rom_[core::overworldSpriteset + parent_ + 0x80];
|
||||
|
||||
sprite_palette_[0] = rom_[core::overworldSpritePalette + parent_];
|
||||
sprite_palette_[1] = rom_[core::overworldSpritePalette + parent_ + 64];
|
||||
sprite_palette_[1] = rom_[core::overworldSpritePalette + parent_ + 0x40];
|
||||
sprite_palette_[2] = rom_[core::overworldSpritePalette + parent_ + 0x80];
|
||||
} else if (index_ < 0x80) {
|
||||
area_graphics_ = rom_[core::mapGfx + parent_];
|
||||
@@ -183,14 +275,14 @@ void OverworldMap::LoadAreaInfo() {
|
||||
|
||||
void OverworldMap::LoadAreaGraphics(int game_state, int world_index) {
|
||||
// Sprites Blocksets
|
||||
static_graphics_[8] = 115 + 0;
|
||||
static_graphics_[9] = 115 + 1;
|
||||
static_graphics_[10] = 115 + 6;
|
||||
static_graphics_[11] = 115 + 7;
|
||||
static_graphics_[8] = 0x73 + 0x00;
|
||||
static_graphics_[9] = 0x73 + 0x01;
|
||||
static_graphics_[10] = 0x73 + 0x06;
|
||||
static_graphics_[11] = 0x73 + 0x07;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
static_graphics_[12 + i] = (rom_[core::kSpriteBlocksetPointer +
|
||||
(sprite_graphics_[game_state] * 4) + i] +
|
||||
115);
|
||||
0x73);
|
||||
}
|
||||
|
||||
// Main Blocksets
|
||||
@@ -218,62 +310,200 @@ void OverworldMap::LoadAreaGraphics(int game_state, int world_index) {
|
||||
// Hardcoded overworld GFX Values, for death mountain
|
||||
if ((parent_ >= 0x03 && parent_ <= 0x07) ||
|
||||
(parent_ >= 0x0B && parent_ <= 0x0E)) {
|
||||
static_graphics_[7] = 89;
|
||||
static_graphics_[7] = 0x59;
|
||||
} else if ((parent_ >= 0x43 && parent_ <= 0x47) ||
|
||||
(parent_ >= 0x4B && parent_ <= 0x4E)) {
|
||||
static_graphics_[7] = 89;
|
||||
static_graphics_[7] = 0x59;
|
||||
} else {
|
||||
static_graphics_[7] = 91;
|
||||
static_graphics_[7] = 0x5B;
|
||||
}
|
||||
}
|
||||
|
||||
absl::Status OverworldMap::BuildTileset() {
|
||||
for (int i = 0; i < 16; i++) {
|
||||
auto sheet = rom_.GetGraphicsBin().at(static_graphics_[i]);
|
||||
current_graphics_sheet_set[i] = sheet;
|
||||
void OverworldMap::LoadPalette() {
|
||||
int previousPalId = 0;
|
||||
int previousSprPalId = 0;
|
||||
if (index_ > 0) {
|
||||
previousPalId = rom_[core::overworldMapPalette + parent_ - 1];
|
||||
previousSprPalId = rom_[core::overworldSpritePalette + parent_ - 1];
|
||||
}
|
||||
|
||||
all_gfx_ = rom_.GetGraphics8BPP();
|
||||
if (area_palette_ >= 0xA3) {
|
||||
area_palette_ = 0xA3;
|
||||
}
|
||||
|
||||
current_gfx_.reserve(32768);
|
||||
for (int i = 0; i < 32768; i++) {
|
||||
uchar pal0 = 0;
|
||||
|
||||
uchar pal1 =
|
||||
rom_[core::overworldMapPaletteGroup + (area_palette_ * 4)]; // aux1
|
||||
uchar pal2 =
|
||||
rom_[core::overworldMapPaletteGroup + (area_palette_ * 4) + 1]; // aux2
|
||||
uchar pal3 = rom_[core::overworldMapPaletteGroup + (area_palette_ * 4) +
|
||||
2]; // animated
|
||||
|
||||
uchar pal4 = rom_[core::overworldSpritePaletteGroup +
|
||||
(sprite_palette_[game_state_] * 2)]; // spr3
|
||||
uchar pal5 = rom_[core::overworldSpritePaletteGroup +
|
||||
(sprite_palette_[game_state_] * 2) + 1]; // spr4
|
||||
|
||||
gfx::SNESPalette aux1;
|
||||
gfx::SNESPalette aux2;
|
||||
gfx::SNESPalette main;
|
||||
gfx::SNESPalette animated;
|
||||
gfx::SNESPalette hud;
|
||||
gfx::SNESPalette spr;
|
||||
gfx::SNESPalette spr2;
|
||||
gfx::SNESColor bgr = rom_.GetPaletteGroup("grass")[0].GetColor(0);
|
||||
|
||||
if (pal1 == 255) {
|
||||
pal1 = rom_[core::overworldMapPaletteGroup + (previousPalId * 4)];
|
||||
}
|
||||
if (pal1 != 255) {
|
||||
if (pal1 >= 20) {
|
||||
pal1 = 19;
|
||||
}
|
||||
|
||||
aux1 = rom_.GetPaletteGroup("ow_aux")[pal1];
|
||||
} else {
|
||||
aux1 = rom_.GetPaletteGroup("ow_aux")[0];
|
||||
}
|
||||
|
||||
if (pal2 == 255) {
|
||||
pal2 = rom_[core::overworldMapPaletteGroup + (previousPalId * 4) + 1];
|
||||
}
|
||||
if (pal2 != 255) {
|
||||
if (pal2 >= 20) {
|
||||
pal2 = 19;
|
||||
}
|
||||
|
||||
aux2 = rom_.GetPaletteGroup("ow_aux")[pal2];
|
||||
} else {
|
||||
aux2 = rom_.GetPaletteGroup("ow_aux")[0];
|
||||
}
|
||||
|
||||
if (pal3 == 255) {
|
||||
pal3 = rom_[core::overworldMapPaletteGroup + (previousPalId * 4) + 2];
|
||||
}
|
||||
|
||||
if (parent_ < 0x40) {
|
||||
// Default LW Palette
|
||||
pal0 = 0;
|
||||
|
||||
if (parent_ == 0x03 || parent_ == 0x05 || parent_ == 0x07) {
|
||||
pal0 = 2;
|
||||
}
|
||||
} else if (parent_ >= 0x40 && parent_ < 0x80) {
|
||||
// Default DW Palette
|
||||
pal0 = 1;
|
||||
bgr = rom_.GetPaletteGroup("grass")[0].GetColor(1);
|
||||
if (parent_ == 0x43 || parent_ == 0x45 || parent_ == 0x47) {
|
||||
pal0 = 3;
|
||||
}
|
||||
} else if (parent_ >= 128 && parent_ < core::kNumOverworldMaps) {
|
||||
// Default SP Palette
|
||||
pal0 = 0;
|
||||
bgr = rom_.GetPaletteGroup("grass")[0].GetColor(2);
|
||||
}
|
||||
|
||||
if (parent_ == 0x88) {
|
||||
pal0 = 4;
|
||||
}
|
||||
|
||||
if (pal0 != 255) {
|
||||
main = rom_.GetPaletteGroup("ow_main")[pal0];
|
||||
} else {
|
||||
main = rom_.GetPaletteGroup("ow_main")[0];
|
||||
}
|
||||
|
||||
if (pal3 >= 14) {
|
||||
pal3 = 13;
|
||||
}
|
||||
animated = rom_.GetPaletteGroup("ow_animated")[(pal3)];
|
||||
|
||||
hud = rom_.GetPaletteGroup("hud")[0];
|
||||
if (pal4 == 255) {
|
||||
pal4 = rom_[core::overworldSpritePaletteGroup +
|
||||
(previousSprPalId * 2)]; // spr3
|
||||
}
|
||||
if (pal4 == 255) {
|
||||
pal4 = 0;
|
||||
}
|
||||
if (pal4 >= 24) {
|
||||
pal4 = 23;
|
||||
}
|
||||
spr = rom_.GetPaletteGroup("sprites_aux3")[pal4];
|
||||
|
||||
if (pal5 == 255) {
|
||||
pal5 = rom_[core::overworldSpritePaletteGroup + (previousSprPalId * 2) +
|
||||
1]; // spr3
|
||||
}
|
||||
if (pal5 == 255) {
|
||||
pal5 = 0;
|
||||
}
|
||||
if (pal5 >= 24) {
|
||||
pal5 = 23;
|
||||
}
|
||||
spr2 = rom_.GetPaletteGroup("sprites_aux3")[pal5];
|
||||
|
||||
SetColorsPalette(rom_, parent_, current_palette_, main, animated, aux1, aux2,
|
||||
hud, bgr, spr, spr2);
|
||||
}
|
||||
|
||||
absl::Status OverworldMap::BuildTileset() {
|
||||
all_gfx_ = rom_.GetGraphicsBuffer();
|
||||
current_gfx_.reserve(0x10000);
|
||||
for (int i = 0; i < 0x10000; i++) {
|
||||
current_gfx_.push_back(0x00);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 32; i++) {
|
||||
for (int j = 0; j < 4096; j++) {
|
||||
current_gfx_[(i * 4096) + j] = all_gfx_[j + (static_graphics_[i] * 4096)];
|
||||
for (int i = 0; i < 0x10; i++) {
|
||||
for (int j = 0; j < 0x1000; j++) {
|
||||
current_gfx_[(i * 0x1000) + j] =
|
||||
all_gfx_[j + (static_graphics_[i] * 0x1000)];
|
||||
}
|
||||
}
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status OverworldMap::BuildTiles16Gfx(int count) {
|
||||
current_blockset_.reserve(1048576);
|
||||
for (int i = 0; i < 1048576; i++) {
|
||||
current_blockset_.reserve(0x100000);
|
||||
for (int i = 0; i < 0x100000; i++) {
|
||||
current_blockset_.push_back(0x00);
|
||||
}
|
||||
int offsets[] = {0, 8, 1024, 1032};
|
||||
const int offsets[] = {0x00, 0x08, 0x400, 0x408};
|
||||
auto yy = 0;
|
||||
auto xx = 0;
|
||||
|
||||
// number of tiles16 3748?
|
||||
for (auto i = 0; i < count; i++) {
|
||||
// 8x8 tile draw, gfx8 = 4bpp so everyting is /2F
|
||||
for (auto tile = 0; tile < 4; tile++) {
|
||||
for (auto tile = 0; tile < 0x04; tile++) {
|
||||
gfx::TileInfo info = tiles16_[i].tiles_info[tile];
|
||||
int offset = offsets[tile];
|
||||
for (auto y = 0; y < 0x08; ++y) {
|
||||
for (auto x = 0; x < 0x08; ++x) {
|
||||
int mx = x;
|
||||
int my = y;
|
||||
|
||||
for (auto y = 0; y < 8; y++) {
|
||||
for (auto x = 0; x < 4; x++) {
|
||||
CopyTile(x, y, xx, yy, offset, info, current_blockset_, current_gfx_);
|
||||
if (info.horizontal_mirror_ != 0) {
|
||||
mx = 0x07 - x;
|
||||
}
|
||||
|
||||
if (info.vertical_mirror_ != 0) {
|
||||
my = 0x07 - y;
|
||||
}
|
||||
|
||||
int xpos = ((info.id_ % 0x10) * 0x08);
|
||||
int ypos = (((info.id_ / 0x10)) * 0x400);
|
||||
int source = ypos + xpos + (x + (y * 0x80));
|
||||
|
||||
auto destination = xx + yy + offset + (mx + (my * 0x80));
|
||||
current_blockset_[destination] =
|
||||
current_gfx_[source] + (info.palette_ * 0x10);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
xx += 16;
|
||||
xx += 0x10;
|
||||
if (xx >= 0x80) {
|
||||
yy += 2048;
|
||||
yy += 0x800;
|
||||
xx = 0;
|
||||
}
|
||||
}
|
||||
@@ -282,20 +512,20 @@ absl::Status OverworldMap::BuildTiles16Gfx(int count) {
|
||||
}
|
||||
|
||||
absl::Status OverworldMap::BuildBitmap(OWBlockset& world_blockset) {
|
||||
bitmap_data_.reserve(262144);
|
||||
for (int i = 0; i < 262144; i++) {
|
||||
bitmap_data_.reserve(0x40000);
|
||||
for (int i = 0; i < 0x40000; i++) {
|
||||
bitmap_data_.push_back(0x00);
|
||||
}
|
||||
|
||||
int superY = ((index_ - (world_ * 64)) / 8);
|
||||
int superX = index_ - (world_ * 64) - (superY * 8);
|
||||
int superY = ((index_ - (world_ * 0x40)) / 0x08);
|
||||
int superX = index_ - (world_ * 0x40) - (superY * 0x08);
|
||||
|
||||
for (int y = 0; y < 32; y++) {
|
||||
for (int x = 0; x < 32; x++) {
|
||||
auto xt = x + (superX * 32);
|
||||
auto yt = y + (superY * 32);
|
||||
CopyTile8bpp16((x * 16), (y * 16), world_blockset[xt][yt], bitmap_data_,
|
||||
current_blockset_);
|
||||
for (int y = 0; y < 0x20; y++) {
|
||||
for (int x = 0; x < 0x20; x++) {
|
||||
auto xt = x + (superX * 0x20);
|
||||
auto yt = y + (superY * 0x20);
|
||||
CopyTile8bpp16((x * 0x10), (y * 0x10), world_blockset[xt][yt],
|
||||
bitmap_data_, current_blockset_);
|
||||
}
|
||||
}
|
||||
return absl::OkStatus();
|
||||
|
||||
@@ -28,9 +28,9 @@ class OverworldMap {
|
||||
absl::Status BuildMap(int count, int game_state, int world, uchar* map_parent,
|
||||
OWBlockset& world_blockset);
|
||||
|
||||
auto GetCurrentGraphicsSet() const { return current_graphics_sheet_set; }
|
||||
auto GetCurrentBlockset() const { return current_blockset_; }
|
||||
auto GetCurrentGraphics() const { return current_gfx_; }
|
||||
auto GetCurrentPalette() const { return current_palette_; }
|
||||
auto GetBitmapData() const { return bitmap_data_; }
|
||||
auto SetLargeMap(bool is_set) { large_map_ = is_set; }
|
||||
auto IsLargeMap() const { return large_map_; }
|
||||
@@ -40,6 +40,7 @@ class OverworldMap {
|
||||
private:
|
||||
void LoadAreaInfo();
|
||||
void LoadAreaGraphics(int game_state, int world_index);
|
||||
void LoadPalette();
|
||||
|
||||
absl::Status BuildTileset();
|
||||
absl::Status BuildTiles16Gfx(int count);
|
||||
@@ -52,6 +53,9 @@ class OverworldMap {
|
||||
int area_graphics_ = 0;
|
||||
int area_palette_ = 0;
|
||||
|
||||
// TODO SET ME
|
||||
int game_state_ = 0;
|
||||
|
||||
uchar sprite_graphics_[3];
|
||||
uchar sprite_palette_[3];
|
||||
uchar area_music_[4];
|
||||
@@ -68,8 +72,9 @@ class OverworldMap {
|
||||
Bytes bitmap_data_;
|
||||
OWMapTiles map_tiles_;
|
||||
|
||||
gfx::SNESPalette current_palette_;
|
||||
|
||||
std::vector<gfx::Tile16> tiles16_;
|
||||
std::unordered_map<int, gfx::Bitmap> current_graphics_sheet_set;
|
||||
};
|
||||
|
||||
} // namespace zelda3
|
||||
|
||||
@@ -37,15 +37,14 @@ void Canvas::DrawContextMenu() {
|
||||
io.MousePos.y - origin.y);
|
||||
|
||||
// Add first and second point
|
||||
if (is_hovered && !dragging_select_ &&
|
||||
ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
|
||||
points_.push_back(mouse_pos_in_canvas);
|
||||
points_.push_back(mouse_pos_in_canvas);
|
||||
dragging_select_ = true;
|
||||
}
|
||||
if (dragging_select_) {
|
||||
points_.back() = mouse_pos_in_canvas;
|
||||
if (!ImGui::IsMouseDown(ImGuiMouseButton_Left)) dragging_select_ = false;
|
||||
if (is_hovered && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
|
||||
ImVec2 draw_tile_outline_pos;
|
||||
draw_tile_outline_pos.x = std::round((double)mouse_pos_in_canvas.x / 32) * 32;
|
||||
draw_tile_outline_pos.y = std::round((double)mouse_pos_in_canvas.y / 32) * 32;
|
||||
|
||||
points_.push_back(draw_tile_outline_pos);
|
||||
points_.push_back(
|
||||
ImVec2(draw_tile_outline_pos.x + 32, draw_tile_outline_pos.y + 32));
|
||||
}
|
||||
|
||||
// Pan (we use a zero mouse threshold when there's no context menu)
|
||||
@@ -60,9 +59,8 @@ void Canvas::DrawContextMenu() {
|
||||
ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
|
||||
if (enable_context_menu_ && drag_delta.x == 0.0f && drag_delta.y == 0.0f)
|
||||
ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
|
||||
|
||||
if (ImGui::BeginPopup("context")) {
|
||||
if (dragging_select_) points_.resize(points_.size() - 2);
|
||||
dragging_select_ = false;
|
||||
if (ImGui::MenuItem("Remove all", nullptr, false, points_.Size > 0)) {
|
||||
points_.clear();
|
||||
}
|
||||
@@ -78,6 +76,21 @@ void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset) {
|
||||
canvas_p0_.y + (bitmap.GetHeight() * 2)));
|
||||
}
|
||||
|
||||
void Canvas::DrawBitmap(const Bitmap &bitmap, int x_offset, int y_offset) {
|
||||
draw_list_->AddImage(
|
||||
(void *)bitmap.GetTexture(),
|
||||
ImVec2(canvas_p0_.x + x_offset + scrolling_.x,
|
||||
canvas_p0_.y + y_offset + scrolling_.y),
|
||||
ImVec2(canvas_p0_.x + x_offset + scrolling_.x + (bitmap.GetWidth()),
|
||||
canvas_p0_.y + y_offset + scrolling_.y + (bitmap.GetHeight())));
|
||||
}
|
||||
|
||||
void Canvas::DrawOutline(int x, int y, int w, int h) {
|
||||
ImVec2 origin(x, y);
|
||||
ImVec2 size(x + w, y + h);
|
||||
draw_list_->AddRect(origin, size, IM_COL32(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
void Canvas::DrawGrid(float grid_step) {
|
||||
// Draw grid + all lines in the canvas
|
||||
draw_list_->PushClipRect(canvas_p0_, canvas_p1_, true);
|
||||
|
||||
@@ -22,6 +22,8 @@ class Canvas {
|
||||
void DrawBackground(ImVec2 canvas_size = ImVec2(0, 0));
|
||||
void DrawContextMenu();
|
||||
void DrawBitmap(const Bitmap& bitmap, int border_offset = 0);
|
||||
void DrawBitmap(const Bitmap& bitmap, int x_offset, int y_offset);
|
||||
void DrawOutline(int x, int y, int w, int h);
|
||||
void DrawGrid(float grid_step = 64.0f);
|
||||
void DrawOverlay(); // last
|
||||
|
||||
@@ -35,7 +37,6 @@ class Canvas {
|
||||
private:
|
||||
bool enable_grid_ = true;
|
||||
bool enable_context_menu_ = true;
|
||||
bool dragging_select_ = false;
|
||||
bool custom_canvas_size_ = false;
|
||||
|
||||
ImDrawList* draw_list_;
|
||||
|
||||
Reference in New Issue
Block a user