Merge pull request #27 from scawful/ow-map-draw

Overworld Map Drawing with Palettes
This commit is contained in:
Justin Scofield
2022-09-10 18:49:32 -05:00
committed by GitHub
19 changed files with 718 additions and 403 deletions

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@@ -466,6 +466,14 @@ constexpr int dungeonMapBgPalettes = 0xDE544; // 16*6
constexpr int hardcodedGrassLW = 0x5FEA9;
constexpr int hardcodedGrassDW = 0x05FEB3; // 0x7564F
constexpr int hardcodedGrassSpecial = 0x75640;
constexpr int overworldMiniMapPalettes = 0x55B27;
constexpr int triforcePalette = 0x64425;
constexpr int crystalPalette = 0xF4CD3;
constexpr int customAreaSpecificBGPalette =
0x140000; // 2 bytes for each overworld area (320)
constexpr int customAreaSpecificBGASM = 0x140150;
constexpr int customAreaSpecificBGEnabled =
0x140140; // 1 byte, not 0 if enabled
// ============================================================================
// Dungeon Map Related Variables

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@@ -23,6 +23,7 @@ namespace {
void InitializeKeymap() {
ImGuiIO &io = ImGui::GetIO();
io.KeyMap[ImGuiKey_Backspace] = SDL_GetScancodeFromKey(SDLK_BACKSPACE);
io.KeyMap[ImGuiKey_LeftShift] = SDL_GetScancodeFromKey(SDLK_LSHIFT);
io.KeyMap[ImGuiKey_Enter] = SDL_GetScancodeFromKey(SDLK_RETURN);
io.KeyMap[ImGuiKey_UpArrow] = SDL_GetScancodeFromKey(SDLK_UP);
io.KeyMap[ImGuiKey_DownArrow] = SDL_GetScancodeFromKey(SDLK_DOWN);
@@ -37,6 +38,8 @@ void HandleKeyDown(SDL_Event &event) {
case SDLK_DOWN:
case SDLK_RETURN:
case SDLK_BACKSPACE:
case SDLK_LSHIFT:
case SDLK_LCTRL:
case SDLK_TAB:
io.KeysDown[event.key.keysym.scancode] = (event.type == SDL_KEYDOWN);
break;

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@@ -236,9 +236,6 @@ void MasterEditor::DrawViewMenu() {
ImGui::MenuItem("HEX Editor", nullptr, &show_memory_editor);
ImGui::MenuItem("ASM Editor", nullptr, &show_asm_editor);
ImGui::MenuItem("ImGui Demo", nullptr, &show_imgui_demo);
if (ImGui::MenuItem("Overworld Debug")) {
overworld_editor_.OverworldDebugMenu();
}
ImGui::Separator();
if (ImGui::BeginMenu("GUI Tools")) {
ImGui::MenuItem("Metrics (ImGui)", nullptr, &show_imgui_metrics);

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@@ -16,35 +16,69 @@
#include "gui/canvas.h"
#include "gui/icons.h"
/**
* Drawing the Overworld
* Tips by Zarby
*
* 1) Find the graphics pointers (constants.h)
* 2) Convert the 3bpp SNES data into PC 4bpp (Hard)
* 3) Get the tiles32 data
* 4) Get the tiles16 data
* 5) Get the map32 data using lz2 variant decompression
* 6) Get the graphics data of the map
* 7) Load 4bpp into Pseudo VRAM for rendering tiles to screen
* 8) Render the tiles to a bitmap with a B&W palette to start
* 9) Get the palette data and find how it's loaded in game
*
*/
namespace yaze {
namespace app {
namespace editor {
namespace {
void UpdateSelectedTile16(int selected, gfx::Bitmap &tile16_blockset,
gfx::Bitmap &selected_tile) {
auto blockset = tile16_blockset.GetData();
auto bitmap = selected_tile.GetData();
int src_pos = ((selected - ((selected / 0x08) * 0x08)) * 0x10) +
((selected / 0x08) * 2048);
for (int yy = 0; yy < 0x10; yy++) {
for (int xx = 0; xx < 0x10; xx++) {
bitmap[xx + (yy * 0x10)] = blockset[src_pos + xx + (yy * 0x80)];
}
}
}
} // namespace
void OverworldEditor::SetupROM(ROM &rom) { rom_ = rom; }
absl::Status OverworldEditor::Update() {
if (rom_.isLoaded() && !all_gfx_loaded_) {
LoadGraphics();
all_gfx_loaded_ = true;
RETURN_IF_ERROR(overworld_.Load(rom_))
current_gfx_bmp_.Create(128, 512, 64, overworld_.GetCurrentGraphics());
rom_.RenderBitmap(&current_gfx_bmp_);
auto tile16_palette = overworld_.GetCurrentPalette();
tile16_blockset_bmp_.Create(128, 8192, 128,
overworld_.GetCurrentBlockset());
for (int j = 0; j < tile16_palette.colors.size(); j++) {
tile16_blockset_bmp_.SetPaletteColor(j, tile16_palette.GetColor(j));
}
rom_.RenderBitmap(&tile16_blockset_bmp_);
map_blockset_loaded_ = true;
for (int i = 0; i < core::kNumOverworldMaps; ++i) {
overworld_.SetCurrentMap(i);
auto palette = overworld_.GetCurrentPalette();
maps_bmp_[i].Create(512, 512, 512, overworld_.GetCurrentBitmapData());
for (int j = 0; j < palette.colors.size(); j++) {
maps_bmp_[i].SetPaletteColor(j, palette.GetColor(j));
}
rom_.RenderBitmap(&(maps_bmp_[i]));
}
}
if (overworld_debug_menu_) {
RETURN_IF_ERROR(DrawOverworldDebugMenu())
if (update_selected_tile_ && all_gfx_loaded_) {
if (!selected_tile_loaded_) {
selected_tile_bmp_.Create(16, 16, 64, 256);
}
UpdateSelectedTile16(selected_tile_, tile16_blockset_bmp_,
selected_tile_bmp_);
auto palette = overworld_.GetCurrentPalette();
for (int j = 0; j < palette.colors.size(); j++) {
selected_tile_bmp_.SetPaletteColor(j, palette.GetColor(j));
}
rom_.RenderBitmap(&selected_tile_bmp_);
update_selected_tile_ = false;
}
auto toolset_status = DrawToolset();
@@ -68,7 +102,7 @@ absl::Status OverworldEditor::Update() {
}
absl::Status OverworldEditor::DrawToolset() {
if (ImGui::BeginTable("OWToolset", 17, toolset_table_flags, ImVec2(0, 0))) {
if (ImGui::BeginTable("OWToolset", 15, toolset_table_flags, ImVec2(0, 0))) {
for (const auto &name : kToolsetColumnNames)
ImGui::TableSetupColumn(name.data());
@@ -106,19 +140,6 @@ absl::Status OverworldEditor::DrawToolset() {
// Music
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_MUSIC_NOTE);
ImGui::TableNextColumn();
ImGui::Text(ICON_MD_MORE_VERT);
ImGui::TableNextColumn();
ImGui::Text("Palette:");
for (int i = 0; i < 8; i++) {
std::string id = "##PaletteColor" + std::to_string(i);
ImGui::SameLine();
ImGui::ColorEdit4(id.c_str(), &current_palette_[i].x,
ImGuiColorEditFlags_NoInputs |
ImGuiColorEditFlags_DisplayRGB |
ImGuiColorEditFlags_DisplayHex);
}
ImGui::EndTable();
}
@@ -126,10 +147,14 @@ absl::Status OverworldEditor::DrawToolset() {
}
void OverworldEditor::DrawOverworldMapSettings() {
if (ImGui::BeginTable("#mapSettings", 7, ow_map_flags, ImVec2(0, 0), -1)) {
if (ImGui::BeginTable("#mapSettings", 8, ow_map_flags, ImVec2(0, 0), -1)) {
for (const auto &name : kOverworldSettingsColumnNames)
ImGui::TableSetupColumn(name.data());
ImGui::TableNextColumn();
ImGui::SetNextItemWidth(50.f);
ImGui::InputInt("Current Map", &current_map_);
ImGui::TableNextColumn();
ImGui::SetNextItemWidth(100.f);
ImGui::Combo("##world", &current_world_,
@@ -174,20 +199,30 @@ void OverworldEditor::DrawOverworldMapSettings() {
void OverworldEditor::DrawOverworldCanvas() {
DrawOverworldMapSettings();
ImGui::Separator();
overworld_map_canvas_.DrawBackground();
overworld_map_canvas_.DrawContextMenu();
if (overworld_.isLoaded()) {
auto map = overworld_.GetOverworldMap(0);
if (map.IsBuilt()) {
if (map.IsLargeMap() && map.IsInitialized()) {
overworld_map_canvas_.DrawBitmap(overworld_map_bmp_, 2);
} else {
overworld_map_canvas_.DrawBitmap(overworld_map_bmp_, 2);
ImGuiID child_id = ImGui::GetID((void *)(intptr_t)7);
if (ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar |
ImGuiWindowFlags_AlwaysHorizontalScrollbar)) {
overworld_map_canvas_.DrawBackground(ImVec2(0x200 * 8, 0x200 * 8));
overworld_map_canvas_.DrawContextMenu();
if (overworld_.isLoaded()) {
int xx = 0;
int yy = 0;
for (int i = 0; i < 0x40; i++) {
overworld_map_canvas_.DrawBitmap(maps_bmp_[i + (current_world_ * 0x40)],
(xx * 0x200), (yy * 0x200));
xx++;
if (xx >= 8) {
yy++;
xx = 0;
}
}
}
overworld_map_canvas_.DrawGrid(64.f);
overworld_map_canvas_.DrawOverlay();
}
overworld_map_canvas_.DrawGrid(64.f);
overworld_map_canvas_.DrawOverlay();
ImGui::EndChild();
}
void OverworldEditor::DrawTileSelector() {
@@ -224,7 +259,7 @@ void OverworldEditor::DrawTileSelector() {
}
void OverworldEditor::DrawTile16Selector() {
blockset_canvas_.DrawBackground(ImVec2(256 + 1, (8192 * 2) + 1));
blockset_canvas_.DrawBackground(ImVec2(0x100 + 1, (8192 * 2) + 1));
blockset_canvas_.DrawContextMenu();
if (map_blockset_loaded_) {
blockset_canvas_.DrawBitmap(tile16_blockset_bmp_, 2);
@@ -235,19 +270,19 @@ void OverworldEditor::DrawTile16Selector() {
void OverworldEditor::DrawTile8Selector() {
graphics_bin_canvas_.DrawBackground(
ImVec2(256 + 1, kNumSheetsToLoad * 64 + 1));
ImVec2(0x100 + 1, kNumSheetsToLoad * 0x40 + 1));
graphics_bin_canvas_.DrawContextMenu();
if (all_gfx_loaded_) {
for (const auto &[key, value] : graphics_bin_) {
int offset = 64 * (key + 1);
int offset = 0x40 * (key + 1);
int top_left_y = graphics_bin_canvas_.GetZeroPoint().y + 2;
if (key >= 1) {
top_left_y = graphics_bin_canvas_.GetZeroPoint().y + 64 * key;
top_left_y = graphics_bin_canvas_.GetZeroPoint().y + 0x40 * key;
}
graphics_bin_canvas_.GetDrawList()->AddImage(
(void *)value.GetTexture(),
ImVec2(graphics_bin_canvas_.GetZeroPoint().x + 2, top_left_y),
ImVec2(graphics_bin_canvas_.GetZeroPoint().x + 256,
ImVec2(graphics_bin_canvas_.GetZeroPoint().x + 0x100,
graphics_bin_canvas_.GetZeroPoint().y + offset));
}
}
@@ -257,51 +292,14 @@ void OverworldEditor::DrawTile8Selector() {
void OverworldEditor::DrawAreaGraphics() {
if (overworld_.isLoaded()) {
static bool set_loaded = false;
if (!set_loaded) {
current_graphics_set_ =
overworld_.GetOverworldMap(0).GetCurrentGraphicsSet();
set_loaded = true;
}
current_gfx_canvas_.DrawBackground(ImVec2(256 + 1, 16 * 64 + 1));
current_gfx_canvas_.DrawContextMenu();
current_gfx_canvas_.DrawBitmap(current_gfx_bmp_);
// for (const auto &[key, value] : current_graphics_set_) {
// int offset = 64 * (key + 1);
// int top_left_y = current_gfx_canvas_.GetZeroPoint().y + 2;
// if (key >= 1) {
// top_left_y = current_gfx_canvas_.GetZeroPoint().y + 64 * key;
// }
// current_gfx_canvas_.GetDrawList()->AddImage(
// (void *)value.GetTexture(),
// ImVec2(current_gfx_canvas_.GetZeroPoint().x + 2, top_left_y),
// ImVec2(current_gfx_canvas_.GetZeroPoint().x + 256,
// current_gfx_canvas_.GetZeroPoint().y + offset));
// }
current_gfx_canvas_.DrawGrid(32.0f);
current_gfx_canvas_.DrawOverlay();
}
}
absl::Status OverworldEditor::DrawOverworldDebugMenu() {
ImGui::Begin("Overworld Debug Menu");
if (ImGui::Button("Load Overworld")) {
RETURN_IF_ERROR(overworld_.Load(rom_))
current_gfx_bmp_.Create(128, 512, 64, overworld_.GetCurrentGraphics());
rom_.RenderBitmap(&current_gfx_bmp_);
tile16_blockset_bmp_.Create(128, 8192, 128,
overworld_.GetCurrentBlockset());
rom_.RenderBitmap(&tile16_blockset_bmp_);
map_blockset_loaded_ = true;
overworld_map_bmp_.Create(512, 512, 512, overworld_.GetCurrentBitmapData());
rom_.RenderBitmap(&overworld_map_bmp_);
}
ImGui::End();
return absl::OkStatus();
}
void OverworldEditor::LoadGraphics() {
for (int i = 0; i < 8; i++) {
current_palette_[i].x = (i * 0.21f);
@@ -312,8 +310,6 @@ void OverworldEditor::LoadGraphics() {
PRINT_IF_ERROR(rom_.LoadAllGraphicsData())
graphics_bin_ = rom_.GetGraphicsBin();
PRINT_IF_ERROR(rom_.CreateAllGraphicsData())
}
} // namespace editor

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@@ -32,7 +32,7 @@ static constexpr absl::string_view kToolsetColumnNames[] = {
"#undoTool", "#redoTool", "#drawTool", "#separator2",
"#zoomOutTool", "#zoomInTool", "#separator", "#history",
"#entranceTool", "#exitTool", "#itemTool", "#spriteTool",
"#transportTool", "#musicTool", "#separator3", "#reloadTool"};
"#transportTool", "#musicTool" };
static constexpr absl::string_view kOverworldSettingsColumnNames[] = {
"##1stCol", "##gfxCol", "##palCol", "##sprgfxCol",
@@ -48,8 +48,6 @@ class OverworldEditor {
absl::Status Copy() { return absl::UnimplementedError("Copy"); }
absl::Status Paste() { return absl::UnimplementedError("Paste"); }
void OverworldDebugMenu() { overworld_debug_menu_ = true; }
private:
absl::Status DrawToolset();
void DrawOverworldMapSettings();
@@ -58,12 +56,11 @@ class OverworldEditor {
void DrawTile16Selector();
void DrawTile8Selector();
void DrawAreaGraphics();
absl::Status DrawOverworldDebugMenu();
void LoadGraphics();
int current_world_ = 0;
int current_map_ = 0;
int selected_tile_ = 0;
char map_gfx_[3] = "";
char map_palette_[3] = "";
char spr_gfx_[3] = "";
@@ -74,7 +71,8 @@ class OverworldEditor {
bool opt_enable_grid = true;
bool all_gfx_loaded_ = false;
bool map_blockset_loaded_ = false;
bool overworld_debug_menu_ = false;
bool selected_tile_loaded_ = false;
bool update_selected_tile_ = true;
ImVec4 current_palette_[8];
@@ -86,6 +84,7 @@ class OverworldEditor {
std::unordered_map<int, gfx::Bitmap> graphics_bin_;
std::unordered_map<int, gfx::Bitmap> current_graphics_set_;
std::unordered_map<int, gfx::Bitmap> maps_bmp_;
ROM rom_;
zelda3::Overworld overworld_;
@@ -94,7 +93,7 @@ class OverworldEditor {
gfx::Bitmap tile16_blockset_bmp_; // pointer size 1048576
gfx::Bitmap current_gfx_bmp_; // pointer size 32768
gfx::Bitmap all_gfx_bmp; // pointer size 456704
gfx::Bitmap overworld_map_bmp_;
gfx::Bitmap selected_tile_bmp_;
gui::Canvas overworld_map_canvas_;
gui::Canvas current_gfx_canvas_;

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@@ -103,8 +103,17 @@ void Bitmap::CreateTexture(std::shared_ptr<SDL_Renderer> renderer) {
}
// Convert SNESPalette to SDL_Palette for surface.
void Bitmap::ApplyPalette(SNESPalette &palette) {
surface_->format->palette = palette.GetSDL_Palette();
void Bitmap::ApplyPalette(const SNESPalette & palette) {
palette_ = palette;
SDL_SetPaletteColors(surface_->format->palette,
palette_.GetSDL_Palette()->colors,
0, 256);
}
void Bitmap::SetPaletteColor(int id, gfx::SNESColor color) {
surface_->format->palette->colors[id].r = color.rgb.x;
surface_->format->palette->colors[id].g = color.rgb.y;
surface_->format->palette->colors[id].b = color.rgb.z;
}
// Creates a vector of bitmaps which are individual 8x8 tiles.

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@@ -30,7 +30,8 @@ class Bitmap {
void CreateTexture(std::shared_ptr<SDL_Renderer> renderer);
void ApplyPalette(SNESPalette &palette);
void ApplyPalette(const SNESPalette &palette);
void SetPaletteColor(int id, gfx::SNESColor color);
absl::StatusOr<std::vector<Bitmap>> CreateTiles();
absl::Status CreateFromTiles(const std::vector<Bitmap> &tiles);
@@ -71,6 +72,7 @@ class Bitmap {
bool freed_ = false;
uchar *pixel_data_;
Bytes data_;
gfx::SNESPalette palette_;
std::shared_ptr<SDL_Texture> texture_ = nullptr;
std::shared_ptr<SDL_Surface> surface_ = nullptr;
};

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@@ -64,6 +64,12 @@ char* Convert(const snes_palette pal) {
SNESColor::SNESColor() : rgb(ImVec4(0.f, 0.f, 0.f, 0.f)) {}
SNESColor::SNESColor(snes_color val) {
rgb.x = val.red;
rgb.y = val.blue;
rgb.z = val.green;
}
SNESColor::SNESColor(ImVec4 val) : rgb(val) {
snes_color col;
col.red = (uchar)val.x;
@@ -81,6 +87,10 @@ void SNESColor::setRgb(ImVec4 val) {
snes = ConvertRGBtoSNES(col);
}
void SNESColor::setSNES(snes_color val) {
rgb = ImVec4(val.red, val.green, val.blue, 1.f);
}
void SNESColor::setSNES(uint16_t val) {
snes = val;
snes_color col = ConvertSNEStoRGB(val);
@@ -130,6 +140,29 @@ SNESPalette::SNESPalette(const std::vector<ImVec4>& cols) {
size_ = cols.size();
}
SNESPalette::SNESPalette(const std::vector<snes_color>& cols) {
for (const auto& each : cols) {
SNESColor scol;
scol.setSNES(each);
colors.push_back(scol);
}
size_ = cols.size();
}
SNESPalette::SNESPalette(const std::vector<SNESColor>& cols) {
for (const auto& each : cols) {
colors.push_back(each);
}
size_ = cols.size();
}
void SNESPalette::Create(const std::vector<SNESColor>& cols) {
for (const auto each : cols) {
colors.push_back(each);
}
size_ = cols.size();
}
char* SNESPalette::encode() {
auto data = new char[size_ * 2];
for (unsigned int i = 0; i < size_; i++) {
@@ -141,7 +174,6 @@ char* SNESPalette::encode() {
}
SDL_Palette* SNESPalette::GetSDL_Palette() {
std::cout << "Converting SNESPalette to SDL_Palette" << std::endl;
auto sdl_palette = std::make_shared<SDL_Palette>();
sdl_palette->ncolors = size_;
@@ -150,15 +182,16 @@ SDL_Palette* SNESPalette::GetSDL_Palette() {
color[i].r = (uint8_t)colors[i].rgb.x * 100;
color[i].g = (uint8_t)colors[i].rgb.y * 100;
color[i].b = (uint8_t)colors[i].rgb.z * 100;
color[i].a = 0;
std::cout << "Color " << i << " added (R:" << color[i].r
<< " G:" << color[i].g << " B:" << color[i].b << ")" << std::endl;
}
sdl_palette->colors = color.data();
colors_.push_back(color);
return sdl_palette.get();
}
PaletteGroup::PaletteGroup(uint8_t mSize) : size(mSize) {}
} // namespace gfx
} // namespace app
} // namespace yaze

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@@ -40,10 +40,14 @@ char* Convert(const snes_palette pal);
struct SNESColor {
SNESColor();
explicit SNESColor(ImVec4);
explicit SNESColor(snes_color);
void setRgb(ImVec4);
void setSNES(snes_color);
void setSNES(uint16_t);
uint16_t snes = 0;
ImVec4 rgb;
void setRgb(ImVec4);
void setSNES(uint16_t);
};
class SNESPalette {
@@ -53,14 +57,51 @@ class SNESPalette {
explicit SNESPalette(char* snesPal);
explicit SNESPalette(const unsigned char* snes_pal);
explicit SNESPalette(const std::vector<ImVec4>&);
explicit SNESPalette(const std::vector<snes_color>&);
explicit SNESPalette(const std::vector<SNESColor>&);
void Create(const std::vector<SNESColor>&);
void AddColor(SNESColor color) { colors.push_back(color); }
auto GetColor(int i) const { return colors[i]; }
SNESColor operator[](int i) {
if (i > size_) {
std::cout << "SNESPalette: Index out of bounds" << std::endl;
return colors[0];
}
return colors[i];
}
char* encode();
SDL_Palette* GetSDL_Palette();
int size_ = 0;
std::vector<SNESColor> colors;
std::vector<SDL_Color*> colors_arrays_;
std::vector<std::vector<SDL_Color>> colors_;
};
struct PaletteGroup {
PaletteGroup() = default;
explicit PaletteGroup(uint8_t mSize);
void AddPalette(SNESPalette pal) {
palettes.emplace_back(pal);
size = palettes.size();
}
void AddColor(SNESColor color) {
if (size == 0) {
SNESPalette empty_pal;
palettes.emplace_back(empty_pal);
}
palettes[0].AddColor(color);
}
SNESPalette operator[](int i) {
if (i > size) {
std::cout << "PaletteGroup: Index out of bounds" << std::endl;
return palettes[0];
}
return palettes[i];
}
int size = 0;
std::vector<SNESPalette> palettes;
};
} // namespace gfx

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@@ -11,15 +11,15 @@ namespace gfx {
TileInfo GetTilesInfo(ushort tile) {
// vhopppcc cccccccc
ushort o = 0;
ushort v = 0;
ushort h = 0;
auto tid = (ushort)(tile & 0x3FF);
bool o = false;
bool v = false;
bool h = false;
auto tid = (ushort)(tile & core::TileNameMask);
auto p = (uchar)((tile >> 10) & 0x07);
o = (ushort)((tile & 0x2000) >> 13);
h = (ushort)((tile & 0x4000) >> 14);
v = (ushort)((tile & 0x8000) >> 15);
o = ((tile & core::TilePriorityBit) == core::TilePriorityBit);
h = ((tile & core::TileHFlipBit) == core::TileHFlipBit);
v = ((tile & core::TileVFlipBit) == core::TileVFlipBit);
return TileInfo(tid, p, v, h, o);
}

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@@ -23,12 +23,12 @@ using tile8 = struct tile8;
class TileInfo {
public:
ushort id_;
ushort over_;
ushort vertical_mirror_;
ushort horizontal_mirror_;
bool over_;
bool vertical_mirror_;
bool horizontal_mirror_;
uchar palette_;
TileInfo() = default;
TileInfo(ushort id, uchar palette, ushort v, ushort h, ushort o)
TileInfo(ushort id, uchar palette, bool v, bool h, bool o)
: id_(id),
over_(o),
vertical_mirror_(v),

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@@ -528,33 +528,37 @@ absl::StatusOr<Bytes> ROM::Decompress(int offset, int size, int mode) {
offset += 1; // Advance 1 byte in the ROM
} break;
case kCommandRepeatingBytes: {
ushort s1 = ((rom_data_[offset + 1] & kSnesByteMax) << 8);
ushort s2 = ((rom_data_[offset] & kSnesByteMax));
int addr = (s1 | s2);
if (mode == kNintendoMode1) { // Reversed byte order for overworld maps
auto addr = (rom_data_[offset + 2]) | ((rom_data_[offset + 1]) << 8);
if (addr > offset) {
return absl::InternalError(absl::StrFormat(
"DecompressOverworld: Offset for command copy exceeds "
"current position (Offset : %#04x | Pos : %#06x)\n",
addr, offset));
}
if (buffer_pos + length >= size) {
size *= 2;
buffer.resize(size);
}
memcpy(buffer.data() + buffer_pos, rom_data_.data() + addr, length);
// addr = (s2 | s1);
addr = (rom_data_[offset + 1]) | ((rom_data_[offset]) << 8);
memcpy(buffer.data() + buffer_pos, buffer.data() + addr, length);
buffer_pos += length;
offset += 2;
} else {
ushort s1 = ((rom_data_[offset + 1] & kSnesByteMax) << 8);
ushort s2 = ((rom_data_[offset] & kSnesByteMax));
auto addr = (s1 | s2);
for (int i = 0; i < length; i++) {
buffer[buffer_pos] = buffer[addr + i];
buffer_pos++;
}
offset += 2; // Advance 2 bytes in the ROM
break;
}
if (addr > offset) {
return absl::InternalError(absl::StrFormat(
"DecompressOverworld: Offset for command copy exceeds "
"current position (Offset : %#04x | Pos : %#06x)\n",
addr, offset));
}
if (buffer_pos + length >= size) {
size *= 2;
buffer.resize(size);
}
for (int i = 0; i < length; i++) {
buffer[buffer_pos] = buffer[addr + i];
buffer_pos++;
}
offset += 2; // Advance 2 bytes in the ROM
} break;
default: {
std::cout << absl::StrFormat(
@@ -578,166 +582,6 @@ absl::StatusOr<Bytes> ROM::DecompressOverworld(int pos, int size) {
return Decompress(pos, size, kNintendoMode1);
}
absl::StatusOr<Bytes> ROM::CreateAllGfxDataRaw() {
// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 bytes
// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 bytes
// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 bytes
// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 bytes
// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 bytes
Bytes buffer(0x54A00);
for (int i = 0; i < 0x54A00; ++i) {
buffer.push_back(0x00);
}
int bufferPos = 0;
Bytes data(0x600);
for (int i = 0; i < 0x600; ++i) {
buffer.push_back(0x00);
}
for (int i = 0; i < 223; i++) {
bool c = true;
if (i >= 0 && i <= 112) // compressed 3bpp bgr
{
isbpp3[i] = true;
} else if (i >= 113 && i <= 114) // compressed 2bpp
{
isbpp3[i] = false;
} else if (i >= 115 && i <= 126) // uncompressed 3bpp sprites
{
isbpp3[i] = true;
c = false;
} else if (i >= 127 && i <= 217) // compressed 3bpp sprites
{
isbpp3[i] = true;
} else if (i >= 218 && i <= 222) // compressed 2bpp
{
isbpp3[i] = false;
}
if (c) // if data is compressed decompress it
{
auto offset = GetGraphicsAddress(rom_data_.data(), i);
ASSIGN_OR_RETURN(data, Decompress(offset))
} else {
data.resize(core::Uncompressed3BPPSize);
auto offset = GetGraphicsAddress(rom_data_.data(), i);
for (int j = 0; j < core::Uncompressed3BPPSize; j++) {
data[j] = rom_data_[j + offset];
}
}
for (int j = 0; j < data.size(); j++) {
buffer[j + bufferPos] = data[j];
}
bufferPos += data.size();
}
return buffer;
}
absl::Status ROM::CreateAllGraphicsData() {
ASSIGN_OR_RETURN(Bytes data, CreateAllGfxDataRaw())
Bytes newData(0x6F800);
for (int i = 0; i < 0x6F800; i++) {
newData.push_back(0x00);
}
Bytes mask{0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
int sheetPosition = 0;
// 8x8 tile
// Per Sheet
for (int s = 0; s < 223; s++) {
// Per Tile Line Y
for (int j = 0; j < 4; j++) {
// Per Tile Line X
for (int i = 0; i < 16; i++) {
// Per Pixel Line
for (int y = 0; y < 8; y++) {
if (isbpp3[s]) {
auto lineBits0 =
data[(y * 2) + (i * 24) + (j * 384) + sheetPosition];
auto lineBits1 =
data[(y * 2) + (i * 24) + (j * 384) + 1 + sheetPosition];
auto lineBits2 =
data[(y) + (i * 24) + (j * 384) + 16 + sheetPosition];
// Per Pixel X
for (int x = 0; x < 4; x++) {
auto pixdata = 0;
auto pixdata2 = 0;
if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 1;
}
if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 2;
}
if ((lineBits2 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 4;
}
if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 1;
}
if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 2;
}
if ((lineBits2 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 4;
}
newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
((pixdata << 4) | pixdata2);
}
} else {
auto lineBits0 =
data[(y * 2) + (i * 16) + (j * 256) + sheetPosition];
auto lineBits1 =
data[(y * 2) + (i * 16) + (j * 256) + 1 + sheetPosition];
// Per Pixel X
for (int x = 0; x < 4; x++) {
auto pixdata = 0;
auto pixdata2 = 0;
if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 1;
}
if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 2;
}
if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 1;
}
if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 2;
}
newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
((pixdata << 4) | pixdata2);
}
}
}
}
}
if (isbpp3[s]) {
sheetPosition += 0x600;
} else {
sheetPosition += 0x800;
}
}
graphics_buffer_.reserve(0x6F800);
for (int i = 0; i < 0x6F800; i++) {
graphics_buffer_.push_back(newData[i]);
}
return absl::OkStatus();
}
// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 chars
// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 chars
// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 chars
@@ -771,11 +615,11 @@ absl::Status ROM::LoadAllGraphicsData() {
graphics_bin_.at(i).CreateTexture(renderer_);
for (int j = 0; j < graphics_bin_.at(i).GetSize(); ++j) {
graphics_8bpp_buffer_.push_back(graphics_bin_.at(i).GetByte(j));
graphics_buffer_.push_back(graphics_bin_.at(i).GetByte(j));
}
} else {
for (int j = 0; j < 0x1000; ++j) {
graphics_8bpp_buffer_.push_back(0xFF);
graphics_buffer_.push_back(0xFF);
}
}
}
@@ -802,6 +646,7 @@ absl::Status ROM::LoadFromFile(const absl::string_view& filename) {
memcpy(title, rom_data_.data() + kTitleStringOffset, kTitleStringLength);
file.close();
LoadAllPalettes();
is_loaded_ = true;
return absl::OkStatus();
}
@@ -841,5 +686,129 @@ void ROM::RenderBitmap(gfx::Bitmap* bitmap) const {
bitmap->CreateTexture(renderer_);
}
gfx::SNESColor ROM::ReadColor(int offset) {
short color = (short)((rom_data_[offset + 1] << 8) + rom_data_[offset]);
gfx::snes_color new_color;
new_color.red = (color & 0x1F) * 8;
new_color.green = ((color >> 5) & 0x1F) * 8;
new_color.blue = ((color >> 10) & 0x1F) * 8;
gfx::SNESColor snes_color(new_color);
return snes_color;
}
gfx::SNESPalette ROM::ReadPalette(int offset, int num_colors) {
int color_offset = 0;
std::vector<gfx::SNESColor> colors(num_colors);
while (color_offset < num_colors) {
short color = (short)((rom_data_[offset + 1] << 8) + rom_data_[offset]);
gfx::snes_color new_color;
new_color.red = (color & 0x1F) * 8;
new_color.green = ((color >> 5) & 0x1F) * 8;
new_color.blue = ((color >> 10) & 0x1F) * 8;
colors[color_offset].setSNES(new_color);
color_offset++;
offset += 2;
}
gfx::SNESPalette palette(colors);
return palette;
}
void ROM::LoadAllPalettes() {
// 35 colors each, 7x5 (0,2 on grid)
for (int i = 0; i < 6; i++) {
palette_groups_["ow_main"].AddPalette(
ReadPalette(core::overworldPaletteMain + (i * (35 * 2)), 35));
}
// 21 colors each, 7x3 (8,2 and 8,5 on grid)
for (int i = 0; i < 20; i++) {
palette_groups_["ow_aux"].AddPalette(
ReadPalette(core::overworldPaletteAuxialiary + (i * (21 * 2)), 21));
}
// 7 colors each 7x1 (0,7 on grid)
for (int i = 0; i < 14; i++) {
palette_groups_["ow_animated"].AddPalette(
ReadPalette(core::overworldPaletteAnimated + (i * (7 * 2)), 7));
}
// 32 colors each 16x2 (0,0 on grid)
for (int i = 0; i < 2; i++) {
palette_groups_["hud"].AddPalette(
ReadPalette(core::hudPalettes + (i * 64), 32));
}
palette_groups_["global_sprites"].AddPalette(
ReadPalette(core::globalSpritePalettesLW, 60));
palette_groups_["global_sprites"].AddPalette(
ReadPalette(core::globalSpritePalettesDW, 60));
for (int i = 0; i < 5; i++) {
palette_groups_["armors"].AddPalette(
ReadPalette(core::armorPalettes + (i * 30), 15));
}
for (int i = 0; i < 4; i++) {
palette_groups_["swords"].AddPalette(
ReadPalette(core::swordPalettes + (i * 6), 3));
}
for (int i = 0; i < 3; i++) {
palette_groups_["shields"].AddPalette(
ReadPalette(core::shieldPalettes + (i * 8), 4));
}
for (int i = 0; i < 12; i++) {
palette_groups_["sprites_aux1"].AddPalette(
ReadPalette(core::spritePalettesAux1 + (i * 14), 7));
}
for (int i = 0; i < 11; i++) {
palette_groups_["sprites_aux2"].AddPalette(
ReadPalette(core::spritePalettesAux2 + (i * 14), 7));
}
for (int i = 0; i < 24; i++) {
palette_groups_["sprites_aux3"].AddPalette(
ReadPalette(core::spritePalettesAux3 + (i * 14), 7));
}
for (int i = 0; i < 20; i++) {
palette_groups_["dungeon_main"].AddPalette(
ReadPalette(core::dungeonMainPalettes + (i * 180), 90));
}
palette_groups_["grass"].AddColor(ReadColor(core::hardcodedGrassLW));
palette_groups_["grass"].AddColor(ReadColor(core::hardcodedGrassDW));
palette_groups_["grass"].AddColor(ReadColor(core::hardcodedGrassSpecial));
palette_groups_["3d_object"].AddPalette(
ReadPalette(core::triforcePalette, 8));
palette_groups_["3d_object"].AddPalette(ReadPalette(core::crystalPalette, 8));
for (int i = 0; i < 2; i++) {
palette_groups_["ow_mini_map"].AddPalette(
ReadPalette(core::overworldMiniMapPalettes + (i * 256), 128));
}
// TODO: check for the paletts in the empty bank space that kan will allocate
// and read them in here
// TODO magic colors
// LW
// int j = 0;
// while (j < 64) {
// zelda3::overworld_BackgroundPalette[j++] =
// Color.FromArgb(0xFF, 0x48, 0x98, 0x48);
// }
// // DW
// while (j < 128) {
// zelda3::overworld_BackgroundPalette[j++] =
// Color.FromArgb(0xFF, 0x90, 0x88, 0x50);
// }
// // SP
// while (j < core::kNumOverworldMaps) {
// zelda3::overworld_BackgroundPalette[j++] =
// Color.FromArgb(0xFF, 0x48, 0x98, 0x48);
// }
// zelda3::overworld_BackgroundPalette =
// ReadPalette(core::customAreaSpecificBGPalette, 160);
}
} // namespace app
} // namespace yaze

View File

@@ -77,22 +77,23 @@ class ROM {
absl::StatusOr<Bytes> DecompressOverworld(int pos, int size);
absl::Status LoadAllGraphicsData();
absl::StatusOr<Bytes> CreateAllGfxDataRaw();
absl::Status CreateAllGraphicsData();
absl::Status LoadFromFile(const absl::string_view& filename);
absl::Status LoadFromPointer(uchar* data, size_t length);
absl::Status LoadFromBytes(const Bytes& data);
void LoadAllPalettes();
absl::Status SaveToFile();
gfx::SNESColor ReadColor(int offset);
gfx::SNESPalette ReadPalette(int offset, int num_colors);
void RenderBitmap(gfx::Bitmap* bitmap) const;
auto GetSize() const { return size_; }
auto GetTitle() const { return title; }
auto GetGraphicsBin() const { return graphics_bin_; }
auto GetGraphicsBuffer() const { return graphics_buffer_; }
auto GetGraphics8BPP() const { return graphics_8bpp_buffer_; }
auto GetPaletteGroup(std::string group) { return palette_groups_[group]; }
void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer) {
renderer_ = renderer;
}
@@ -117,6 +118,10 @@ class ROM {
}
const uchar* operator&() { return rom_data_.data(); }
ushort toint16(int offset) {
return (ushort)((rom_data_[offset + 1]) << 8) | rom_data_[offset];
}
private:
long size_ = 0;
uchar title[21] = "ROM Not Loaded";
@@ -126,9 +131,9 @@ class ROM {
Bytes rom_data_;
Bytes graphics_buffer_;
Bytes graphics_8bpp_buffer_;
std::shared_ptr<SDL_Renderer> renderer_;
std::unordered_map<int, gfx::Bitmap> graphics_bin_;
std::unordered_map<std::string, gfx::PaletteGroup> palette_groups_;
};
} // namespace app

View File

@@ -88,13 +88,13 @@ void Overworld::AssembleMap32Tiles() {
void Overworld::AssembleMap16Tiles() {
int tpos = core::map16Tiles;
for (int i = 0; i < 4096; i += 1) {
auto t0 = gfx::GetTilesInfo((uintptr_t)(rom_ + tpos));
auto t0 = gfx::GetTilesInfo((rom_.toint16(tpos)));
tpos += 2;
auto t1 = gfx::GetTilesInfo((uintptr_t)(rom_ + tpos));
auto t1 = gfx::GetTilesInfo((rom_.toint16(tpos)));
tpos += 2;
auto t2 = gfx::GetTilesInfo((uintptr_t)(rom_ + tpos));
auto t2 = gfx::GetTilesInfo((rom_.toint16(tpos)));
tpos += 2;
auto t3 = gfx::GetTilesInfo((uintptr_t)(rom_ + tpos));
auto t3 = gfx::GetTilesInfo((rom_.toint16(tpos)));
tpos += 2;
tiles16.emplace_back(t0, t1, t2, t3);
}

View File

@@ -33,7 +33,11 @@ class Overworld {
auto GetCurrentBitmapData() const {
return overworld_maps_[current_map_].GetBitmapData();
}
auto GetCurrentPalette() const {
return overworld_maps_[current_map_].GetCurrentPalette();
}
auto isLoaded() const { return is_loaded_; }
void SetCurrentMap(int i) { current_map_ = i; }
private:
const int map32address[4] = {core::map32TilesTL, core::map32TilesTR,

View File

@@ -19,41 +19,132 @@ namespace zelda3 {
namespace {
void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile,
Bytes& ow_blockset, Bytes& current_gfx) {
int mx = x;
int my = y;
uchar r = 0;
if (tile.horizontal_mirror_ != 0) {
mx = 3 - x;
r = 1;
}
if (tile.vertical_mirror_ != 0) {
my = 7 - y;
}
int tx = ((tile.id_ / 16) * 512) + ((tile.id_ - ((tile.id_ / 16) * 16)) * 4);
auto index = xx + yy + offset + (mx * 2) + (my * 0x80);
auto pixel = current_gfx[tx + (y * 64) + x];
auto p1 = index + r ^ 1;
ow_blockset[p1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
auto p2 = index + r;
ow_blockset[p2] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
}
void CopyTile8bpp16(int x, int y, int tile, Bytes& dest, Bytes& src) {
int src_pos = ((tile - ((tile / 8) * 8)) * 16) + ((tile / 8) * 2048);
int dest_pos = (x + (y * 512));
for (int yy = 0; yy < 16; yy++) {
for (int xx = 0; xx < 16; xx++) {
dest[dest_pos + xx + (yy * 512)] = src[src_pos + xx + (yy * 0x80)];
void CopyTile8bpp16(int x, int y, int tile, Bytes& bitmap, Bytes& blockset) {
int src_pos =
((tile - ((tile / 0x08) * 0x08)) * 0x10) + ((tile / 0x08) * 2048);
int dest_pos = (x + (y * 0x200));
for (int yy = 0; yy < 0x10; yy++) {
for (int xx = 0; xx < 0x10; xx++) {
bitmap[dest_pos + xx + (yy * 0x200)] =
blockset[src_pos + xx + (yy * 0x80)];
}
}
}
void SetColorsPalette(ROM& rom, int index, gfx::SNESPalette& current,
gfx::SNESPalette main, gfx::SNESPalette animated,
gfx::SNESPalette aux1, gfx::SNESPalette aux2,
gfx::SNESPalette hud, gfx::SNESColor bgrcolor,
gfx::SNESPalette spr, gfx::SNESPalette spr2) {
// Palettes infos, color 0 of a palette is always transparent (the arrays
// contains 7 colors width wide) There is 16 color per line so 16*Y
// Left side of the palette - Main, Animated
std::vector<gfx::SNESColor> new_palette(256);
// Main Palette, Location 0,2 : 35 colors [7x5]
int k = 0;
for (int y = 2; y < 7; y++) {
for (int x = 1; x < 8; x++) {
new_palette[x + (16 * y)] = main[k++];
}
}
// Animated Palette, Location 0,7 : 7colors
for (int x = 1; x < 8; x++) {
new_palette[(16 * 7) + (x)] = animated[(x - 1)];
}
// Right side of the palette - Aux1, Aux2
// Aux1 Palette, Location 8,2 : 21 colors [7x3]
k = 0;
for (int y = 2; y < 5; y++) {
for (int x = 9; x < 16; x++) {
new_palette[x + (16 * y)] = aux1[k++];
}
}
// Aux2 Palette, Location 8,5 : 21 colors [7x3]
k = 0;
for (int y = 5; y < 8; y++) {
for (int x = 9; x < 16; x++) {
new_palette[x + (16 * y)] = aux2[k++];
}
}
// Hud Palette, Location 0,0 : 32 colors [16x2]
for (int i = 0; i < 32; i++) {
new_palette[i] = hud[i];
}
// Hardcoded grass color (that might change to become invisible instead)
for (int i = 0; i < 8; i++) {
new_palette[(i * 16)] = bgrcolor;
new_palette[(i * 16) + 8] = bgrcolor;
}
// Sprite Palettes
k = 0;
for (int y = 8; y < 9; y++) {
for (int x = 1; x < 8; x++) {
new_palette[x + (16 * y)] = rom.GetPaletteGroup("sprites_aux1")[1][k++];
}
}
// Sprite Palettes
k = 0;
for (int y = 8; y < 9; y++) {
for (int x = 9; x < 16; x++) {
new_palette[x + (16 * y)] = rom.GetPaletteGroup("sprites_aux3")[0][k++];
}
}
// Sprite Palettes
k = 0;
for (int y = 9; y < 13; y++) {
for (int x = 1; x < 16; x++) {
new_palette[x + (16 * y)] = rom.GetPaletteGroup("global_sprites")[0][k++];
}
}
// Sprite Palettes
k = 0;
for (int y = 13; y < 14; y++) {
for (int x = 1; x < 8; x++) {
new_palette[x + (16 * y)] = spr[k++];
}
}
// Sprite Palettes
k = 0;
for (int y = 14; y < 15; y++) {
for (int x = 1; x < 8; x++) {
new_palette[x + (16 * y)] = spr2[k++];
}
}
// Sprite Palettes
k = 0;
for (int y = 15; y < 16; y++) {
for (int x = 1; x < 16; x++) {
new_palette[x + (16 * y)] = rom.GetPaletteGroup("armors")[0][k++];
}
}
current.Create(new_palette);
// ColorPalette pal = GFX.editort16Bitmap.Palette;
// for (int i = 0; i < 256; i++) {
// pal.Entries[i] = new_palette[i];
// pal.Entries[(i / 16) * 16] = Color.Transparent;
// }
// GFX.mapgfx16Bitmap.Palette = pal;
// GFX.mapblockset16Bitmap.Palette = pal;
// gfxBitmap.Palette = pal;
}
} // namespace
OverworldMap::OverworldMap(int index, ROM& rom,
@@ -74,8 +165,8 @@ absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
rom_[core::overworldSpecialGFXGroup + (parent_ - 0x80)];
area_palette_ = rom_[core::overworldSpecialPALGroup + 1];
} else if (index_ == 0x88) {
area_graphics_ = 81;
area_palette_ = 0;
area_graphics_ = 0x51;
area_palette_ = 0x00;
} else {
area_graphics_ = rom_[core::mapGfx + parent_];
area_palette_ = rom_[core::overworldMapPalette + parent_];
@@ -91,12 +182,13 @@ absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
} else if (parent_ >= 0x40 && parent_ < 0x80) {
world_index = 0x21;
} else if (parent_ == 0x88) {
world_index = 36;
world_index = 0x24;
}
LoadAreaGraphics(game_state, world_index);
RETURN_IF_ERROR(BuildTileset())
RETURN_IF_ERROR(BuildTiles16Gfx(count))
LoadPalette();
RETURN_IF_ERROR(BuildBitmap(world_blockset))
built_ = true;
return absl::OkStatus();
@@ -117,11 +209,11 @@ void OverworldMap::LoadAreaInfo() {
area_music_[3] = rom_[core::overworldMusicAgahim + parent_];
sprite_graphics_[0] = rom_[core::overworldSpriteset + parent_];
sprite_graphics_[1] = rom_[core::overworldSpriteset + parent_ + 64];
sprite_graphics_[1] = rom_[core::overworldSpriteset + parent_ + 0x40];
sprite_graphics_[2] = rom_[core::overworldSpriteset + parent_ + 0x80];
sprite_palette_[0] = rom_[core::overworldSpritePalette + parent_];
sprite_palette_[1] = rom_[core::overworldSpritePalette + parent_ + 64];
sprite_palette_[1] = rom_[core::overworldSpritePalette + parent_ + 0x40];
sprite_palette_[2] = rom_[core::overworldSpritePalette + parent_ + 0x80];
} else if (index_ < 0x80) {
area_graphics_ = rom_[core::mapGfx + parent_];
@@ -183,14 +275,14 @@ void OverworldMap::LoadAreaInfo() {
void OverworldMap::LoadAreaGraphics(int game_state, int world_index) {
// Sprites Blocksets
static_graphics_[8] = 115 + 0;
static_graphics_[9] = 115 + 1;
static_graphics_[10] = 115 + 6;
static_graphics_[11] = 115 + 7;
static_graphics_[8] = 0x73 + 0x00;
static_graphics_[9] = 0x73 + 0x01;
static_graphics_[10] = 0x73 + 0x06;
static_graphics_[11] = 0x73 + 0x07;
for (int i = 0; i < 4; i++) {
static_graphics_[12 + i] = (rom_[core::kSpriteBlocksetPointer +
(sprite_graphics_[game_state] * 4) + i] +
115);
0x73);
}
// Main Blocksets
@@ -218,62 +310,200 @@ void OverworldMap::LoadAreaGraphics(int game_state, int world_index) {
// Hardcoded overworld GFX Values, for death mountain
if ((parent_ >= 0x03 && parent_ <= 0x07) ||
(parent_ >= 0x0B && parent_ <= 0x0E)) {
static_graphics_[7] = 89;
static_graphics_[7] = 0x59;
} else if ((parent_ >= 0x43 && parent_ <= 0x47) ||
(parent_ >= 0x4B && parent_ <= 0x4E)) {
static_graphics_[7] = 89;
static_graphics_[7] = 0x59;
} else {
static_graphics_[7] = 91;
static_graphics_[7] = 0x5B;
}
}
absl::Status OverworldMap::BuildTileset() {
for (int i = 0; i < 16; i++) {
auto sheet = rom_.GetGraphicsBin().at(static_graphics_[i]);
current_graphics_sheet_set[i] = sheet;
void OverworldMap::LoadPalette() {
int previousPalId = 0;
int previousSprPalId = 0;
if (index_ > 0) {
previousPalId = rom_[core::overworldMapPalette + parent_ - 1];
previousSprPalId = rom_[core::overworldSpritePalette + parent_ - 1];
}
all_gfx_ = rom_.GetGraphics8BPP();
if (area_palette_ >= 0xA3) {
area_palette_ = 0xA3;
}
current_gfx_.reserve(32768);
for (int i = 0; i < 32768; i++) {
uchar pal0 = 0;
uchar pal1 =
rom_[core::overworldMapPaletteGroup + (area_palette_ * 4)]; // aux1
uchar pal2 =
rom_[core::overworldMapPaletteGroup + (area_palette_ * 4) + 1]; // aux2
uchar pal3 = rom_[core::overworldMapPaletteGroup + (area_palette_ * 4) +
2]; // animated
uchar pal4 = rom_[core::overworldSpritePaletteGroup +
(sprite_palette_[game_state_] * 2)]; // spr3
uchar pal5 = rom_[core::overworldSpritePaletteGroup +
(sprite_palette_[game_state_] * 2) + 1]; // spr4
gfx::SNESPalette aux1;
gfx::SNESPalette aux2;
gfx::SNESPalette main;
gfx::SNESPalette animated;
gfx::SNESPalette hud;
gfx::SNESPalette spr;
gfx::SNESPalette spr2;
gfx::SNESColor bgr = rom_.GetPaletteGroup("grass")[0].GetColor(0);
if (pal1 == 255) {
pal1 = rom_[core::overworldMapPaletteGroup + (previousPalId * 4)];
}
if (pal1 != 255) {
if (pal1 >= 20) {
pal1 = 19;
}
aux1 = rom_.GetPaletteGroup("ow_aux")[pal1];
} else {
aux1 = rom_.GetPaletteGroup("ow_aux")[0];
}
if (pal2 == 255) {
pal2 = rom_[core::overworldMapPaletteGroup + (previousPalId * 4) + 1];
}
if (pal2 != 255) {
if (pal2 >= 20) {
pal2 = 19;
}
aux2 = rom_.GetPaletteGroup("ow_aux")[pal2];
} else {
aux2 = rom_.GetPaletteGroup("ow_aux")[0];
}
if (pal3 == 255) {
pal3 = rom_[core::overworldMapPaletteGroup + (previousPalId * 4) + 2];
}
if (parent_ < 0x40) {
// Default LW Palette
pal0 = 0;
if (parent_ == 0x03 || parent_ == 0x05 || parent_ == 0x07) {
pal0 = 2;
}
} else if (parent_ >= 0x40 && parent_ < 0x80) {
// Default DW Palette
pal0 = 1;
bgr = rom_.GetPaletteGroup("grass")[0].GetColor(1);
if (parent_ == 0x43 || parent_ == 0x45 || parent_ == 0x47) {
pal0 = 3;
}
} else if (parent_ >= 128 && parent_ < core::kNumOverworldMaps) {
// Default SP Palette
pal0 = 0;
bgr = rom_.GetPaletteGroup("grass")[0].GetColor(2);
}
if (parent_ == 0x88) {
pal0 = 4;
}
if (pal0 != 255) {
main = rom_.GetPaletteGroup("ow_main")[pal0];
} else {
main = rom_.GetPaletteGroup("ow_main")[0];
}
if (pal3 >= 14) {
pal3 = 13;
}
animated = rom_.GetPaletteGroup("ow_animated")[(pal3)];
hud = rom_.GetPaletteGroup("hud")[0];
if (pal4 == 255) {
pal4 = rom_[core::overworldSpritePaletteGroup +
(previousSprPalId * 2)]; // spr3
}
if (pal4 == 255) {
pal4 = 0;
}
if (pal4 >= 24) {
pal4 = 23;
}
spr = rom_.GetPaletteGroup("sprites_aux3")[pal4];
if (pal5 == 255) {
pal5 = rom_[core::overworldSpritePaletteGroup + (previousSprPalId * 2) +
1]; // spr3
}
if (pal5 == 255) {
pal5 = 0;
}
if (pal5 >= 24) {
pal5 = 23;
}
spr2 = rom_.GetPaletteGroup("sprites_aux3")[pal5];
SetColorsPalette(rom_, parent_, current_palette_, main, animated, aux1, aux2,
hud, bgr, spr, spr2);
}
absl::Status OverworldMap::BuildTileset() {
all_gfx_ = rom_.GetGraphicsBuffer();
current_gfx_.reserve(0x10000);
for (int i = 0; i < 0x10000; i++) {
current_gfx_.push_back(0x00);
}
for (int i = 0; i < 32; i++) {
for (int j = 0; j < 4096; j++) {
current_gfx_[(i * 4096) + j] = all_gfx_[j + (static_graphics_[i] * 4096)];
for (int i = 0; i < 0x10; i++) {
for (int j = 0; j < 0x1000; j++) {
current_gfx_[(i * 0x1000) + j] =
all_gfx_[j + (static_graphics_[i] * 0x1000)];
}
}
return absl::OkStatus();
}
absl::Status OverworldMap::BuildTiles16Gfx(int count) {
current_blockset_.reserve(1048576);
for (int i = 0; i < 1048576; i++) {
current_blockset_.reserve(0x100000);
for (int i = 0; i < 0x100000; i++) {
current_blockset_.push_back(0x00);
}
int offsets[] = {0, 8, 1024, 1032};
const int offsets[] = {0x00, 0x08, 0x400, 0x408};
auto yy = 0;
auto xx = 0;
// number of tiles16 3748?
for (auto i = 0; i < count; i++) {
// 8x8 tile draw, gfx8 = 4bpp so everyting is /2F
for (auto tile = 0; tile < 4; tile++) {
for (auto tile = 0; tile < 0x04; tile++) {
gfx::TileInfo info = tiles16_[i].tiles_info[tile];
int offset = offsets[tile];
for (auto y = 0; y < 0x08; ++y) {
for (auto x = 0; x < 0x08; ++x) {
int mx = x;
int my = y;
for (auto y = 0; y < 8; y++) {
for (auto x = 0; x < 4; x++) {
CopyTile(x, y, xx, yy, offset, info, current_blockset_, current_gfx_);
if (info.horizontal_mirror_ != 0) {
mx = 0x07 - x;
}
if (info.vertical_mirror_ != 0) {
my = 0x07 - y;
}
int xpos = ((info.id_ % 0x10) * 0x08);
int ypos = (((info.id_ / 0x10)) * 0x400);
int source = ypos + xpos + (x + (y * 0x80));
auto destination = xx + yy + offset + (mx + (my * 0x80));
current_blockset_[destination] =
current_gfx_[source] + (info.palette_ * 0x10);
}
}
}
xx += 16;
xx += 0x10;
if (xx >= 0x80) {
yy += 2048;
yy += 0x800;
xx = 0;
}
}
@@ -282,20 +512,20 @@ absl::Status OverworldMap::BuildTiles16Gfx(int count) {
}
absl::Status OverworldMap::BuildBitmap(OWBlockset& world_blockset) {
bitmap_data_.reserve(262144);
for (int i = 0; i < 262144; i++) {
bitmap_data_.reserve(0x40000);
for (int i = 0; i < 0x40000; i++) {
bitmap_data_.push_back(0x00);
}
int superY = ((index_ - (world_ * 64)) / 8);
int superX = index_ - (world_ * 64) - (superY * 8);
int superY = ((index_ - (world_ * 0x40)) / 0x08);
int superX = index_ - (world_ * 0x40) - (superY * 0x08);
for (int y = 0; y < 32; y++) {
for (int x = 0; x < 32; x++) {
auto xt = x + (superX * 32);
auto yt = y + (superY * 32);
CopyTile8bpp16((x * 16), (y * 16), world_blockset[xt][yt], bitmap_data_,
current_blockset_);
for (int y = 0; y < 0x20; y++) {
for (int x = 0; x < 0x20; x++) {
auto xt = x + (superX * 0x20);
auto yt = y + (superY * 0x20);
CopyTile8bpp16((x * 0x10), (y * 0x10), world_blockset[xt][yt],
bitmap_data_, current_blockset_);
}
}
return absl::OkStatus();

View File

@@ -28,9 +28,9 @@ class OverworldMap {
absl::Status BuildMap(int count, int game_state, int world, uchar* map_parent,
OWBlockset& world_blockset);
auto GetCurrentGraphicsSet() const { return current_graphics_sheet_set; }
auto GetCurrentBlockset() const { return current_blockset_; }
auto GetCurrentGraphics() const { return current_gfx_; }
auto GetCurrentPalette() const { return current_palette_; }
auto GetBitmapData() const { return bitmap_data_; }
auto SetLargeMap(bool is_set) { large_map_ = is_set; }
auto IsLargeMap() const { return large_map_; }
@@ -40,6 +40,7 @@ class OverworldMap {
private:
void LoadAreaInfo();
void LoadAreaGraphics(int game_state, int world_index);
void LoadPalette();
absl::Status BuildTileset();
absl::Status BuildTiles16Gfx(int count);
@@ -52,6 +53,9 @@ class OverworldMap {
int area_graphics_ = 0;
int area_palette_ = 0;
// TODO SET ME
int game_state_ = 0;
uchar sprite_graphics_[3];
uchar sprite_palette_[3];
uchar area_music_[4];
@@ -68,8 +72,9 @@ class OverworldMap {
Bytes bitmap_data_;
OWMapTiles map_tiles_;
gfx::SNESPalette current_palette_;
std::vector<gfx::Tile16> tiles16_;
std::unordered_map<int, gfx::Bitmap> current_graphics_sheet_set;
};
} // namespace zelda3

View File

@@ -37,15 +37,14 @@ void Canvas::DrawContextMenu() {
io.MousePos.y - origin.y);
// Add first and second point
if (is_hovered && !dragging_select_ &&
ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
points_.push_back(mouse_pos_in_canvas);
points_.push_back(mouse_pos_in_canvas);
dragging_select_ = true;
}
if (dragging_select_) {
points_.back() = mouse_pos_in_canvas;
if (!ImGui::IsMouseDown(ImGuiMouseButton_Left)) dragging_select_ = false;
if (is_hovered && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
ImVec2 draw_tile_outline_pos;
draw_tile_outline_pos.x = std::round((double)mouse_pos_in_canvas.x / 32) * 32;
draw_tile_outline_pos.y = std::round((double)mouse_pos_in_canvas.y / 32) * 32;
points_.push_back(draw_tile_outline_pos);
points_.push_back(
ImVec2(draw_tile_outline_pos.x + 32, draw_tile_outline_pos.y + 32));
}
// Pan (we use a zero mouse threshold when there's no context menu)
@@ -60,9 +59,8 @@ void Canvas::DrawContextMenu() {
ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
if (enable_context_menu_ && drag_delta.x == 0.0f && drag_delta.y == 0.0f)
ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
if (ImGui::BeginPopup("context")) {
if (dragging_select_) points_.resize(points_.size() - 2);
dragging_select_ = false;
if (ImGui::MenuItem("Remove all", nullptr, false, points_.Size > 0)) {
points_.clear();
}
@@ -78,6 +76,21 @@ void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset) {
canvas_p0_.y + (bitmap.GetHeight() * 2)));
}
void Canvas::DrawBitmap(const Bitmap &bitmap, int x_offset, int y_offset) {
draw_list_->AddImage(
(void *)bitmap.GetTexture(),
ImVec2(canvas_p0_.x + x_offset + scrolling_.x,
canvas_p0_.y + y_offset + scrolling_.y),
ImVec2(canvas_p0_.x + x_offset + scrolling_.x + (bitmap.GetWidth()),
canvas_p0_.y + y_offset + scrolling_.y + (bitmap.GetHeight())));
}
void Canvas::DrawOutline(int x, int y, int w, int h) {
ImVec2 origin(x, y);
ImVec2 size(x + w, y + h);
draw_list_->AddRect(origin, size, IM_COL32(255, 255, 255, 255));
}
void Canvas::DrawGrid(float grid_step) {
// Draw grid + all lines in the canvas
draw_list_->PushClipRect(canvas_p0_, canvas_p1_, true);

View File

@@ -22,6 +22,8 @@ class Canvas {
void DrawBackground(ImVec2 canvas_size = ImVec2(0, 0));
void DrawContextMenu();
void DrawBitmap(const Bitmap& bitmap, int border_offset = 0);
void DrawBitmap(const Bitmap& bitmap, int x_offset, int y_offset);
void DrawOutline(int x, int y, int w, int h);
void DrawGrid(float grid_step = 64.0f);
void DrawOverlay(); // last
@@ -35,7 +37,6 @@ class Canvas {
private:
bool enable_grid_ = true;
bool enable_context_menu_ = true;
bool dragging_select_ = false;
bool custom_canvas_size_ = false;
ImDrawList* draw_list_;