Add roadmap towards 1.0 based on features planned
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# Roadmap
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## 0.2.X (Current)
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- Overworld Editing Features
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- Palette Editing Features
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- Hex Editing
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## 0.3.X
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- Overworld Sprites: Complete sprite editing, add/remove functionality.
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- Tile16 Editing: Implement the core editor to create, modify, and store tile16 data.
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- Palette Editing: Finalize palette editor UI and saving of palette groups.
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- Dungeon Maps: Introduce map layouts and tile-based editing for dungeons.
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## 0.4.X
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- Dungeon: Implement room object draw and edit functionality.
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- Graphics Sheets: Complete editing, saving, and re-importing of sheets.
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- Project Refactoring: Clean up resource loading and memory usage.
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## 0.5.X
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- Sprite Property Editor: Add support for changing sprite behavior and attributes.
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- Custom Sprites: Support creating and editing custom sprites.
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- Asar Patching: Stabilize existing patching system for advanced modifications.
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## 0.6.X
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- SCAD Format: Polish and finalize the scad file integration.
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- Hex Editing Improvements: Enhance user interface for direct ROM manipulation.
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- Music Editing: Add an interface to edit and manage music data.
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## 0.7.X
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- Cross-Platform Stability: Test and refine builds across Windows, macOS, iOS, and Linux.
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- Plugin/Integration Framework: Provide hooks or scripting for community add-ons.
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## 0.8.X
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- Performance Optimizations: Remove bottlenecks in rendering and data processing.
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- Documentation Overhaul: Update manuals, guides, and in-app tooltips.
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## 0.9.X
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- Beta Release: Code freeze on major features, focus on bug fixes and polish.
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- User Interface Refinements: Improve UI consistency, iconography, and layout.
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- Internal Cleanup: Remove deprecated code, finalize API calls.
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## 1.0.0
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- Stable Release: Final, production-ready version.
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- Changelog: Comprehensive summary of all changes since 0.0.0.
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