OverworldMap housekeeping
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@@ -18,7 +18,7 @@ namespace zelda3 {
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OverworldMap::OverworldMap(int index, ROM& rom,
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const std::vector<gfx::Tile16>& tiles16)
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: parent_(index), index_(index), rom_(rom), tiles16_(tiles16) {
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: parent_(index), index_(index), tiles16_(tiles16), rom_(rom) {
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LoadAreaInfo();
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bitmap_.Create(512, 512, 8, 512 * 512);
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}
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