Set SaveOverworldMap flag to true
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@@ -57,16 +57,13 @@ class ExperimentFlags {
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// Log to the console.
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// Log to the console.
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bool kLogToConsole = false;
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bool kLogToConsole = false;
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// use the classic compression algorithm
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bool kUseClassicCompression = false;
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// Overworld flags
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// Overworld flags
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struct Overworld {
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struct Overworld {
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// Load and render overworld sprites to the screen. Unstable.
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// Load and render overworld sprites to the screen. Unstable.
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bool kDrawOverworldSprites = false;
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bool kDrawOverworldSprites = false;
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// Save overworld map edits to the ROM.
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// Save overworld map edits to the ROM.
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bool kSaveOverworldMaps = false;
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bool kSaveOverworldMaps = true;
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// Save overworld entrances to the ROM.
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// Save overworld entrances to the ROM.
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bool kSaveOverworldEntrances = true;
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bool kSaveOverworldEntrances = true;
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@@ -388,8 +388,6 @@ void MasterEditor::DrawFileMenu() {
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Checkbox("Save With Change Queue",
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Checkbox("Save With Change Queue",
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&mutable_flags()->kSaveWithChangeQueue);
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&mutable_flags()->kSaveWithChangeQueue);
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Checkbox("Use New ImGui Input", &mutable_flags()->kUseNewImGuiInput);
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Checkbox("Use New ImGui Input", &mutable_flags()->kUseNewImGuiInput);
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Checkbox("Use Classic Compression",
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&mutable_flags()->kUseClassicCompression);
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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