Set SaveOverworldMap flag to true

This commit is contained in:
scawful
2024-01-30 23:57:53 -05:00
parent 788d12d307
commit 1c133d3a08
2 changed files with 1 additions and 6 deletions

View File

@@ -57,16 +57,13 @@ class ExperimentFlags {
// Log to the console. // Log to the console.
bool kLogToConsole = false; bool kLogToConsole = false;
// use the classic compression algorithm
bool kUseClassicCompression = false;
// Overworld flags // Overworld flags
struct Overworld { struct Overworld {
// Load and render overworld sprites to the screen. Unstable. // Load and render overworld sprites to the screen. Unstable.
bool kDrawOverworldSprites = false; bool kDrawOverworldSprites = false;
// Save overworld map edits to the ROM. // Save overworld map edits to the ROM.
bool kSaveOverworldMaps = false; bool kSaveOverworldMaps = true;
// Save overworld entrances to the ROM. // Save overworld entrances to the ROM.
bool kSaveOverworldEntrances = true; bool kSaveOverworldEntrances = true;

View File

@@ -388,8 +388,6 @@ void MasterEditor::DrawFileMenu() {
Checkbox("Save With Change Queue", Checkbox("Save With Change Queue",
&mutable_flags()->kSaveWithChangeQueue); &mutable_flags()->kSaveWithChangeQueue);
Checkbox("Use New ImGui Input", &mutable_flags()->kUseNewImGuiInput); Checkbox("Use New ImGui Input", &mutable_flags()->kUseNewImGuiInput);
Checkbox("Use Classic Compression",
&mutable_flags()->kUseClassicCompression);
ImGui::EndMenu(); ImGui::EndMenu();
} }