initialize blank editor set in EditorManager; update overworld initialization to use Rom pointers; add Clear and CleanupUnusedTextures methods in OverworldEditor.
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@@ -169,7 +169,7 @@ class GraphicsEditor : public Editor {
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Rom temp_rom_;
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Rom tilemap_rom_;
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zelda3::Overworld overworld_{temp_rom_};
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zelda3::Overworld overworld_{&temp_rom_};
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MemoryEditor cgx_memory_editor_;
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MemoryEditor col_memory_editor_;
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PaletteEditor palette_editor_;
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