SaveLargeMaps, SaveMap32Tiles, SaveItems updates
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@@ -59,7 +59,7 @@ absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
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void OverworldMap::LoadAreaInfo() {
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if (index_ != 0x80) {
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if (index_ <= 150)
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if (index_ <= 128)
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large_map_ = (rom_[overworldMapSize + (index_ & 0x3F)] != 0);
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else {
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large_map_ =
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@@ -67,7 +67,7 @@ void OverworldMap::LoadAreaInfo() {
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}
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}
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if (index_ < 64) {
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if (index_ < 0x40) {
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area_graphics_ = rom_[mapGfx + parent_];
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area_palette_ = rom_[overworldMapPalette + parent_];
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