chore: change SNES3bppto8bppSheet visibility
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@@ -77,8 +77,6 @@ class ROM {
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absl::StatusOr<Bytes> DecompressGraphics(int pos, int size);
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absl::StatusOr<Bytes> DecompressOverworld(int pos, int size);
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absl::StatusOr<Bytes> SNES3bppTo8bppSheet(Bytes sheet, int size = 0x1000);
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absl::Status LoadAllGraphicsData();
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absl::Status LoadFromFile(const absl::string_view& filename);
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absl::Status LoadFromPointer(uchar* data, size_t length);
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