remove unnecessary whitespace and comments in room_object and sprite files

This commit is contained in:
scawful
2025-01-02 10:07:15 -05:00
parent 1e8a6cff90
commit 1f5acc66c9
5 changed files with 4 additions and 20 deletions

View File

@@ -3,7 +3,6 @@
namespace yaze {
namespace zelda3 {
ObjectOption operator|(ObjectOption lhs, ObjectOption rhs) {
return static_cast<ObjectOption>(static_cast<int>(lhs) |
static_cast<int>(rhs));
@@ -130,8 +129,5 @@ void RoomObject::DrawTile(gfx::Tile16 t, int xx, int yy,
}
}
} // namespace zelda3
} // namespace yaze

View File

@@ -201,10 +201,7 @@ class Subtype3 : public RoomObject {
}
};
} // namespace zelda3
} // namespace yaze
#endif // YAZE_APP_ZELDA3_DUNGEON_ROOM_OBJECT_H

View File

@@ -36,6 +36,6 @@ static const std::string kOverlordNames[] = {
};
}
} // namespace yaze
} // namespace yaze
#endif // YAZE_APP_ZELDA3_SPRITE_OVERLORD_H
#endif // YAZE_APP_ZELDA3_SPRITE_OVERLORD_H

View File

@@ -1,6 +1,7 @@
#include "sprite.h"
#include "app/zelda3/overworld/overworld.h"
#include <cstdint>
#include <iostream>
namespace yaze {
namespace zelda3 {
@@ -16,13 +17,6 @@ void Sprite::UpdateCoordinates(int map_x, int map_y) {
map_y_ = map_y;
}
void Sprite::UpdateBoundaryBox() {
lower_x_ = 1;
lower_y_ = 1;
higher_x_ = 15;
higher_x_ = 15;
}
void Sprite::Draw() {
uint8_t x = nx_;
uint8_t y = ny_;

View File

@@ -325,7 +325,6 @@ class Sprite : public GameEntity {
map_y_ = map_y;
preview_gfx_.resize(64 * 64, 0xFF);
}
void UpdateBoundaryBox();
void Draw();
void DrawSpriteTile(int x, int y, int srcx, int srcy, int pal,
@@ -333,8 +332,6 @@ class Sprite : public GameEntity {
int sizex = 2, int sizey = 2);
void UpdateMapProperties(uint16_t map_id) override;
// New methods
void UpdateCoordinates(int map_x, int map_y);
auto PreviewGraphics() const { return preview_gfx_; }