rename MasterEditor to EditorManager

This commit is contained in:
scawful
2024-08-10 12:23:28 -04:00
parent 94a0fd02f6
commit 20289483ab
7 changed files with 43 additions and 43 deletions

View File

@@ -1,7 +1,7 @@
set(
YAZE_APP_EDITOR_SRC
app/editor/editor_manager.cc
app/editor/dungeon/dungeon_editor.cc
app/editor/master_editor.cc
app/editor/settings_editor.cc
app/editor/overworld/overworld_editor.cc
app/editor/sprite/sprite_editor.cc

View File

@@ -1,4 +1,4 @@
#include "master_editor.h"
#include "editor_manager.h"
#include "ImGuiColorTextEdit/TextEditor.h"
#include "ImGuiFileDialog/ImGuiFileDialog.h"
@@ -59,14 +59,14 @@ bool IsEditorActive(Editor* editor, std::vector<Editor*>& active_editors) {
} // namespace
void MasterEditor::SetupScreen(std::string filename) {
void EditorManager::SetupScreen(std::string filename) {
if (!filename.empty()) {
PRINT_IF_ERROR(rom()->LoadFromFile(filename));
}
overworld_editor_.InitializeZeml();
}
absl::Status MasterEditor::Update() {
absl::Status EditorManager::Update() {
ManageKeyboardShortcuts();
DrawYazeMenu();
@@ -88,7 +88,7 @@ absl::Status MasterEditor::Update() {
return absl::OkStatus();
}
void MasterEditor::ManageActiveEditors() {
void EditorManager::ManageActiveEditors() {
// Show popup pane to select an editor to add
static bool show_add_editor = false;
if (show_add_editor) OpenPopup("AddEditor");
@@ -251,7 +251,7 @@ void MasterEditor::ManageActiveEditors() {
}
}
void MasterEditor::ManageKeyboardShortcuts() {
void EditorManager::ManageKeyboardShortcuts() {
bool ctrl_or_super = (GetIO().KeyCtrl || GetIO().KeySuper);
// If CMD + R is pressed, reload the top result of recent files
@@ -309,7 +309,7 @@ void MasterEditor::ManageKeyboardShortcuts() {
}
}
void MasterEditor::DrawFileDialog() {
void EditorManager::DrawFileDialog() {
gui::FileDialogPipeline("ChooseFileDlgKey", ".sfc,.smc", std::nullopt, [&]() {
std::string filePathName = ImGuiFileDialog::Instance()->GetFilePathName();
status_ = rom()->LoadFromFile(filePathName);
@@ -326,7 +326,7 @@ void MasterEditor::DrawFileDialog() {
});
}
void MasterEditor::DrawStatusPopup() {
void EditorManager::DrawStatusPopup() {
if (!status_.ok()) {
show_status_ = true;
prev_status_ = status_;
@@ -354,7 +354,7 @@ void MasterEditor::DrawStatusPopup() {
}
}
void MasterEditor::DrawAboutPopup() {
void EditorManager::DrawAboutPopup() {
if (about_) OpenPopup("About");
if (BeginPopupModal("About", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
Text("Yet Another Zelda3 Editor - v%s", core::kYazeVersion.data());
@@ -371,7 +371,7 @@ void MasterEditor::DrawAboutPopup() {
}
}
void MasterEditor::DrawInfoPopup() {
void EditorManager::DrawInfoPopup() {
if (rom_info_) OpenPopup("ROM Information");
if (BeginPopupModal("ROM Information", nullptr,
ImGuiWindowFlags_AlwaysAutoResize)) {
@@ -387,7 +387,7 @@ void MasterEditor::DrawInfoPopup() {
}
}
void MasterEditor::DrawYazeMenu() {
void EditorManager::DrawYazeMenu() {
static bool show_display_settings = false;
static bool show_command_line_interface = false;
@@ -426,7 +426,7 @@ void MasterEditor::DrawYazeMenu() {
}
}
void MasterEditor::OpenRomOrProject(const std::string& filename) {
void EditorManager::OpenRomOrProject(const std::string& filename) {
if (absl::StrContains(filename, ".yaze")) {
status_ = current_project_.Open(filename);
if (status_.ok()) {
@@ -437,7 +437,7 @@ void MasterEditor::OpenRomOrProject(const std::string& filename) {
}
}
void MasterEditor::DrawYazeMenuBar() {
void EditorManager::DrawYazeMenuBar() {
static bool save_as_menu = false;
static bool new_project_menu = false;
@@ -755,7 +755,7 @@ void MasterEditor::DrawYazeMenuBar() {
}
}
void MasterEditor::LoadRom() {
void EditorManager::LoadRom() {
if (flags()->kNewFileDialogWrapper) {
auto file_name = FileDialogWrapper::ShowOpenFileDialog();
PRINT_IF_ERROR(rom()->LoadFromFile(file_name));
@@ -769,7 +769,7 @@ void MasterEditor::LoadRom() {
}
}
void MasterEditor::SaveRom() {
void EditorManager::SaveRom() {
if (flags()->kSaveDungeonMaps) {
status_ = screen_editor_.SaveDungeonMaps();
RETURN_VOID_IF_ERROR(status_);
@@ -804,7 +804,7 @@ void MasterEditor::SaveRom() {
status_ = rom()->SaveToFile(backup_rom_, save_new_auto_);
}
absl::Status MasterEditor::OpenProject() {
absl::Status EditorManager::OpenProject() {
RETURN_IF_ERROR(rom()->LoadFromFile(current_project_.rom_filename_));
if (!rom()->resource_label()->LoadLabels(current_project_.labels_filename_)) {

View File

@@ -1,5 +1,5 @@
#ifndef YAZE_APP_EDITOR_MASTER_EDITOR_H
#define YAZE_APP_EDITOR_MASTER_EDITOR_H
#ifndef YAZE_APP_EDITOR_EDITOR_MANAGER_H
#define YAZE_APP_EDITOR_EDITOR_MANAGER_H
#define IMGUI_DEFINE_MATH_OPERATORS
@@ -39,8 +39,8 @@ namespace app {
namespace editor {
/**
* @class MasterEditor
* @brief The MasterEditor class represents the main editor for a Rom in the
* @class EditorManager
* @brief The EditorManager class represents the main editor for a Rom in the
* Yaze application.
*
* This class inherits from SharedRom, GfxContext, and ExperimentFlags, and
@@ -48,7 +48,7 @@ namespace editor {
* shutting down the editor. It also includes methods for drawing various menus
* and popups, saving the Rom, and managing editor-specific flags.
*
* The MasterEditor class contains instances of various editor classes such as
* The EditorManager class contains instances of various editor classes such as
* AssemblyEditor, DungeonEditor, GraphicsEditor, MusicEditor, OverworldEditor,
* PaletteEditor, ScreenEditor, and SpriteEditor. The current_editor_ member
* variable points to the currently active editor in the tab view.
@@ -56,11 +56,11 @@ namespace editor {
* @note This class assumes the presence of an SDL_Renderer object for rendering
* graphics.
*/
class MasterEditor : public SharedRom,
public context::GfxContext,
public core::ExperimentFlags {
class EditorManager : public SharedRom,
public context::GfxContext,
public core::ExperimentFlags {
public:
MasterEditor() {
EditorManager() {
current_editor_ = &overworld_editor_;
active_editors_.push_back(&overworld_editor_);
active_editors_.push_back(&dungeon_editor_);
@@ -133,4 +133,4 @@ class MasterEditor : public SharedRom,
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_MASTER_EDITOR_H
#endif // YAZE_APP_EDITOR_EDITOR_MANAGER_H