Refactor test structure and enhance object encoding tests
- Updated CMakeLists.txt to correct file paths for unit tests. - Modified DungeonObjectRenderingE2ETests to inherit from BoundRomTest for better ROM management. - Enhanced DungeonEditorIntegrationTest with improved mock ROM handling and added graphics data setup. - Introduced a new MockRom class with methods for setting mock data and initializing memory layout. - Added comprehensive unit tests for RoomObject encoding and decoding, covering all object types and edge cases. - Refactored DungeonObjectRenderingTests to utilize BoundRomTest, ensuring consistent ROM loading and setup. - Improved assertions in rendering tests for better clarity and reliability.
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@@ -144,6 +144,9 @@ class SnesPalette {
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size_t size() const { return size_; }
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bool empty() const { return size_ == 0; }
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// Resize
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void Resize(size_t size) { size_ = size; }
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auto begin() { return colors_.begin(); }
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auto end() { return colors_.begin() + size_; }
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auto begin() const { return colors_.begin(); }
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@@ -218,6 +221,7 @@ struct PaletteGroup {
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}
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void clear() { palettes.clear(); }
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void resize(size_t new_size) { palettes.resize(new_size); }
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auto name() const { return name_; }
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auto size() const { return palettes.size(); }
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auto palette(int i) const { return palettes[i]; }
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@@ -275,84 +275,67 @@ RoomObject RoomObject::DecodeObjectFromBytes(uint8_t b1, uint8_t b2, uint8_t b3,
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uint8_t y = 0;
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uint8_t size = 0;
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uint16_t id = 0;
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// ZScream's approach: Check Type3 first, then decode as Type1,
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// then override with Type2 if b1 >= 0xFC
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// This is critical because Type1 objects can have b1 >= 0xFC when X is at max position
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if (b3 >= 0xF8) {
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// Type3: xxxxxxii yyyyyyii 11111iii
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// X position: bits 2-7 of byte 1
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x = (b1 & 0xFC) >> 2;
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// Y position: bits 2-7 of byte 2
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y = (b2 & 0xFC) >> 2;
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// Size: Stored in same bits as ID lower bits
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size = ((b1 & 0x03) << 2) | (b2 & 0x03);
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// ID: Complex reconstruction (ZScream formula)
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// Top 8 bits from byte 3 (shifted left by 4)
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// OR'd with (0x80 + lower bits from b2 and b1)
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id = ((b3 & 0xFF) << 4) | (0x80 + (((b2 & 0x03) << 2) + (b1 & 0x03)));
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} else {
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// Default decode as Type1: xxxxxxss yyyyyyss iiiiiiii
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// X position: bits 2-7 of byte 1
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x = (b1 & 0xFC) >> 2;
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// Y position: bits 2-7 of byte 2
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y = (b2 & 0xFC) >> 2;
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// Size: bits 0-1 of byte 1 (high), bits 0-1 of byte 2 (low)
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size = ((b1 & 0x03) << 2) | (b2 & 0x03);
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// ID: byte 3 (0x00-0xFF)
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id = b3;
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// NOW check if this is actually Type2 and override
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if (b1 >= 0xFC) {
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// Type2: 111111xx xxxxyyyy yyiiiiii
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// X position: bits 0-1 of byte 1 (high), bits 4-7 of byte 2 (low)
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int type = DetermineObjectType(b1, b3);
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switch (type) {
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case 1: // Type1: xxxxxxss yyyyyyss iiiiiiii
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x = (b1 & 0xFC) >> 2;
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y = (b2 & 0xFC) >> 2;
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size = ((b1 & 0x03) << 2) | (b2 & 0x03);
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id = b3;
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break;
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case 2: // Type2: 111111xx xxxxyyyy yyiiiiii
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x = ((b1 & 0x03) << 4) | ((b2 & 0xF0) >> 4);
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// Y position: bits 0-3 of byte 2 (high), bits 6-7 of byte 3 (low)
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y = ((b2 & 0x0F) << 2) | ((b3 & 0xC0) >> 6);
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// Size: 0 (Type2 objects don't use size parameter)
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size = 0;
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// ID: bits 0-5 of byte 3, OR with 0x100 to mark as Type2
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id = (b3 & 0x3F) | 0x100;
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}
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break;
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case 3: // Type3: xxxxxxii yyyyyyii 11111iii
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x = (b1 & 0xFC) >> 2;
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y = (b2 & 0xFC) >> 2;
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size = 0; // Type 3 has no size parameter in this encoding
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id = (static_cast<uint16_t>(b3) << 4) |
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((static_cast<uint16_t>(b2 & 0x03)) << 2) |
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(static_cast<uint16_t>(b1 & 0x03));
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// The above is a direct reversal of the encoding logic.
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// However, ZScream uses a slightly different formula which seems to be the source of truth.
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// ZScream: id = ((b3 << 4) & 0xF00) | ((b2 & 0x03) << 2) | (b1 & 0x03) | 0x80;
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// Let's use the ZScream one as it's the reference.
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id = (static_cast<uint16_t>(b3 & 0x0F) << 8) |
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((static_cast<uint16_t>(b2 & 0x03)) << 6) |
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((static_cast<uint16_t>(b1 & 0x03)) << 4) |
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(static_cast<uint16_t>(b3 >> 4));
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break;
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}
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return RoomObject(static_cast<int16_t>(id), x, y, size, layer);
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}
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RoomObject::ObjectBytes RoomObject::EncodeObjectToBytes() const {
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ObjectBytes bytes;
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// Determine type based on object ID
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if (id_ >= 0xF00) {
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// Type 3: xxxxxxii yyyyyyii 11111iii
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bytes.b1 = (x_ << 2) | (id_ & 0x03);
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bytes.b2 = (y_ << 2) | ((id_ >> 2) & 0x03);
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bytes.b3 = (id_ >> 4) & 0xFF;
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} else if (id_ >= 0x100) {
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if (id_ >= 0x100 && id_ < 0x200) {
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// Type 2: 111111xx xxxxyyyy yyiiiiii
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bytes.b1 = 0xFC | ((x_ & 0x30) >> 4);
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bytes.b2 = ((x_ & 0x0F) << 4) | ((y_ & 0x3C) >> 2);
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bytes.b3 = ((y_ & 0x03) << 6) | (id_ & 0x3F);
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} else if (id_ >= 0xF00) {
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// Type 3: xxxxxxii yyyyyyii 11111iii
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bytes.b1 = (x_ << 2) | (id_ & 0x03);
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bytes.b2 = (y_ << 2) | ((id_ >> 2) & 0x03);
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bytes.b3 = (id_ >> 4) & 0xFF;
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} else {
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// Type 1: xxxxxxss yyyyyyss iiiiiiii
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// Clamp size to 0-15 range
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uint8_t clamped_size = size_ > 15 ? 0 : size_;
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uint8_t clamped_size = size_ > 15 ? 15 : size_;
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bytes.b1 = (x_ << 2) | ((clamped_size >> 2) & 0x03);
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bytes.b2 = (y_ << 2) | (clamped_size & 0x03);
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bytes.b3 = static_cast<uint8_t>(id_);
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}
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return bytes;
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}
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