Refactor test structure and enhance object encoding tests
- Updated CMakeLists.txt to correct file paths for unit tests. - Modified DungeonObjectRenderingE2ETests to inherit from BoundRomTest for better ROM management. - Enhanced DungeonEditorIntegrationTest with improved mock ROM handling and added graphics data setup. - Introduced a new MockRom class with methods for setting mock data and initializing memory layout. - Added comprehensive unit tests for RoomObject encoding and decoding, covering all object types and edge cases. - Refactored DungeonObjectRenderingTests to utilize BoundRomTest, ensuring consistent ROM loading and setup. - Improved assertions in rendering tests for better clarity and reliability.
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@@ -42,8 +42,7 @@ if(YAZE_BUILD_TESTS AND NOT YAZE_BUILD_TESTS STREQUAL "OFF")
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unit/zelda3/sprite_position_test.cc
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unit/zelda3/test_dungeon_objects.cc
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unit/zelda3/dungeon_component_unit_test.cc
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zelda3/dungeon/room_object_encoding_test.cc
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integration/zelda3/room_integration_test.cc
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unit/zelda3/dungeon/room_object_encoding_test.cc
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zelda3/dungeon/room_manipulation_test.cc
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# CLI Services (for catalog serialization tests)
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@@ -104,7 +103,7 @@ if(YAZE_BUILD_TESTS AND NOT YAZE_BUILD_TESTS STREQUAL "OFF")
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unit/zelda3/sprite_position_test.cc
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unit/zelda3/test_dungeon_objects.cc
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unit/zelda3/dungeon_component_unit_test.cc
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zelda3/dungeon/room_object_encoding_test.cc
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unit/zelda3/dungeon/room_object_encoding_test.cc
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zelda3/dungeon/room_manipulation_test.cc
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# CLI Services (for catalog serialization tests)
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@@ -328,8 +327,8 @@ source_group("Tests\\Unit" FILES
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unit/zelda3/sprite_position_test.cc
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unit/zelda3/test_dungeon_objects.cc
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unit/zelda3/dungeon_component_unit_test.cc
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zelda3/dungeon/room_object_encoding_test.cc
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zelda3/dungeon/room_manipulation_test.cc
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unit/zelda3/dungeon/room_object_encoding_test.cc
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zelda3/dungeon/room_manipulation_test.cc
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unit/zelda3/dungeon_object_renderer_mock_test.cc
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unit/zelda3/dungeon_object_rendering_tests.cc
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unit/zelda3/dungeon_room_test.cc
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