feat: Refactor editor structure and enhance multi-session support
- Moved `menu_builder.cc` to a new `ui` directory for better organization. - Updated `EditorManager` to generate unique ImGui IDs for multi-session support, ensuring separate window handling. - Added session ID management in `EditorContext` for improved child panel identification. - Introduced a new `MenuBuilder` class for streamlined ImGui menu creation, enhancing UI maintainability.
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@@ -28,6 +28,11 @@ struct EditorContext {
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HistoryManager history_manager;
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PopupManager* popup_manager = nullptr;
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ShortcutManager shortcut_manager;
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// Session identification for multi-session support
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// Used by child panels to create unique ImGui IDs
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size_t session_id = 0;
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// Cross-session shared clipboard for editor data transfers
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struct SharedClipboard {
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// Overworld tile16 selection payload
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@@ -1,7 +1,7 @@
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set(
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YAZE_APP_EDITOR_SRC
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app/editor/editor_manager.cc
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app/editor/menu_builder.cc
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app/editor/ui/menu_builder.cc
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app/editor/ui/editor_selection_dialog.cc
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app/editor/ui/welcome_screen.cc
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app/editor/ui/background_renderer.cc
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@@ -992,18 +992,31 @@ absl::Status EditorManager::Update() {
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}
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}
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// Generate unique window titles for multi-session support
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// Generate unique window titles and IDs for multi-session support
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std::string window_title =
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GenerateUniqueEditorTitle(editor->type(), session_idx);
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// Create truly unique ImGui ID combining session index and editor type
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// This ensures ImGui treats them as completely separate windows
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ImGui::PushID(static_cast<int>(session_idx * 100 + static_cast<int>(editor->type())));
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if (ImGui::Begin(window_title.c_str(), editor->active())) {
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// Set window to maximize on first open
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if (ImGui::IsWindowAppearing()) {
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ImGui::SetNextWindowSize(ImGui::GetMainViewport()->WorkSize, ImGuiCond_Appearing);
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ImGui::SetNextWindowPos(ImGui::GetMainViewport()->WorkPos, ImGuiCond_Appearing);
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}
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if (ImGui::Begin(window_title.c_str(), editor->active(),
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ImGuiWindowFlags_None)) { // Allow full docking
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// Temporarily switch context for this editor's update
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Rom* prev_rom = current_rom_;
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EditorSet* prev_editor_set = current_editor_set_;
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size_t prev_session_id = context_.session_id;
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current_rom_ = &session.rom;
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current_editor_set_ = &session.editors;
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current_editor_ = editor;
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context_.session_id = session_idx; // Set session ID for child panels
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status_ = editor->Update();
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@@ -1034,8 +1047,10 @@ absl::Status EditorManager::Update() {
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// Restore context
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current_rom_ = prev_rom;
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current_editor_set_ = prev_editor_set;
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context_.session_id = prev_session_id; // Restore previous session ID
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}
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ImGui::End();
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ImGui::PopID(); // Pop the unique ID for this session+editor combination
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}
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}
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}
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@@ -13,6 +13,7 @@
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#include "app/core/project.h"
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#include "app/editor/code/assembly_editor.h"
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#include "app/editor/code/memory_editor.h"
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#include "app/editor/code/memory_editor_enhanced.h"
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#include "app/editor/code/project_file_editor.h"
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#include "app/editor/dungeon/dungeon_editor_v2.h"
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#include "app/editor/graphics/graphics_editor.h"
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@@ -1,4 +1,4 @@
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#include "app/editor/menu_builder.h"
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#include "app/editor/ui/menu_builder.h"
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#include "absl/strings/str_cat.h"
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@@ -1,5 +1,5 @@
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#ifndef YAZE_APP_EDITOR_MENU_BUILDER_H_
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#define YAZE_APP_EDITOR_MENU_BUILDER_H_
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#ifndef YAZE_APP_EDITOR_UI_MENU_BUILDER_H_
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#define YAZE_APP_EDITOR_UI_MENU_BUILDER_H_
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#include <functional>
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#include <string>
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@@ -116,4 +116,4 @@ class MenuBuilder {
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} // namespace editor
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} // namespace yaze
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#endif // YAZE_APP_EDITOR_MENU_BUILDER_H_
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#endif // YAZE_APP_EDITOR_UI_MENU_BUILDER_H_
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