Add EditorContext, refactor utils, add system managers
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@@ -13,6 +13,7 @@
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#include "app/gfx/snes_tile.h"
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#include "app/gui/canvas.h"
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#include "app/gui/color.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/gui/modules/asset_browser.h"
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#include "app/gui/style.h"
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@@ -398,6 +398,23 @@ void ScreenEditor::DrawDungeonMapsEditor() {
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}
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}
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if (ImGui::BeginTable("##DungeonMapToolset", 2, ImGuiTableFlags_SizingFixedFit)) {
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ImGui::TableSetupColumn("Draw Mode");
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ImGui::TableSetupColumn("Edit Mode");
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ImGui::TableNextColumn();
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if (ImGui::Button(ICON_MD_DRAW)) {
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current_mode_ = EditingMode::DRAW;
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}
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ImGui::TableNextColumn();
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if (ImGui::Button(ICON_MD_EDIT)) {
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current_mode_ = EditingMode::EDIT;
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}
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ImGui::EndTable();
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}
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static std::vector<std::string> dungeon_names = {
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"Sewers/Sanctuary", "Hyrule Castle", "Eastern Palace",
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"Desert Palace", "Tower of Hera", "Agahnim's Tower",
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@@ -483,13 +500,20 @@ void ScreenEditor::DrawDungeonMapsEditor() {
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ImGui::EndChild();
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ImGui::TableNextColumn();
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tilemap_canvas_.DrawBackground(ImVec2(128 * 2 + 2, (192 * 2) + 4));
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tilemap_canvas_.DrawBackground();
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tilemap_canvas_.DrawContextMenu();
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tilemap_canvas_.DrawTileSelector(8.f);
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if (tilemap_canvas_.DrawTileSelector(16.f)) {
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// Get the tile8 ID to use for the tile16 drawing above
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selected_tile8_ = tilemap_canvas_.GetTileIdFromMousePos();
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}
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tilemap_canvas_.DrawBitmapTable(sheets_);
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tilemap_canvas_.DrawGrid();
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tilemap_canvas_.DrawOverlay();
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ImGui::Text("Selected tile8: %d", selected_tile8_);
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ImGui::Separator();
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ImGui::Text("For use with custom inserted graphics assembly patches.");
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if (ImGui::Button("Load GFX from BIN file")) LoadBinaryGfx();
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ImGui::EndTable();
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@@ -4,7 +4,6 @@
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#include "absl/status/status.h"
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#include "app/core/common.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/editor/utils/gfx_context.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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@@ -20,7 +19,7 @@ namespace editor {
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/**
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* @brief Popup window to edit Tile16 data
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*/
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class Tile16Editor : public context::GfxContext, public SharedRom {
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class Tile16Editor : public GfxContext, public SharedRom {
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public:
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absl::Status InitBlockset(const gfx::Bitmap& tile16_blockset_bmp,
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const gfx::Bitmap& current_gfx_bmp,
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