Add EditorContext, refactor utils, add system managers
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@@ -4,7 +4,6 @@
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#include "absl/status/status.h"
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#include "app/core/common.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/editor/utils/gfx_context.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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@@ -20,7 +19,7 @@ namespace editor {
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/**
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* @brief Popup window to edit Tile16 data
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*/
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class Tile16Editor : public context::GfxContext, public SharedRom {
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class Tile16Editor : public GfxContext, public SharedRom {
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public:
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absl::Status InitBlockset(const gfx::Bitmap& tile16_blockset_bmp,
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const gfx::Bitmap& current_gfx_bmp,
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