Add EditorContext, refactor utils, add system managers
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@@ -2,16 +2,12 @@
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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#include "app/editor/utils/gfx_context.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld/overworld.h"
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#include "imgui/imgui.h"
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namespace yaze {
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namespace app {
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@@ -6,7 +6,6 @@
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#include <vector>
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#include "absl/status/status.h"
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#include "app/editor/utils/gfx_context.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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@@ -60,7 +59,7 @@ constexpr int OverworldCustomTileGFXGroupEnabled = 0x140148;
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/**
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* @brief Represents a single Overworld map screen.
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*/
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class OverworldMap : public editor::context::GfxContext {
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class OverworldMap : public GfxContext {
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public:
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OverworldMap() = default;
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OverworldMap(int index, Rom& rom, bool load_custom_data = false);
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