feat: Enhance editor card management and shortcut functionality
- Introduced new shortcut categories for graphics, screen, and sprite editors, improving accessibility and organization. - Updated DungeonEditorV2 and other editor classes to register cards with the EditorCardManager, allowing for better control and visibility management. - Refactored shortcut registration for dungeon, graphics, screen, and sprite editors, ensuring consistent user experience across the application. - Improved initialization processes to handle dynamic card visibility and shortcuts effectively.
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@@ -157,7 +157,9 @@ void DungeonCanvasViewer::DrawDungeonCanvas(int room_id) {
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// Process queued texture commands
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if (rom_ && rom_->is_loaded()) {
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gfx::Arena::Get().ProcessTextureQueue(nullptr); // Will use default renderer
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// Process texture queue using Arena's stored renderer
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// The renderer was initialized in EditorManager::LoadAssets()
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gfx::Arena::Get().ProcessTextureQueue(nullptr);
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}
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// Draw layer information overlay
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