feat: Enhance editor card management and shortcut functionality

- Introduced new shortcut categories for graphics, screen, and sprite editors, improving accessibility and organization.
- Updated DungeonEditorV2 and other editor classes to register cards with the EditorCardManager, allowing for better control and visibility management.
- Refactored shortcut registration for dungeon, graphics, screen, and sprite editors, ensuring consistent user experience across the application.
- Improved initialization processes to handle dynamic card visibility and shortcuts effectively.
This commit is contained in:
scawful
2025-10-09 09:46:29 -04:00
parent 9465195956
commit 219406901d
15 changed files with 315 additions and 86 deletions

View File

@@ -881,8 +881,11 @@ absl::Status DungeonEditor::UpdateRoomBackgroundLayers(int /*room_id*/) {
void DungeonEditor::ProcessDeferredTextures() {
// Process queued texture commands via Arena's deferred system
// Note: Arena will use its stored renderer reference
// Note: Arena uses its stored renderer reference (initialized in EditorManager)
// The parameter is ignored, but we pass nullptr to indicate we're using the stored renderer
gfx::Arena::Get().ProcessTextureQueue(nullptr);
// NOTE: This is deprecated - use DungeonEditorV2 instead
}
} // namespace yaze::editor