feat: Enhance editor card management and shortcut functionality
- Introduced new shortcut categories for graphics, screen, and sprite editors, improving accessibility and organization. - Updated DungeonEditorV2 and other editor classes to register cards with the EditorCardManager, allowing for better control and visibility management. - Refactored shortcut registration for dungeon, graphics, screen, and sprite editors, ensuring consistent user experience across the application. - Improved initialization processes to handle dynamic card visibility and shortcuts effectively.
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@@ -41,7 +41,52 @@ constexpr ImGuiTableFlags kGfxEditTableFlags =
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ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable |
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ImGuiTableFlags_SizingFixedFit;
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void GraphicsEditor::Initialize() {}
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void GraphicsEditor::Initialize() {
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// Register cards with EditorCardManager during initialization (once)
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auto& card_manager = gui::EditorCardManager::Get();
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card_manager.RegisterCard({
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.card_id = "graphics.sheet_editor",
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.display_name = "Sheet Editor",
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.icon = ICON_MD_EDIT,
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.category = "Graphics",
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.shortcut_hint = "Ctrl+Shift+1",
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.visibility_flag = &show_sheet_editor_,
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.priority = 10
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});
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card_manager.RegisterCard({
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.card_id = "graphics.sheet_browser",
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.display_name = "Sheet Browser",
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.icon = ICON_MD_VIEW_LIST,
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.category = "Graphics",
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.shortcut_hint = "Ctrl+Shift+2",
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.visibility_flag = &show_sheet_browser_,
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.priority = 20
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});
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card_manager.RegisterCard({
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.card_id = "graphics.player_animations",
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.display_name = "Player Animations",
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.icon = ICON_MD_PERSON,
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.category = "Graphics",
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.shortcut_hint = "Ctrl+Shift+3",
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.visibility_flag = &show_player_animations_,
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.priority = 30
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});
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card_manager.RegisterCard({
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.card_id = "graphics.prototype_viewer",
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.display_name = "Prototype Viewer",
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.icon = ICON_MD_CONSTRUCTION,
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.category = "Graphics",
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.shortcut_hint = "Ctrl+Shift+4",
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.visibility_flag = &show_prototype_viewer_,
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.priority = 40
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});
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printf("[GraphicsEditor] Registered 4 cards with EditorCardManager\n");
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}
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absl::Status GraphicsEditor::Load() {
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gfx::ScopedTimer timer("GraphicsEditor::Load");
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