feat: Enhance editor card management and shortcut functionality
- Introduced new shortcut categories for graphics, screen, and sprite editors, improving accessibility and organization. - Updated DungeonEditorV2 and other editor classes to register cards with the EditorCardManager, allowing for better control and visibility management. - Refactored shortcut registration for dungeon, graphics, screen, and sprite editors, ensuring consistent user experience across the application. - Improved initialization processes to handle dynamic card visibility and shortcuts effectively.
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@@ -7,6 +7,7 @@
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#include "app/editor/editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gui/editor_card_manager.h"
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#include "app/gfx/tilemap.h"
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#include "app/gui/canvas.h"
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#include "app/rom.h"
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@@ -77,8 +78,9 @@ class ScreenEditor : public Editor {
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EditingMode current_mode_ = EditingMode::DRAW;
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// Card visibility
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bool show_dungeon_maps_ = true;
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// Card visibility - ALL FALSE by default to prevent crash on ROM load
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// Cards only shown when user explicitly opens them via View menu or shortcuts
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bool show_dungeon_maps_ = false;
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bool show_inventory_menu_ = false;
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bool show_overworld_map_ = false;
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bool show_title_screen_ = false;
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